Today on TF2 I sniped off virtually an entire team during sudden death.
A little background for those unfamiliar with how TF2 works:
A "CP" or "Capture Point" match in TF2 where both teams are fighting for the 5 sequential control points can go on almost indefinitely if points keep getting capped, because it adds time to the clock. Eventually the timer runs out if nobody caps anything, so sudden death starts. In sudden death there are no respawns, so you can win either by killing the entire enemy team or capping out on all the points. The points have to be capped in order, so you can't skip ahead of one you don't own. Sudden death rounds are usually a matter of the team that's behind in capture points defending to a stalemate or in an attempt to outlast their opponents, whereas the leading team will try to break through the enemy defense and get a capture victory.
Anyway.
The enemy held the middle point at the end of the timed round, and since the control of capture points passes over to sudden death, they spawned closer to the center point. By the time our team had run up to the middle, the red team had already dug in nicely with several turrets guarding the rightmost section of the map and a good variety of offensive classes spamming exploding bullshit at all entrances. Their team was composed mainly of soldiers, demomen, pyros and a heavy, whereas ours was composed primarily of defensive and support classes, with only several soldiers and demomen. Early in the round we took heavy losses; Our spies had died in a premature rush attempt that failed miserably, two of our soldiers got gunned down by sentries, and our demoman ran onto a pile of pipebombs and got blown to pieces. We were down by 5 guys with no enemy losses thus far. It seemed hopeless as we were outnumbered and outgunned. I was the only sniper on the team and that added some pressure on me. With our spies dead I had the sole responsibility of taking out the heavy+medic combo which was otherwise pretty much unstoppable, as only a fully charged headshot could reliably take out heavies, anything else just feeds a medic's invulnerability meter from healing the damage.
As I was camping out and assessing the situation on our side of the map, I had managed to single-handedly spot and kill two spies seconds before they backstabbed our heavy and a medic. I decided that the only way we could win was by rushing and trying to kill everyone instead of trying our luck at capping out with them alive. I figured with the entire enemy team distracted on the right side trying to take out our sentries, I could go around the left side unnoticed and do some damage.
Killing their engineers was the easiest, all I had to do was shoot their sentry once to get them to go crouch by it. While banging on their sentry with a spanner to repair it, they're sitting ducks. I popped them in the head nice and easy. Next up were the pyros. Seeing that their engineers were being picked off, their pyros pretty much ran blindly towards me spewing flames, thinking that I would lose concentration and miss my shot, stand my ground and get roasted, or simply be scared off. I nailed two of them in a row without faltering, instantly killing them each with a single shot to the head. The soldiers and demomen put up a better fight, but not by much. While dodging a hail of grenades and rockets, I managed to put a bullet through each of their heads in turn. Slowly but surely the remaining players started backing off. With both of their engineers as well as their respective sentries dead and their numbers dwindling, I was actually managing to push them back.
They tried to play it safe and fall back a bit, but they still had one ace in the hole. As I explained earlier, when a medic heals people he gets this thing called Ubercharge. By simply using your healing gun on a friendly unit you build ubercharge, and healing wounded units builds it even faster. The game-winning turning point of nearly any deadlock or desperate situation involves an ubercharge rush of one or more units, ususally soldiers or heavy weapons guys being invulned by a medic to take out turret farms, an excess of units, pipebomb chokepoints, and what have you. When a medic's ubercharge percentage is full, the medic calls out, "I AM FULLY CHARGED!" and that medic can choose to make one person invulnerable for about 10 or so seconds. Hearing that is a dead giveaway to either become scarce or take out the medics as soon as possible.
Well. I saw a heavy weapons guy run out from the left side of the map, and I took a snap shot, hitting him in the head but not killing him. Whoops. I hadn't noticed there was a medic on the heavy. Normally taking a pot shot like that at an enemy isn't a bad thing, but when there's a medic on them, it's just digging your own grave. That bit of health I knocked off gave his medic just enough ubercharge percent to be fully charged. I heard the medic announce this and considered running, as I had a really narrow view of the hallway and couldn't see shit. A heavy weapons guy can pretty much instantly kill anybody in close to medium range with his minigun, and an uber'd heavy has no fear of simply running straight into the thick of your team and mowing you all down. It takes several seconds to kill your average soldier or demoman, whereas any of the light classes are instantly torn to pieces. A critical burst from a minigun will kill a scout in less than half a second easily. Needless to say, this medic with an ubercharge coupled with a heavy in my immediate vicinity was no joke. Unfortunately for the medic he unwittingly strolled directly into my line of fire. The second before he was about to hit ubercharge, I took one well placed shot, blowing the fucker away with a critical headshot, instantly dropping him. No more ubercharge for mr. heavy. The heavy, in a last-ditch panic, popped out and started firing errantly at me with his minigun. The heavy did hurt me a little, but the main annoyance was having my view kicked as I was trying to kill him. I managed to pull off a full charge critical shot to his head and one shotted his ass. Heavies are pretty much easy pickings for a sniper when they're at a distance and without a medic. Hell, a fully charged sniper shot will kill anything in the game, even a health-boosted heavy with a medic on him. As for the last few players, they pretty much got chased down and killed uneventfully.
The entire team got their asses handed to them and I had a damn good time of it. After we won my whole team gave me blowjobs in real life. Also, the whole team was composed of hot girls. I think what was cooler than that even was the fact that I broke my kill record as a sniper, raising it to 15 in one life, and I had six dominations on their team, including the top three guys. I'm pretty sure they all want to find me and kill me in real life for the mental anguish I inflicted upon them. That's what happens when I really put my mind to it, I GIT R DUN.
I shoot ALL the incredibles in the face.