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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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Sin & Punishment (287 blocks)
Paper Mario (243 blocks)
Strong Bad's Cool Game For Attractive People, Episode 1 (319 blocks)
Any optional channel
The games, of course, are all worth it. I am facing the very real possibility that I may have to start deleting games just so my Wii can hold all my game saves.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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Yea it sucks, I have Sin & Punishment, but had to delete it in order to make room new channels and such.........so lame...........where the fuck is my external hard drive nintendo???
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
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http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue
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Fischer: Nintendo "working on solution" to Wii storage issue
Having ignited controversy with remarks he insists were a "joke", Nintendo's Laurent Fischer has moved to reassure consumers on the issue of Wii system memory, confirming: "We're working on a solution".
But rumours of an external hard drive have been torpedoed by the Euro marketing boss, who revealed: "Definitely there's no plan to issue hardware".
In his first major interview since the now-infamous "geeks and otaku" comment was quoted in a magazine article, Fischer insisted that the company took people's concerns over the storage limits of its console seriously.
"We definitely detect that they [gamers] are serious and we know there is an issue in this, so it's something that we're working on," he told GamesIndustry.biz. But Fischer poured cold water on rumours - stemming from recent hints dropped by Nintendo President Satoru Iwata - that the company was planning an external solution.
"Definitely there's no plan to issue hardware, an external hard drive, but we know that we have an issue in that area," he added. "It's very obvious and we're perfectly aware of it, but there's nothing we can say beyond this."
Pressed on what this entailed, Fischer said he was not yet privy to the details, explaining that "this area is fully handled by the development team in Japan. It's very linked to the overall strategy; that's something they're working on."
Last week, Edge magazine reported that Fischer had said during a press event that only "geeks and otaku" were worried about Wii memory limitations. The comments provoked a furious response in forums, and a scathing attack from outspoken God Of War creator David Jaffe, who labelled the remarks "arrogant" and said Nintendo should be "very ashamed" if they reflected company thinking.
Fischer was forced to issue a statement aplogising for what he called a "misunderstanding". And eager fully to set the record straight, he this week insisted his words had been meant as a "joke".
"I really didn't use that terminology to describe the Nintendo consumer - it was something related basically to myself and to the journalists attending. It was a joke I made on myself and somehow it's been confused and taken out of context to define those consumers."
He added: "I understand I have created a lot of offence with people. And for me it's very, very important to clarify this - that's not the kind of thing I've been saying in [the way it has been reported]. Disappointment in the community is something I was really affected by.
"We had this event one month ago. It was very positive; we had lots of open and interesting discussions with journalists and the developers - it was beneficial for us as we could go in depth into all the WiiWare questions."
Wii offers 512Mb of Flash memory for the storage of saved games and downloadable content. But following the launch of the WiiWare games channel - which rolled out in Europe on May 20th - many users have complained of running out of storage space.
With the promised "solution" still shrouded in secrecy, Fischer reiterated Nintendo's official advice: "You can store your Virtual Console games on an SD card, and also we at Nintendo can store the things for you. So if you delete some of the software you have downloaded it's no problem to go again to the download process and get the software back for free."
Consumers, however, have complained that this is a cumbersome process in practice. |
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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God what a fucking douche bag. Nintendo is ridiculous, just develop an external hard drive. The consumers that need it will pay for it and the problem will be solved, why in god's name do they have to be so apprehensive about this?? Fuck.
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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How can the solution NOT be external?
They need to issue a Wii SP or something.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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I have had my space maxed out for a while now, and anytime I want to get a new wiiware title (or god forbid they release a new channel as those consume a ton of space). I have to go back and delete like two VC titles, it really sucks at this point.
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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Ky-Guy
Title: Obscure Nintendo Gamer
Joined: Jul 19 2006
Location: Michigan
Posts: 1418
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That's why I haven't downloaded Strong Bad's Awesome Game for Attractive People yet. It seems so cool, but I don't have nearly enough space for it.
Damn the Wii's lack of immediate memory. . . .
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Syd Lexia wrote: |
iPhone games are what you play when you can't get at actual games. You know, like how sometimes alcoholics drink mouthwash. |
Lexiabot9000 wrote: |
Your love life will be happy and harmonious if you stick to masturbating. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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The Strong Bad game is fantastic.
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
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Syd Lexia wrote: |
How can the solution NOT be external?
They need to issue a Wii SP or something. |
Well... as far as I can tell there are 3 ways to add storage.
1) Internal. They could suggest something along the lines of a Nintendo Firmware revised SD card or they could start selling Wii's with larger capacity.
2) External. They said they wouldn't, but USB based devices would work and so would Bluetooth.
3) Online. If I were Nintendo, I would create a virtual storage site and using secure logins allow people to play streaming content via the internet. They could charge for a membership, amount of storage, etc.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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GPFontaine wrote: |
Syd Lexia wrote: |
How can the solution NOT be external?
They need to issue a Wii SP or something. |
Well... as far as I can tell there are 3 ways to add storage.
1) Internal. They could suggest something along the lines of a Nintendo Firmware revised SD card or they could start selling Wii's with larger capacity.
2) External. They said they wouldn't, but USB based devices would work and so would Bluetooth.
3) Online. If I were Nintendo, I would create a virtual storage site and using secure logins allow people to play streaming content via the internet. They could charge for a membership, amount of storage, etc. |
Hmmmm, number 3 is real interesting but how well do you think that would work??
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
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Andrew Man wrote: |
GPFontaine wrote: |
Syd Lexia wrote: |
How can the solution NOT be external?
They need to issue a Wii SP or something. |
Well... as far as I can tell there are 3 ways to add storage.
1) Internal. They could suggest something along the lines of a Nintendo Firmware revised SD card or they could start selling Wii's with larger capacity.
2) External. They said they wouldn't, but USB based devices would work and so would Bluetooth.
3) Online. If I were Nintendo, I would create a virtual storage site and using secure logins allow people to play streaming content via the internet. They could charge for a membership, amount of storage, etc. |
Hmmmm, number 3 is real interesting but how well do you think that would work?? |
Microsoft does it.
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Scott
Joined: Sep 02 2007
Posts: 79
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I ran out of space shortly before the release of the Nintendo channel and haven't downloaded anything since. I've not even been to the store. If I was a Wii Ware developer I'd be goddamn furious about this sort of thing.
But it doesn't matter, really. It's sad that a console with an install base as large as the Wii's isn't going to see any more quality titles than the Gamecube did. I'm sick of all the shovelware, I'm sick of waggling, sick of SD cards, sick of friend codes, sick of white plastic attachments, sick of all Nintendo's BS.
Th Wii is not a game console; It's a toy.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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I disagree. The Wii will probably see more quality titles than the GC did. And with the major exception of storage space, Nintendo is holding up their end of the bargain. They have pushed out a great catalog for their system, it is the third party developers who are failing. Namco, Konami, and Capcom are the ones who are too lazy/worthless to release good games for the Wii. Another issue is the losers who make the Unreal Engine are too lazy/worthless to release an official build of the engine for the Wii, even though independent developers have shown that the engine can run on the Wii. Midway expressed disappointment in their inability to bring Mortal Kombat vs. DC to the Wii, citing the system's lack of the Unreal Engine as the reason. Another issue is that the system, while versatile and developer friendly, is graphically underpowered, which makes it unattractive to developers who want to spend a couple of years making a game that looks nice (CRYSIS) instead of a game that's really fun to play (MARIO GALAXY).
The two main problems right now are:
1. Nintendo is not as aggressive with third party developers as MS and Sony are, as does not use its market share or financial reserves to its advantage. The reason why Tekken is a Playstation exclusive is simple: Sony bribed Namco. Nintendo could do the same thing, if they so chose. At the very least, they should push harder to get releases of games get dual releases on PS3 and the 360.
2. The lack of storage space. DLC has become the hottest new thing in console gaming and Nintendo's lack of storage space keeps it out of the DLC game and causes developers to shy away.
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
Posts: 3475
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Syd Lexia wrote: |
The two main problems right now are:
1. Nintendo is not as aggressive with third party developers as it used to be. |
Fixed.
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 There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant. |
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
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Syd,
Nintendo doesn't need to be as aggressive. What surprises me is that the game makers don't see that the Wii is a terrific market for them. It is much better than the PS3. True... games would have to give up a bit of shine. But I would argue your point of Mario Galaxy to counter any comment about the Wii's lack of power.
As for the storage thing here is another idea.
If Nintendo were to license the Mario engine to developers and put it on a DVD along with thousands of textures, then sold to consumers for the cost of shipping, they could have downloadable games that referenced the disk and ran very fast with minimal storage requirements.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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Or they could just make a fucking hard drive. As Microsoft has shown, people will pay out the ass for a regular hard drive if it has a special plastic shell.
Nintendo also doesn't have a quality check step at the idea/brainstorming phase of third party game development, hence the shovelware.
I won't have anything to play for my Wii until I either get Blast Works or get RE4 back from my friend. And that is sad.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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Char Aznable wrote: |
Nintendo also doesn't have a quality check step at the idea/brainstorming phase of third party game development, hence the shovelware. |
No one does.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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What I mean is that they don't require companies to pitch the game ideas to them for approval before the games are made.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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Again, no one does. It would be bad if they did.
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Char Aznable
Title: Char Classicâ„¢
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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God dammit, there's an article in Game Informer that has what I'm talking about. Too lazy to look it up right now, though.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
Posts: 12294
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I know what char is tlakign about.
after a game is made, it's sent to microsoft or sony reps, and they play it and say "meh, it's okay" before it's released. this step is missing from nintendo, meaning "molesto the clown's unplayable super happy funland" could be released on the wii without nintendo even being aware of what it is.
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