| Author |
Message |
Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
|
Very Funny. Very True. Very Sad.
Found on Kotaku.com this morning.
|
|
|
   |
|
JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
|
That's fucking hilarious.
|
|
|
   |
|
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
|
FPS used to have no goals though... they used to be "Find the key" and "shoot everything"
Now they are usually accompanied by a plot.
If you aren't into a plot, just go play L4D or Unreal Tournament.
Also, what about Borderlands?
|
|
|
   |
|
JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
|
Did Doom not have a plot because there were not 20 minute cut scenes in it? Today the game will still have you running from point A to point B just as much, except they try harder to seem legit by throwing in an insulting amount of boring movies and scripted events to make it seem cinematic when all it usually does is give you more time to be impatient and hold the controller while not actually doing anything.
|
|
|
   |
|
Atma
Title: Dragoon
Joined: Apr 29 2010
Location: Cincinnati, OH
Posts: 2450
|
|
  |
|
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
|
| joshwoodzy wrote: |
| Did Doom not have a plot because there were not 20 minute cut scenes in it? Today the game will still have you running from point A to point B just as much, except they try harder to seem legit by throwing in an insulting amount of boring movies and scripted events to make it seem cinematic when all it usually does is give you more time to be impatient and hold the controller while not actually doing anything. |
Doom has a plot? Kill the aliens... right? Was there more? Shoot shoot shoot shoot shoot.
I'll take Half Life or HL2 over all Doom games every single day of the week.
What about all of the Metroid Prime games? Far Cry 2? Portal?
All of those games had cut scenes and yet they worked well and I certainly didn't feel insulted by them.
|
|
|
   |
|
DarkMaze
Joined: Feb 24 2006
Posts: 2578
|
Hilarious!
|
|
|
  |
|
JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
|
I loved Half Life, but how many cut scenes were in either of those? Wasn't all the story elements told in game? Without cut scenes? Yes.
Portal had no cut scenes either.
I think your missing my point. Games like Modern Warfare where you run and gun for 10 minutes and then are stopped to be told what's going on and have a cut scene happen and you just sit there watching, I believe that's what is being poked fun at here. You're being a little too serious for this conversation GP.
|
|
|
   |
|
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
|
| joshwoodzy wrote: |
I loved Half Life, but how many cut scenes were in either of those? Wasn't all the story elements told in game? Without cut scenes? Yes.
Portal had no cut scenes either.
I think your missing my point. Games like Modern Warfare where you run and gun for 10 minutes and then are stopped to be told what's going on and have a cut scene happen and you just sit there watching, I believe that's what is being poked fun at here. You're being a little too serious for this conversation GP. |
There is a specific sub-market of FPS games that are exceptionally linear. They are made that way on purpose because the game is selling two things. First is 1080p graphics. The second is online multiplayer battles.
I don't disagree that these games are usually extremely limited in their level design, however, there are many games that are primarily single player FPS's where there is much more diversity and effort put into map design.
Also,
|
|
|
   |
|
Rydog
Title: Dragon Slayer
Joined: Aug 11 2009
Location: Massachusetts
Posts: 1511
|
Hahahaha, nice find Knyte, I like it.
|
|
|
   |
|
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
|
My little brother noted map designs as the primary difference between Left 4 Dead 1 and 2.
|
 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
|
   |
|
Vaenamoenen
Joined: Mar 18 2010
Location: Tuonela
Posts: 299
|
Applies perfectly to FFXIII. Yes, I would like a Final Fantasy game with no exploring, thank you. Always hated that sense of freedom. Thank you!
|
|
|
  |
|
Atma
Title: Dragoon
Joined: Apr 29 2010
Location: Cincinnati, OH
Posts: 2450
|
| Vaenamoenen wrote: |
| Applies perfectly to FFXIII. Yes, I would like a Final Fantasy game with no exploring, thank you. Always hated that sense of freedom. Thank you! |
I sense your sarcasm and agree 1000 times. I HATED FFXIII because of that. So the fuck what it opens up at the end? I didn't even have a single town to explore.
I'll be pissed if the next one is built like that, and possibly lose all faith in the series.
Why can't you make something as epic as IV or VI?!?!
|
|
|
  |
|
SoldierHawk
Moderator
Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
Posts: 6113
|
I've never played FF XIII (no next gen), but I loathe everything I have heard about it.
And I have to agree Atma...I miss IV and especially VI.
|
| William Shakespeare wrote: |
| Love all, trust a few, do wrong to none. |
|
|
    |
|
SNESGuy
Title: El Duderino
Joined: Jul 31 2010
Location: Da D.C
Posts: 1831
|
I want them to re-release the original half life with the expansions on xbox 360 thatd be sweet
|
|
|
  |
|
Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
|
Yeah, this mostly applies to games such as the COD, and COD: Modern Warfare series. The levels are so heavily scripted, that you are practically playing a rail shooter. But, more than anything anymore, those games' single player campaigns are nothing more than 5 hour training for multiplayer, which is the bread and butter of them.
Now, games that were designed especially for singlepayer, such as FarCry, Crysis, etc. Level design was very important. Especially, for the two games I just mentioned, since they are both open world FPS games. There are multiple paths to every objective.
|
|
|
   |
|
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
|
Good thing I never play singleplayer anymore.
|
 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
|
   |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
|
Crysis is heavily scripted, too. Just in a different way.
|
|
|
     |
|
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
|
| Syd Lexia wrote: |
| Crysis is heavily scripted, too. Just in a different way. |
Hmm... does it look good by today's standards?
It was years after its release that I had a computer fast enough to even play it. I imagine that is similar to most others. Wait... what system do you play it on Syd?
|
|
|
   |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
|
Ha ha, obviously not my own!
|
|
|
     |
|
Deadmau_5pra
Title: Amatuer film/podcaster
Joined: Feb 10 2009
Location: Chicago Area
Posts: 1126
|
|
  |
|
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
|
| SpraCoalee wrote: |
| Far Cry anyone? |
You are the third to mention it.
Unless you are mentioning the movie. In that case, both you and Uwe Boll should be shot. But this is a video game thread, so you are most likely mentioning the game. You are safe.
|
|
|
   |
|
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
|
That's actually pretty funny.
Now, SRSLY: Honestly, thinking back to my first playthrough of Doom, I hated the game (Though now it's one of my favorite probably due to nostalgia and memorizing all of the maps). It required so much backtracking and hidden key-collecting that a first-time playthrough was a tedious kill-a-ton-of-monsters-then-look-for-the-keys-and-switches pain in the ass. Imagine if you were playing Call of Duty, made it to the end of the level, then were told you couldn't finish it until you backtrack to the very beginning (no enemies since you killed them all) and flip a switch.
Painkiller was linear and stuffed with boring cutscenes, but I still consider it to be the best old school-style fps ever made. If an fps game presents enough challenge, a good story/interesting world, and its own unique, well-rounded mechanics, then it should be considered a good FPS.
|
 So here's to you Mrs. Robinson. People love you more- oh, nevermind. |
|
  |
|
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
|
| Greg the White wrote: |
| Now, SRSLY: Honestly, thinking back to my first playthrough of Doom, I hated the game (Though now it's one of my favorite probably due to nostalgia and memorizing all of the maps). It required so much backtracking and hidden key-collecting that a first-time playthrough was a tedious kill-a-ton-of-monsters-then-look-for-the-keys-and-switches pain in the ass. Imagine if you were playing Call of Duty, made it to the end of the level, then were told you couldn't finish it until you backtrack to the very beginning (no enemies since you killed them all) and flip a switch. |
If you could find that switch. The levels weren't exactly leading towards any solution.
|
|
|
   |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
|
That makes Doom actually more realistic. If you were infiltrating an enemy base, it's very likely you'd have to backtrack and find a key after killing everyone in a given area.
|
|
|
     |
|
|
|