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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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Mr. Bomberman
2009 Forum Champion
Title: (still) token black.
Joined: Jan 27 2006
Location: Home of the lost towers
Posts: 4543
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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I am calling bullshit on these new screenshot challenges where people are posting screenshots from multiple consoles as a single round. Each round should be a single system and the system should be named. This goes for the 16-bit one as well.
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
Posts: 7542
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I'm calling bullshit on all these screenshot challenges. Couldn't we condense them into one game, with different rounds for different systems/console generations?
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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Syd Lexia wrote: |
I am calling bullshit on these new screenshot challenges where people are posting screenshots from multiple consoles as a single round. Each round should be a single system and the system should be named. This goes for the 16-bit one as well. |
These ARE all from the same system.
Manufactured by Mattel Electronics, it went nationwide in 1980 with a price tag of $299.99. More than 6 million consoles were sold during its 12 year run. There were a total of 125 games released during the initial run; There is a current running project that has recently suggested new games may be offered in the 21st Century. It was the first 16-bit game console, though some people have mistakenly referred to it as a 10-bit system because the CPU's instruction set and game cartridges are 10 bits wide. A 10-bit chunk of data is called a "decle". The registers in the microprocessor, where the mathematical logic is processed, were 16 bits wide. It was the first console to feature a controller with a directional pad that allowed 16 directions.
Its specs are as follows:
General Instrument CP1610 16-bit microprocessor CPU running at 894.886 kHz (i.e., slightly less than 1 MHz)
1352 bytes of RAM:
240 × 8-bit Scratchpad Memory
352 × 16-bit (704 bytes) System Memory
512 × 8-bit Graphics RAM
7168 bytes of ROM:
4096 × 10-bit (5120 bytes) Executive ROM
2048 × 8-bit Graphics ROM
160 pixels wide by 196 pixels high (5×2 TV pixels make one Intellivision pixel)
16 color palette, all of which can be on the screen at once
8 sprites. Hardware supports the following features per-sprite:
Size selection: 8×8 or 8×16
Stretching: Horizontal (1×, 2×) and vertical (1×, 2×, 4× or 8×)
Mirroring: Horizontal and vertical
Collision detection: Sprite to sprite, sprite to background, and sprite to screen border
Priority: Selects whether sprite appears in front of or behind background.
3 channel sound, with 1 noise generator (audio chip: GI AY-3-8910)
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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Hints:
1. Based on a license now owned by Wizards Of The Coast
2. Used the Speech Add-On
3. Could be considered one of the first RTS games.
4. Made by IMAGIC
5. Bomberman got right.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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1. Advanced Dungeons & Dragons?
3. Utopia
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Mr. Bomberman
2009 Forum Champion
Title: (still) token black.
Joined: Jan 27 2006
Location: Home of the lost towers
Posts: 4543
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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1,2,3,& 5 are correct. One more to go!
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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#4 can only be Trogdor.
Wait, I changed my mind. It's Dragonfire.
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Bluey
Title: 99 Beserkers
Joined: Jul 18 2007
Location: Thirteenth Street
Posts: 309
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Syd Lexia wrote: |
#4 can only be Trogdor.
Wait, I changed my mind. It's Dragonfire. |
I was thinking that, too. Dragonfire was the only game on IMagic's Wikipedia article that made any sense.
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  - This is Bluey's health meter. When it runs out he has to quit the forum.
My Sydapedia page lists my game collection and friend codes, if you're interested. |
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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Correct!
Scores=
Bomberman - 4
Syd - 1
Next Round
Still Intellivision Games:
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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Hey, wait a second, didn't I get three of them?
#2 is Frog Bog.
#4 is Dracula.
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Bouya
Title: Delinquent
Joined: Aug 15 2007
Location: Suzuran
Posts: 1443
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I think #3 is called Bagman, not sure though.
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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Syd Lexia wrote: |
Hey, wait a second, didn't I get three of them? |
You're right. I'll correct the scores, and also you are correct about Dracula and Frog Bog.
Scores = (revised)
Syd - 5
Bomberman - 2
Note: Bagman is incorrect.
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Bouya
Title: Delinquent
Joined: Aug 15 2007
Location: Suzuran
Posts: 1443
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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-bjork- wrote: |
Is #3 Lock N Chase? |
That it is. Bagman was a platform game with a simular theme.
Scores =
Syd - 5
Bomberman - 2
-bjork- - 1
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Bluey
Title: 99 Beserkers
Joined: Jul 18 2007
Location: Thirteenth Street
Posts: 309
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Hm, is number one Atlantis?
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  - This is Bluey's health meter. When it runs out he has to quit the forum.
My Sydapedia page lists my game collection and friend codes, if you're interested. |
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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Number 1 is indeed Atlantis.
SCORES:
Syd - 5
Bomberman - 2
-bjork- - 1
Bluey - 1
Just have number 5 to guess.
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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
Posts: 1963
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Sorry for the revive but Number 5 is Bomb Squad.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
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We need to bring this idea back.
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
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It always dies though  We could sticky them...
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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
Posts: 1963
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Id participate in any, I knew most Intellivision ones because I owned one and I watched the nerds 2 part Vision review where it showed bomb squad
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M3GA MAN
Title: The Big A
Joined: Jun 19 2008
Location: Nowhere.
Posts: 1963
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I would offer to make one just give me a system and I'll do one.
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
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I'll mix it up more. And, include games from Atari all the way through Wii. Each round will be dedicated to one system. So, you may not know the Colecovision games, but you could make the points up on the Dreamcast round for example.
I'll also put a limit on each round, so if a game goes unanswered for a day or two, the points will be forfiet, and the next round will start.
SCORES:
Syd - 5
Bomberman - 2
-bjork- - 1
Bluey - 1
M3GA MAN - 1
Next Round:
Commodore 64:
1.
2.
3.
4.
5.
6.
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