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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
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And surprisingly, the fact that most of the hackers live there isn't the cause.
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European customs officers have been ordered to seize shipments of Playstation 3s after LG won a preliminary injunction against Sony in an acrimonious patent battle between the two Asian electronics giants.
The ruling by the civil court of justice in the Hague means that all new PS3s have to be confiscated as they are imported into the UK and the rest of Europe for at least 10 days.
If the injunction was extended it could mean consoles disappearing from high street shelves. It is understood that Sony and computer games retailers typically have about two to three weeks' worth of PS3s in stock across the continent.
Tens of thousands of PS3s were seized by customs officers last week in the Netherlands, the Guardian has learnt, in a dispute that centres on Sony's allegedly infringing use of Blu-ray technology belonging to LG.
Sony, which imports around 100,000 of the consoles a week, is frantically trying to get the ban lifted. The Japanese company has the right to appeal to the European patents office.
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However, the majority of PS3 sales around Europe are pre-orders, meaning they are already sold before they gather dust at warehouses in the UK and elsewhere. Stockpiles could run out within two to three weeks if the ban is not lifted, the Guardian understands. |
Fantastic. Now they have even more reason to cry about getting the shaft in the gaming industry.
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 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
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So Sony sues LG last year over their patents in mobile devices and LG says fuck you and files patent suits against Sony, blocking imports to the UK and also trying to prevent them from reaching the U.S.
Apparently the way the PS3 retrieves data from the BluRay disc infringes on LG's patents. How a company who basically vaulted BluRay into the mainstream four years ago is being sued for infringement is beyond me.
Personally I think LG is just a little upset from December.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Patent trolling happens all the time. Nintendo was forced to pay patent trolls over the Wiimote.
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
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The fact that Sony is such an afterthought when it comes to cellular phones nowadays makes me wonder why even bother suing LG in the first place. I wonder if they are regretting that now.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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| Douche McCallister wrote: |
| The fact that Sony is such an afterthought when it comes to cellular phones nowadays makes me wonder why even bother suing LG in the first place. I wonder if they are regretting that now. |
Yea probably.
I really did not expect LG to win that.
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 My Muzaks! CHECK IT OUT!!!
http://www.facebook.com/hellodharmaband
3DS is very good, and Wii U!
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
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| Syd Lexia wrote: |
| Patent trolling happens all the time. Nintendo was forced to pay patent trolls over the Wiimote. |
But they never had their major export labeled as contraband by a court.
| Douche McCallister wrote: |
| The fact that Sony is such an afterthought when it comes to cellular phones nowadays makes me wonder why even bother suing LG in the first place. I wonder if they are regretting that now. |
Consider the fact that they insist on pushing proprietary formats on just about everything when there are cheaper alternatives. Exactly what benefits they provide that justify the higher cost is left as an exercise to the buyer. I'm sure they have special features not available in the more popular formats, but they don't do a good job of making them obvious to consumers.
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 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| The-Excel wrote: |
| Syd Lexia wrote: |
| Patent trolling happens all the time. Nintendo was forced to pay patent trolls over the Wiimote. |
But they never had their major export labeled as contraband by a court. |
IIRC, they almost did. Someone sued them over the Classic Controller, and a court issued an injunction banned them importing any more into the US. I forget if Nintendo settled out of court, or if they won that case. But then, someone sued them over the Wiimote. And I think they settled that one out of court because they didn't want to deal with another possible injunction, as it would have been too harmful to business.
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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
Posts: 2649
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Well I'm really glad I bought my PS3 in January and didn't wait a few months.
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Alowishus
Joined: Aug 04 2009
Posts: 2515
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| The-Excel wrote: |
Fantastic. Now they have even more reason to cry about getting the shaft in the gaming industry. |
Of course we get to cry. We get absolutely fucked over.
First off we get limited releases on nearly everything. The NES pretty much got no promotion over here and loads of games aren't released here at all or have ridiculous schedules were Japan and USA gets a game like March and we don't get it till October or some shit, if at all.
Look at PSN, look at the list on Wikipedia. You get so many games. Europe gets about 1/10 of the games that USA gets.
I think we have a right to be cry about getting fucked over like that.
I would like to play Resident Evil 1 on my PS3... can i do it, no. - well i can but i don't own the game.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16136
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| Klimbatize wrote: |
| I'll eat a turkey sandwich while blowing my load |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Yeah, Europe is just now getting Guilty Gear XX Accent Core Plus. We got that here like 2-3 years ago.
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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
Posts: 2649
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Yeah Europe sucks for video gaming. They get far less games (I had to make sure to pick up Devil Survivor during a visit to California because there don't seem to be any Atlus games here in the UK), and pay 1.5 - 2 times as much for the same products because of their nutball taxes.
It's fucking bizarre that there is still this huge gap in video gaming in 2011. Shouldn't we be capable as a species by now to release everything everywhere?
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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A lot of the time, it comes down to money. Games need to be localized for each region. And it might not always be profitable to do so. I remember I had a ROM of some crappy Smurfs SNES game and the first thing I had to do was pick from like 6 languages, because nearly every country in Europe has its own language, because it was cheaper to release one game with several language options than to release separate versions for each country. Do they still do that? Is that even still possible?
That's the problem. America has a population of 308,745,538. For a game to considered a huge success, it needs to sell at least 800,000 copies. Japan has a population of 127,360,000. For a game to be considered a huge success, it needs to sell at least 300,00 copies. The UK has a population of 62,041,708. I don't know what it takes for a game to be considered a huge success in that market. I do know that a lot of companies don't handle their own publishing there, because they don't consider the risk to be worth the potential payoff. A lot of smaller companies, like Atlus, simply can't afford to. So you have to rely on publishers like Codemasters and 505 Games to pick up games and publish them. And they can't afford to publish everything, either.
What's really funny is that even though you guys miss out on a lot of games, you STILL manage to get stuff that America doesn't. Nintendo gave you guys Another Code: R and at this point, will probably never release it here.
I have a solution for the UK: switch to NTSC. If you guys did that, then you could potentially get reclassified as Region 1 and get all the same releases that America gets. Of course, you'd also to have to deal with the fact that the grammar and slang are optimized for the much bigger American market, but that's a small price to pay.
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Jeff Andonuts
Joined: Apr 17 2009
Posts: 45
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| Alowishus wrote: |
| The-Excel wrote: |
Fantastic. Now they have even more reason to cry about getting the shaft in the gaming industry. |
Of course we get to cry. We get absolutely fucked over.
First off we get limited releases on nearly everything. The NES pretty much got no promotion over here and loads of games aren't released here at all or have ridiculous schedules were Japan and USA gets a game like March and we don't get it till October or some shit, if at all. |
Right on brother, we really get fucked over here. EarthBound and Super Mario RPG weren't released here and Final Fantasy VII was the first game released in Europe. (I think.)
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 As for you, well I don't know you but I'm sure you're a jerk! |
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
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| Syd Lexia wrote: |
A lot of the time, it comes down to money. Games need to be localized for each region. And it might not always be profitable to do so. I remember I had a ROM of some crappy Smurfs SNES game and the first thing I had to do was pick from like 6 languages, because nearly every country in Europe has its own language, because it was cheaper to release one game with several language options than to release separate versions for each country. Do they still do that? Is that even still possible?
That's the problem. America has a population of 308,745,538. For a game to considered a huge success, it needs to sell at least 800,000 copies. Japan has a population of 127,360,000. For a game to be considered a huge success, it needs to sell at least 300,00 copies. The UK has a population of 62,041,708. I don't know what it takes for a game to be considered a huge success in that market. I do know that a lot of companies don't handle their own publishing there, because they don't consider the risk to be worth the potential payoff. A lot of smaller companies, like Atlus, simply can't afford to. So you have to rely on publishers like Codemasters and 505 Games to pick up games and publish them. And they can't afford to publish everything, either.
What's really funny is that even though you guys miss out on a lot of games, you STILL manage to get stuff that America doesn't. Nintendo gave you guys Another Code: R and at this point, will probably never release it here.
I have a solution for the UK: switch to NTSC. If you guys did that, then you could potentially get reclassified as Region 1 and get all the same releases that America gets. Of course, you'd also to have to deal with the fact that the grammar and slang are optimized for the much bigger American market, but that's a small price to pay. |
Exactly. They got Parodius too, so I don't get why they're so farty about everything.
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 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
Posts: 2649
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That's true Syd. Case in point: The US still has yet to see the sequel to Hotel Dusk (Last Window) when we've had it in Europe for 6 months now which really, really sucks for the US.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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I believe Cing went under, so America's chances of ever getting it are low. Especially with the DS essentially being done.
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
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Quit whinning Europe. You guys got Tingle's Rosy Ruppeeland.
Ok, you guys really do get fucked.
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 Shake it, Quake it, Space Kaboom. |
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taterfyrings
Joined: Sep 25 2009
Location: Bergen, Norway
Posts: 395
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I don't understand why they have to localize everything here. As a speaker of a minor european language (norwegian), I always play all games in english, and have always done so, as my maternal language is too small for the publishers to care for anyways. And guess what, I don't have a problem with it. I would much rather have the game in english than not at all, so the publishers should just stop with the language localizing if it costs so dam much, and just give us the american release (as I tend to import quite often anyways).
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Alowishus
Joined: Aug 04 2009
Posts: 2515
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| Syd Lexia wrote: |
A lot of the time, it comes down to money. Games need to be localized for each region. And it might not always be profitable to do so. I remember I had a ROM of some crappy Smurfs SNES game and the first thing I had to do was pick from like 6 languages, because nearly every country in Europe has its own language, because it was cheaper to release one game with several language options than to release separate versions for each country. Do they still do that? Is that even still possible?
That's the problem. America has a population of 308,745,538. For a game to considered a huge success, it needs to sell at least 800,000 copies. Japan has a population of 127,360,000. For a game to be considered a huge success, it needs to sell at least 300,00 copies. The UK has a population of 62,041,708. I don't know what it takes for a game to be considered a huge success in that market. I do know that a lot of companies don't handle their own publishing there, because they don't consider the risk to be worth the potential payoff. A lot of smaller companies, like Atlus, simply can't afford to. So you have to rely on publishers like Codemasters and 505 Games to pick up games and publish them. And they can't afford to publish everything, either.
What's really funny is that even though you guys miss out on a lot of games, you STILL manage to get stuff that America doesn't. Nintendo gave you guys Another Code: R and at this point, will probably never release it here.
I have a solution for the UK: switch to NTSC. If you guys did that, then you could potentially get reclassified as Region 1 and get all the same releases that America gets. Of course, you'd also to have to deal with the fact that the grammar and slang are optimized for the much bigger American market, but that's a small price to pay. |
I totally agree with what your saying. Games like Earthbound which have already been mentioned and weren't released here are pretty well known games, however that may be by todays standards and not from back when it was released. I can see publishing being a problem over here but you would think that big titles that are selling well elsewhere in the world would get a similar release date.
Also let's be honest that Nintendo game isn't exactly a big title game that we got here. There's loads of games released by UK developers but to be honest i rarely hear about any of them. Most of the games these days come from the US or from Japan. Rarely do i play games that come from the UK and Germany among others.
Also with the PSN stuff there is no excuse why the games haven't been released here. It's getting distributed online.
Also Europe does contribute to games in other ways though. E.g. Havok is based in my native country and developed the physics engines used in: (off the top of my head) Starcraft II, Half Life 2 and Super Smash Bros. Brawl.
Like realistically think of how many US developers/publishers you know then think of European ones.
US:
Valve - Half Life, Portal, L4D
Electronic Arts - various sports games
Activision - COD
Blizzard Entertainment - Warcraft, Starcraft, Diablo, Lost Vikings
Vicarious Visions - Crash Bandicoot
Rockstar - Grand Theft Auto, Red Dead Redemption
Take-Two - owns Rockstar, 2K games.
Gearbox - Borderlands, Duke Nukem
2K Games - Bioshock, Civ games
ID Software - Doom, Quake
3D realms - Duke Nukem
Naughty Dog - Crash Bandicoot, uncharted
Neversoft - Tony Hawk series
Insomniac games - Ratchet and Clank, Spyro the dragon
Lucasarts - indiana jones, star wars, maniac mansion, day of the tentacle
These are companies some of which are defunct, some which have been merged with other companies or bought. Still these are companies you know that have released lots of well known and highly regarded games. I can barely think of any UK developers. Bullfrog are UK i'm pretty sure. You won't get those games really because the companies are so small.
Though it can get more complicated as i'm sure Activison Blizzard is owned partly by Vivendi who are a french company.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Rare is in the UK, and I think Eidos is too. Virgin Interactive.
Ubisoft is in France.
Havok did the physics Engine for Soul Calibur IV.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
Posts: 2649
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| taterfyrings wrote: |
| I don't understand why they have to localize everything here. As a speaker of a minor european language (norwegian), I always play all games in english, and have always done so, as my maternal language is too small for the publishers to care for anyways. And guess what, I don't have a problem with it. I would much rather have the game in english than not at all, so the publishers should just stop with the language localizing if it costs so dam much, and just give us the american release (as I tend to import quite often anyways). |
I was going to mention this too. Everyone is Europe pretty much speaks decent English as a second language so there's really no need for localization.
Also, Rockstar North (the development team behind all the GTA games) is based in Scotland.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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| Syd Lexia wrote: |
| The UK has a population of 62,041,708. I don't know what it takes for a game to be considered a huge success in that market. I do know that a lot of companies don't handle their own publishing there, because they don't consider the risk to be worth the potential payoff. |
But we get games released in French here and we're only 7 millions.
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