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New Contra (sorta) announced for XBLA/PSN


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V.B.D.
Joined: Dec 20 2009
Location: CA
PostPosted: Jun 03 2010 11:31 pm Reply with quote Back to top

Hard Corps: Uprising
-sequel to Contra: Hard Corps
-developed by Arc System Works
-will be out on XBLA/PSN this winter

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Contra: Hard Corps on the SEGA Genesis is one of my favorite Contra games. The enormous bosses, branching paths, and epic action sequences made for one of the most thrilling 16-bit experiences back in the day. So imagine my delight when Konami told me it is bringing the spiritual sequel to Contra: Hard Corps to Xbox Live Arcade and the PlayStation Network this year. Picture a more anime-styled Contra game with the word "Contra" removed from the title, and you're starting to get a good idea of what Hard Corps: Uprising is. Konami describes it as "homage to legacy Konami run-and-gun platformers," of which Contra is the most famous (although there is also Rush 'N Attack, which is getting a facelift this year, as well). I got to play a bit of Hard Corpse recently and came away excited.

Hard Corps: Uprising stars Colonel Bahamut, who, interestingly enough, was a bad guy in Contra: Hard Corps. For some reason or another he seems to have had a change of heart and is now battling against the aliens he was previously working with. He can be joined by a pal so that players can play cooperatively, both online and off. Unlike the Genesis Hard Corps, where we had four characters to choose from, here we just have two -- although Konami is looking into making additional downloadable characters available.

Gameplay is straight up what you would expect from Contra. You'll be running left to right through eight alien-infested stages blasting everything in your way, collecting familiar power-ups, and riding vehicles. One sequence I saw had Bahamut riding a motorbike while a flying saucer with legs chased after him. The boss of level one is, appropriately, a giant wall much like in the original Contra.

Arc System Works, that of BlazBlue and Guilty Gear fame, is developing Hard Corps -- which explains the new anime art style. Although it's a slight departure for the series I rather like it and it still undeniably looks like Contra.

Contra games are typically brutally difficult affairs where one bullet puts you in the grave. Hard Corps sticks to this tradition with its Arcade Mode, but also introduces a new Rising Mode. Rising lets you take three hits before losing a life, making for a considerably more forgiving game.

Hard Corps is set for a winter 2010 release.


source: http://ps3.ign.com/articles/109/1094576p1.html
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Syd Lexia
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Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jun 04 2010 12:04 am Reply with quote Back to top

I wonder whose decision it was to do the game in 3D. I know Arc is still bitter about losing the rights to Guilty Gear to Sega Sammy, but Arc's 2D sprites are an artform and they really should stick to that format. Their 3D work is just okay. BlazBlue is super fun, but it's nowhere near as pretty as Guilty Gear.
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SteelBallRun
Title: Kenka Bancho
Joined: May 05 2010
PostPosted: Jun 04 2010 12:51 am Reply with quote Back to top

Quote:
I wonder whose decision it was to do the game in 3D. I know Arc is still bitter about losing the rights to Guilty Gear to Sega Sammy, but Arc's 2D sprites are an artform and they really should stick to that format. Their 3D work is just okay. BlazBlue is super fun, but it's nowhere near as pretty as Guilty Gear.

I imagine the decision for 3-D came down to a time issue since making awesome sprites for a worthy Contra game could potentially take forever, whereas a 3-D model does half the work for you.

I thought BlazBlue looked way better than Guilty Gear personally. A lot of the art from GG's character selection is ugly and awkward, especially I-No's.
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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: Jun 04 2010 05:08 am Reply with quote Back to top

I don't know about this one, but I'm optimistic. The graphics will take some time to get used to, and I'm not too sure about the Rising mode. Other than that, sign me up.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jun 04 2010 05:57 am Reply with quote Back to top

It'll probably be very fun. Shattered Soldier did 3D models on a 2D plan, and it was pretty good. Worst case scenario, this will be as good as Shattered Soldier, albeit more colorful. Best case scenario, it'll be way better because it's Arc.
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3skulls
Title: Skinned Alive to Death
Joined: Mar 11 2010
Location: San Digital, Ca.
PostPosted: Jun 04 2010 09:54 am Reply with quote Back to top

I'm excited.. I know it's not officially a "Contra" game but let's face that franchise has grown a bit stale..Hopefully this will inject some much needed life ( and color) into one of my favorite video game formats of all time.


3skulls means you die.


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EmaginaryFriend
Joined: Apr 01 2010
PostPosted: Jun 14 2010 12:02 am Reply with quote Back to top

Any run and gun better than Contra Force is always worth my time. I don't see why looking animu would be a downside though, since the original Hard Corps was fairly animu in concept. You just couldn't tell because of all the gritty robot action going on.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Jun 14 2010 12:14 am Reply with quote Back to top

Syd Lexia wrote:
BlazBlue is super fun...

Right, I enjoy it.

Syd Lexia wrote:
...but it's nowhere near as pretty as Guilty Gear.

Your out of your fucking mind, the level of detail is superior in BlazBlue.


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3DS is very good, and Wii U!

 
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