Time to talk about one of my favorite games on the Wii, one that I don't hear too many people talk about: Sakura Wars: So Long, My Love. For those of you who haven't heard of it, Sakura Wars is a series of "dating" sim/SRPG games created by Sega that started life on the Saturn in 1996. It became one of Sega's hottest sellers in Japan, spawning four sequels and anime spin-offs. However, despite it's success in Japan, over here we only got one game in the series, the fifth and final game "So Long, My Love". It came out in Japan for the PS2 in 2005, but we didn't get it over here until 2010, during which time it was also ported over to the Wii. It did receive very positive reviews, but I'm not sure how it sold.
The way Sakura Wars works is a bit unusual since we don't have many games of its type over here. While Sakura Wars features SRPG combat, it does not have random battles or leveling up. Instead, you start off each of the game's chapters in the “dating” sim style parts where you walk around the city and converse with your teammates in a bunch of dialogue scenes, or sometimes perform little QTE mini-games where you have to push buttons to fill a gauge. At certain points during conversations, you must select one of three dialogue choices for you character to say, which either gets positive or negative reactions from your teammates, which either increase or decrease your team’s trust in you. This affects what their stats will be when you reach the SRPG combat segments at the end of the chapter; lots of positive reactions will increase your team’s stats, but if you get mostly negative responses they’ll receive no stat boosts. (Though the negative responses are sometimes funny).
It's a little more complicated in the fact that if you play it blind, you'll have no clue which responses will get positive or negative reactions, and in some cases none of the choices are correct and you have to let time run out to get the positive reaction. Also, during the parts when you can walk around the city, you are given a time limit. A clock is displayed in the corner of the screen and you lose five minutes for every location visited. While you are free to visit any of the available locations in the city, you do not have enough time to go to all of them within this time limit. Some of the locations are dead ends and will not have any dialogue choices so you could miss out on boosting your team mate's trust.
Getting high trust and reactions is crucial for doing well in the combat segments. Not only does it affect your teammate's stats, but there are also team attacks you can do with two of your party members and obviously how much damage they do depends how high their trust is.
To understand the game further, here’s scans of the manual:
I guess part of the reason I like Sakura Wars so much is for most of its characters and all the interactions you do with them throughout the game, plus the game has plenty of cute bits and funny bits. It also contains plenty of replayability if you really get into it; there’s six different endings (One of which can’t be seen on your first playthrough) and all the different dialogue choices to make. It’s not possible to see everything on the first try, and will take you several playthroughs to see it all.
Some videos:
Running around the city example (During this part of the game, you're collecting evidence for a trial to prevent a part of Harlem from undergoing urban redevelopment. Favorite bit is at 7:08 with some Asian stereotype jokes):
SRPG Combat example (Did I mention the game takes place in an alternate 1928 steampunk New York where you fight in steam powered robots?)
Only showing this next one because of the dialogue choice at the 1:56 mark. Don't see that often in a video game now do ya?
Drew Linky
Wizard
Joined: Jun 12 2009
Posts: 4209
Posted:
Jun 18 2012 10:32 pm
It sounds like a good game, but I have to admit; I'm not a great fan of dating sims. They all seem kind of boring.
https://discord.gg/homestuck is where you can find me literally 99% of the time. Stop on by if you feel like it, we're a nice crowd.
Sehkmaenzo
Joined: Jun 29 2010
Posts: 1818
Posted:
Jun 18 2012 10:37 pm
That's why you should only play the ones with porn in it
Atma
Title: Dragoon
Joined: Apr 29 2010
Location: Cincinnati, OH
Posts: 2450
Posted:
Jun 18 2012 10:58 pm
Sehkmaenzo wrote:
That's why you should only play the ones with porn in it
QFT.
JESmith
Joined: Dec 11 2008
Posts: 28
Posted:
Jun 18 2012 11:20 pm
Drew Linky wrote:
It sounds like a good game, but I have to admit; I'm not a great fan of dating sims. They all seem kind of boring.
Well I forgot to say it in my above post, but did you notice how when I said dating sim I put in parentheses? Well that's because while you do end up going out with one of the girls near the end of the game and you do end up with one at the end of the game, it's not the whole focus of the relations with your teammates for the entire game. At the start of the game, you're just been sent to New York to become part of the new combat team and you're just trying to settle in and make a good impression with the team.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
Posted:
Jun 19 2012 12:40 am
I bought this game when it was released for Wii, but have yet to crack it open. I may have to now, once I'm done with Lollipop Chainsaw.
i bought it when it first came out and thought it was ok only got two endings been meaning to get the res of them but been busy with other games
Vert1
Joined: Aug 28 2011
Posts: 537
Posted:
Jun 19 2012 03:37 am
"and in some cases none of the choices are correct and you have to let time run out to get the positive reaction"
MINDGAMES!!
This is something I felt (and wished for) playing LA Noire of just not saying anything in fear my character would go into uncontrollable yelling.
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Jun 20 2012 08:22 pm
I started my game back in 2010 when it came out. I just rounded up the entire team and I really want to get moving on this again, but other things keep coming up. I've been keeping a journal of my first go and if I ever find it again, I'll probably post it somewhere.
If you got the premium version, it comes with a program guide for the theater in the game. I like that kind of attention to detail that actually adds to the game's atmosphere, especially since this one is more than five years late.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.