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mortal kombat thing


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Hacker
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Joined: Sep 13 2008
PostPosted: Dec 13 2008 12:50 pm Reply with quote Back to top

i remember this thing on one of the mortal kombat games where on a certain level (could have been more than one) if you uppercut you will blast your opponent through the roof and go into another level

did anybody know this



 
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Syd Lexia
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Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Dec 13 2008 12:58 pm Reply with quote Back to top

That was MK3, and UMK3 as well. But I believe there were different levels you could do it in each game. You could definitely do it the subway level.
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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
PostPosted: Dec 13 2008 01:01 pm Reply with quote Back to top

umm.... That's mortal Kombat III. I'm not sure, but I think Syd might of said something like this in his MK fatalities article. But since MKIII they have done it for every MK game since.

EDIT: beat me to9 it... you could do it in the catacombs and youd end up i think in either a prison or throne area. same with an office to the roof outside the portal.
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Syd Lexia
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PostPosted: Dec 13 2008 01:07 pm Reply with quote Back to top

MK4 didn't have anything like that, and I don't think Deadly Alliance did either. But Deception and Armageddon both had multi-tiered levels.
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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
PostPosted: Dec 13 2008 01:10 pm Reply with quote Back to top

I'm pretty sure the Deadly Alliance game had something close to it, since the PSP port had you punch people through walls. But they might have altered the PSP version since it came out after Deadly Alliance. For some reason I thought MK4 did, guess I haven't played it much.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Dec 14 2008 01:10 am Reply with quote Back to top

i miss the 'TOASTY' guy from mkII


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AncientAtBirth
Joined: Apr 01 2008
PostPosted: Dec 14 2008 04:59 am Reply with quote Back to top

I remember in SNES MK3, this feature would usually result in the level circulation consisting of the same 3 or 4 levels because when you upercutted your opponent to another level, it only took you back a couple in the rotation.



 
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Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
PostPosted: Dec 14 2008 08:09 am Reply with quote Back to top

Yeah, in the SNES version (which is, IMO, the best home version I've tried) it works on every level, but you can do it once per fight and the second round is played on the new level.

That being said, I'm going to play some MK3 now.


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drewbocop
Joined: Jun 20 2008
Location: Michigan
PostPosted: Dec 14 2008 05:10 pm Reply with quote Back to top

I never understood the Toasty! thing. I always thought he said whoopsie, but as a child my friends would always argue me over that. Can someone please elaborate this?


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MOGHARR
Title: The Original CandyWafer
Joined: Apr 05 2007
Location: Under Jolly Roger
PostPosted: Dec 14 2008 05:21 pm Reply with quote Back to top

It does sound like "Whoopsie!" but I'm almost positive it's "Toasty!"
I've read something about this before, I think the guy is someone who worked on the game. And he yells toasty whenever something violent happens.

http://en.wikipedia.org/wiki/Dan_Forden
There he is. He was the sound guy. He yells when you do a chain of combos or some shit.


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mtgrnwdstar
Title: The guy from Chicago
Joined: Jun 21 2008
Location: Chicago/DeKalb, IL
PostPosted: Dec 14 2008 06:41 pm Reply with quote Back to top

MOGHARR wrote:
It does sound like "Whoopsie!" but I'm almost positive it's "Toasty!"
I've read something about this before, I think the guy is someone who worked on the game. And he yells toasty whenever something violent happens.


If that was the case, the MK soundtrack would be nothing but Forden yelling "Toasty!" every time a move landed.

Also, in MKII (I think it was), if Forden popped up on the screen and you pressed a certain button combination before he disappeared, you got taken away to fight a secret character (Noob Saibot?)


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jprime
Title: Ex-GameWinners
Joined: Jan 27 2008
Location: Southern Ontario
PostPosted: Dec 14 2008 06:54 pm Reply with quote Back to top

Smoke.
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Eliminator
Joined: Nov 28 2008
Location: Nashville, Tennessee
PostPosted: Dec 14 2008 09:06 pm Reply with quote Back to top

Down + Start at the Portal.

I could never play any of the 2D MKs after MKI because Forden popping out of the corner would always freak me out when I was younger.

There's a cheat on the Genesis that turns Forden into a drawing of a pizza, which is even freakier.


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FNJ
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Joined: Jun 07 2006
PostPosted: Dec 14 2008 11:33 pm Reply with quote Back to top

the MK games always had a lot of weird easter egg shit. I gotta give em that.


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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Dec 15 2008 01:40 am Reply with quote Back to top

FNJ wrote:
the MK games always had a lot of weird easter egg shit. I gotta give em that.

I never was able to face Reptile II in MK 1.


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Syd Lexia
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Joined: Jul 30 2005
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PostPosted: Dec 15 2008 07:47 am Reply with quote Back to top

I played MK1 for like 6 hours on MAME one day trying to get Reptile to appear, and he wouldn't. I couldn't get shadows to appear across the moon, and I couldn't even get him to drop down before a match and give me a hint on how to fight him.

AND I WAS PLAYING THE FINAL FUCKING OFFICAL REVISION!
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Ermac
Title: Thread Killer
Joined: Aug 04 2008
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PostPosted: Dec 15 2008 08:49 am Reply with quote Back to top

I remember he is easy to find in the Sega Genesis version


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Syd Lexia
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PostPosted: Dec 15 2008 08:59 am Reply with quote Back to top

Yeah, cuz the Genesis one has the DULLARD code that lets you fuck with everything.
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IceWarm
Joined: Dec 22 2008
Location: Breckenridge, Colorado
PostPosted: Dec 22 2008 01:04 am Reply with quote Back to top

MK III/UMK III was the last one I played with multi-tier levels. MK4 in my opinion was a huge step back from III. I loved the first three because of all the hidden stuff while in 4 they took out the Friendships and Babalities which were one of my favorite things to do. Speaking of MK one of my fondest arcade memories was doing Kano's heart rip fatality completely by accident. Also seeing the MK2 arcade game for the first time. My friend and myself were like "Holy shit...MK2!"


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Ghandi
Title: Alexz Aficionado
Joined: May 21 2008
PostPosted: Dec 22 2008 01:39 am Reply with quote Back to top

MK lost its roots. It's main pull was real actors playing the characters and not animated sprites like Street Fighter was doing and other emerging fighting games like Samurai Showdown.

I still want an old game like that back, with a good Johnny Cage and hot as hell Kitana Very Happy


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IceWarm
Joined: Dec 22 2008
Location: Breckenridge, Colorado
PostPosted: Dec 22 2008 01:55 am Reply with quote Back to top

I actually ended up liking MK VS DC but still not as much as the originals. Maybe I liked MK VS DC because my expectations were so low for the game and it was better than I thought it would be.


"Anybody who ever built an empire, or changed the world, sat where you are now. And it’s because they sat there that they were able to do it."

"Fighting in a basement offers a lot of difficulties, number one being, you're fighting in a basement."

"You're Not So Tough Without Your Veggie!"
 
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Syd Lexia
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PostPosted: Dec 22 2008 03:21 pm Reply with quote Back to top

Ghandi wrote:
MK lost its roots. It's main pull was real actors playing the characters and not animated sprites like Street Fighter was doing and other emerging fighting games like Samurai Showdown.

MK is all still done with motion capture. Many of the same people who worked on MK3 still do mo-cap work for Midway. That's why Mokap was a secret guy in Deadly Alliance.
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jprime
Title: Ex-GameWinners
Joined: Jan 27 2008
Location: Southern Ontario
PostPosted: Dec 22 2008 04:06 pm Reply with quote Back to top

I thought his first appearance was in Armageddon. How do you unlock him?
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Syd Lexia
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PostPosted: Dec 22 2008 06:16 pm Reply with quote Back to top

Successfully complete all missions in Konquest mode for all fighters. Then, highlight Cyrax at the character selection screen and hold Down and hit Start. This works in the GCN and XBox versions. On the PS2 version, use X instead of Start.

You can also play as Blaze, the end boss from Armageddon. To play as Blaze, successfully complete all missions in Konquest mode for all fighters. Then, highlight Raiden at the character selection screen and hold Down and hit Start. This works in the GCN and XBox versions. On the PS2 version, use X instead of Start.
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jprime
Title: Ex-GameWinners
Joined: Jan 27 2008
Location: Southern Ontario
PostPosted: Dec 22 2008 06:29 pm Reply with quote Back to top

So the only ones making their first appearances in Armageddon are Taven and Daegon. Whatever.
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