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blkplaguelmc
Joined: May 13 2009
Location: lowell, ma
Posts: 289
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theyre for an add on for the snes called the satilliview. i dont know much about these games except that i downloaded 1 and was curious to see if u guys had heard of or played these before. heres a site i found http://bszelda.zeldalegends.net/bszelda.shtml
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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Satelliview and CD-i were two COMPLETELY different beasts. The subject should be asking about Satelliview and not the CD-i Link and Zelda games.
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
Posts: 10376
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blkplaguelmc
Joined: May 13 2009
Location: lowell, ma
Posts: 289
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| lordsathien wrote: |
| Satelliview and CD-i were two COMPLETELY different beasts. The subject should be asking about Satelliview and not the CD-i Link and Zelda games. |
k sorry. i was just wondering man. i was hoping someone like u who knew about it would talk about it.
when i searched for the roms for the "bs" zelda games. some cdi zelda sites also came up so i just assumed they were the same. my mistake. care to emphasize on the sattiliview version of the zelda games?
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Fernin
Title: Comic Author
Joined: Dec 12 2008
Posts: 1179
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As is so often the case, wikipedia has the answers...
http://en.wikipedia.org/wiki/BS_Zelda
It always bothers me when people ask "hey, has anyone heard about this thing that's been on the internet for years now?"
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Chrisby
Joined: Mar 31 2006
Location: Where my computer is.
Posts: 1262
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Well to be fair, Google is pretty confusing to use. You know, you gotta type in what you're looking for, then you have to click on a link to Wikipedia or something similar. It's tricky.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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I wish they'd redo the BS games for the VC and/or WiiWare
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
Posts: 2286
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I wouldn't mind playing the Stellaview F-Zero.
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Chile Guy
Title: Token Latino Otaku
Joined: Apr 14 2008
Location: Fortaleza, Brazil
Posts: 479
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I actually thought the whole wrong relationship between BS and CD-i was a little funny.
Anyways, I haven't found much amusement on BS Zelda. Maybe because I already finished the original Legend of Zelda and didn't thought of the port as much of an improvment.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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That's because you're not playing it right. It was meant to be played in rounds and take like a month or so to complete. The hacked ROM doesn't given you the real experience.
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blkplaguelmc
Joined: May 13 2009
Location: lowell, ma
Posts: 289
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wow i better watch my mouth around here huh
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Eddie_Hyde
Title: Ernie with the Disposal
Joined: Apr 13 2009
Location: Gulag
Posts: 707
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This is for you:
Naw, just kidding, blkplaquelmc. And in case anyone needs it,
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blkplaguelmc
Joined: May 13 2009
Location: lowell, ma
Posts: 289
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| Eddie_Hyde wrote: |
This is for you:
Naw, just kidding, blkplaquelmc. And in case anyone needs it,  |
lol thanks but i prefer my stfu in a nice tall novelty batman glass from mcdonalds
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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From Wikipedia:
| Quote: |
| BS Zelda no Densetsu was a game released for the Satellaview attachment for the Super Famicom in Japan. It was based on the original The Legend of Zelda for the NES. Unlike the original Zelda game, this version had a different direct sequel called BS Zelda no Densetsu Kodai no Sekiban, which was based on The Legend of Zelda: A Link to the Past. |
| Quote: |
| The gameplay was largely unchanged from the original game, but a few differences exist which make the experience distinctly different. One of these differences is that the maximum number of rupees allowed a player was increased to more than a thousand (rather than 255 as in The Legend of Zelda). The overworld was altered from an 8 by 16 map to an 8 by 8, although an effort to make Map 1 relatively comparable in terms of general landscape features to the overworld in The Legend of Zelda is apparent. As in the The Legend of Zelda's Second Quest, dungeons are again completely different. This game is sometimes referred to as a "Third Quest", in reference to The Legend of Zelda's Second Quest. The Map 2 version could thus be considered the "Fourth Quest". Carrying on the tradition initiated in the Second Quest where the dungeon map layouts spelled "ZELDA", Third Quest layout spells "St.GIGA" and the Fourth Quest spells "NiNtENDO". |
| Quote: |
| The game was played in real-time. An onscreen clock showed the current time, and at various times on the clock certain events would happen. The game pauses for a moment before making a change. Sometimes the enemies are killed or stunned, sometimes a fairy appears, and occasionally the player is granted unlimited quantities of one of their items for a limited time. Bombs, boomerangs and candles can all be auto-upgraded this way, and will never run out of ammunition until the clock reaches the ending value, at which point the player’s bombs are returned to the amount they had before the unlimited amount was activated, or the boomerang will downgrade, or the candle will turn from red back to blue. The game was divided into four weekly episodes. These episodes were played live, at the same time as a video game tips show was running on the satellite network. The download time for each episode was typically around seven minutes. |
| Quote: |
| In one issue of Nintendo Online Magazine, there is some allusion to players with good scores receiving free gifts. The article states that players received a password that recorded the degree of completion of that day's featured dungeon. Players would then submit this password to the company, with players who completed the most receiving prizes. Due to costs involved, it is assumed that the prizes were Gashapon-style trinkets; many Zelda-themed merchandise items with unknown origins do exist, and some of these may originate from here. As a player had to be subscribed to the St.GIGA network to play, their mailing addresses would be known, and it is quite possible that these gifts were mailed. Still, information on this program has been very difficult to obtain. |
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Fortune Smiles
Title: Strangely Missing
Joined: Aug 19 2008
Location: 6:10:50
Posts: 234
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I remember playing them in a Woolsworth store back in the 90's. Seemed like a platformer, as opposed to Zelda-style, game to me. Only played it for about 20mins, so my memory of such things is precious as it is. I will check out the emulated facsimiles of these games.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Um... they were never released in the US. You played something else.
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Fortune Smiles
Title: Strangely Missing
Joined: Aug 19 2008
Location: 6:10:50
Posts: 234
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| Syd Lexia wrote: |
| Um... they were never released in the US. You played something else. |
Duly noted. But then WTF were those Zelda games (definitely Zelda oriented) that I played then? They were platform games, roughly SNES-like graphics... Played like Zelda II, only the graphics were better. Try Super Mario World graphics with Zelda II gameplay. In all honesty, I would say I played it in '94-'96.
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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
Posts: 4274
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Uh... probably the Philips CD-i Unholy Triforce games
Zelda and the Wand of Gaemalon is the only one I could think of.
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Fortune Smiles
Title: Strangely Missing
Joined: Aug 19 2008
Location: 6:10:50
Posts: 234
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| Slayer1 wrote: |
Uh... probably the Philips CD-i Unholy Triforce games
Zelda and the Wand of Gaemalon is the only one I could think of. |
Philips CD-i, now that rings a bell. I am most sure that that is what I was thinking of. Thanks.
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