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Does a device like this exist?


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Doddsino
Joined: Oct 01 2009
PostPosted: Jun 30 2010 12:36 am Reply with quote Back to top

Basically I'm looking for a device that will allow me to create save states for my SNES. I'm not looking for an actual emulator because I want to actually play on my SNES and not my PC. I want to be able to run my SNES while able to have save states going.

Basically I'm doing this because I want to do the 100 Super Jumps on Mario RPG. I've tried for years and years and years, and never gotten past 90. I know it sounds like a strange request, but I'm so tired of trying on it.
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jackfrost
Title: Cold Hearted Bastard
Joined: Feb 21 2009
PostPosted: Jun 30 2010 08:30 am Reply with quote Back to top

Like this?

http://www.gamersgraveyard.com/repository/snes/peripherals/gamesaver.html

It doesn't sound like it works so well though.


[img]http://i177.photobucket.com/albums/w204/akajackfrost/megaman.jpg[/img]
 
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Doddsino
Joined: Oct 01 2009
PostPosted: Jun 30 2010 10:16 am Reply with quote Back to top

Yeah, something just like that. I would like a device that could save up to 100 save states, if possible. This thing says it saves 3.5 hours, which I don't really get, unless it saves the actual gameplay or it's intended for games that don't allow for a save state. I might take a chance, but like you said, it sounds like it's a piece of junk.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jun 30 2010 10:26 am Reply with quote Back to top

Doddsino wrote:
Yeah, something just like that. I would like a device that could save up to 100 save states, if possible. This thing says it saves 3.5 hours, which I don't really get, unless it saves the actual gameplay or it's intended for games that don't allow for a save state. I might take a chance, but like you said, it sounds like it's a piece of junk.

Having read the description, I think it provides save states for immediate use, because it runs off the SNES power supply. The model that uses additional batteries can save your game for an additional 3.5 hours while the SNES is off.
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Doddsino
Joined: Oct 01 2009
PostPosted: Jun 30 2010 10:49 am Reply with quote Back to top

Having never used an emulation device before, when making saves, does it allow for multiple files? Such as...let's say I save the game, then I save it again later on, but I decide that the later save was a mistake, can I go back to the original save?
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Jun 30 2010 10:52 am Reply with quote Back to top

Doddsino wrote:
Having never used an emulation device before, when making saves, does it allow for multiple files? Such as...let's say I save the game, then I save it again later on, but I decide that the later save was a mistake, can I go back to the original save?

as a save state on a comp, yes. yes, you can do multiple saves.

as that device that you guys are talking about, i have no clue


Klimbatize wrote:
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Fernin
Title: Comic Author
Joined: Dec 12 2008
PostPosted: Jun 30 2010 10:53 am Reply with quote Back to top

Only if you save to a separate state. With some emulators, that means hitting a different number, then the save state button, or shift + F2 instead of shift + F1, while a few have keys set to change the save state number up or down. If you save over the same save state, though, the old one's gone for good.

Also, most emulators have around 10 save states, ZSNES is the only one I've found that has 100 save states.



 
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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
PostPosted: Jun 30 2010 10:59 am Reply with quote Back to top

Why in God's name would you ever need 100 save states?
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Jun 30 2010 11:00 am Reply with quote Back to top

just to piss you off


Klimbatize wrote:
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jun 30 2010 11:00 am Reply with quote Back to top

Fernin wrote:
Also, most emulators have around 10 save states, ZSNES is the only one I've found that has 100 save states.

Per game. Ten save states per game. Each one is saved as a file.

Apparently, save states are very difficult to pull off on actual hardware. From the Sonic Cult forums:

Mask of Destiny wrote:
Restoring a save state on the real hardware is a tricky proposition. To make a save state you'd have to get the processor to point to some arbitrary code without messing up the registers. The easiest way would probably be to use something similar to a PAR to override the Level 6 interrupt vector since almost. Of course recording the processor state is only half of it. You also have to grab the status of the video hardware. Getting a dump of VRAM and CRAM is relatively straightforward; however, the VDP registers are read only so getting the status of those is pretty much impossible short of an educated guess.

Memory cards work on a different principle than stave states though. With memory cards the game is programmed to use them whereas save states just save the status of the processor(s) and other hardware.

The closest you could get is a tool to backup and restore the save RAM from games that have it.

blamemyparents wrote:
...uhm, exactly. What MoD said.

Either way, emulators can do stuff like save states, since it actually records what is going on with the game at an exact second. It isn't the games that work with save states, it's the emulator. When a game saves on a real system, it makes a little note about what you've done, and saves it to part of the cartridge that's hooked to a battery, so that it isn't erased when the power is off. In an emulator, the game thinks it's saving to the battery back up, but the emulator just records what it tries to save, and gives it back to the game when the game asks for it.
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Doddsino
Joined: Oct 01 2009
PostPosted: Jun 30 2010 11:04 am Reply with quote Back to top

Pandajuice wrote:
Why in God's name would you ever need 100 save states?

For the 100 Super Jumps Razz
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Fernin
Title: Comic Author
Joined: Dec 12 2008
PostPosted: Jun 30 2010 12:13 pm Reply with quote Back to top

Pandajuice wrote:
Why in God's name would you ever need 100 save states?

I rather enjoy ZSNES' hundred save states, coupled with the fact that it continues to run when the window isn't selected. It's nice having a sort of SNES jukebox running in the background of whatever else I'm doing. Very Happy

Though, I haven't used all 100 save states in any single game yet. Closest I've come is 65 save states used for Final Fantasy III.



 
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Ash Burton
Title: AshRaiser
Joined: Nov 10 2008
Location: Florida
PostPosted: Jun 30 2010 02:07 pm Reply with quote Back to top

I remember when playing video games was not this weird.


Image

joshwoodzy wrote:
Ash is probably just home humping his SNES collection.

 
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jun 30 2010 02:09 pm Reply with quote Back to top

You could get an adapter and play SNES on your PC with a SNES controller.
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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
PostPosted: Jun 30 2010 03:00 pm Reply with quote Back to top

Doddsino wrote:
Pandajuice wrote:
Why in God's name would you ever need 100 save states?

For the 100 Super Jumps Razz

So you're going to create a different save state after each and every jump? I think username is right; you are trying to piss me off!

You guys know you can overwrite the save state and don't have to create a new one every time you save, right?
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Fernin
Title: Comic Author
Joined: Dec 12 2008
PostPosted: Jun 30 2010 03:14 pm Reply with quote Back to top

I'll have you know I've been using SNES emulators for nearly a decade now, thanks. The 65 save states in FF6 are each for different songs, so I can access whichever one at any point in time. ...Though, admittedly, I'm sure I have a couple of duplicates, it's a lot of music to keep track of while playing through the game.



 
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SteelBallRun
Title: Kenka Bancho
Joined: May 05 2010
PostPosted: Jun 30 2010 03:26 pm Reply with quote Back to top

Quote:
I'll have you know I've been using SNES emulators for nearly a decade now, thanks. The 65 save states in FF6 are each for different songs, so I can access whichever one at any point in time. ...Though, admittedly, I'm sure I have a couple of duplicates, it's a lot of music to keep track of while playing through the game.


You know you can just download the soundtrack right? That sounds a tad...excessive.
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Fernin
Title: Comic Author
Joined: Dec 12 2008
PostPosted: Jun 30 2010 03:40 pm Reply with quote Back to top

Somehow, I knew someone would bring that up. Keep in mind, I do this with many SNES games, not just ones that have soundtracks released. Also, the FF6 soundtrack doesn't include every song in the game. Also also, only maybe what... 1 in 50 SNES games actually had a soundtrack released? There's way more SNES games than that with music that I enjoy. Plus... saying that playing a video game and hitting a different save state button every now and again is "excessive" is... kinda missing a point, I'd think.



 
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Jun 30 2010 04:08 pm Reply with quote Back to top

I know the flash cart thing over at retrousb has save state comparability, not sure on the snes version though.



 
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Preng
Title: All right, that's cool!
Joined: Jan 11 2010
Location: Accounting Dept.
PostPosted: Jun 30 2010 09:25 pm Reply with quote Back to top

Good luck with your 100 Super Jumps, Doddsino. I'm curious to see if that device works at all should you get one, though the review isn't all too optimistic.

I'd like to just throw out some random suggestions, Fernin. I forget who, but someone mentioned http://snesmusic.org/v2/ some time ago. You might want to check it out. I can't say they have complete soundtracks, but the tracks should be in their original format, and the site should tell you how to play them. Also, if you have recording software such as Audacity, you can record your music savestates and then export them as different music files. This could be handy for some of the tracks that nobody has recorded, at least. If sounds like you've got a comfortable method set up, but this stuff might help out a little.
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LiteYear
2010 SNES Champion
Joined: Mar 01 2010
PostPosted: Jul 02 2010 07:38 pm Reply with quote Back to top

Well, I think snesmusic.org uses SPC files, and there aren't many programs that can read them. That site offers a WinAMP plugin that does (or at least did when I last used it) work though.
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