I was wondering if any games exist that use the following mechanics:
1. Each player is randomly paired with an unknown partner. Usernames are masked.
2. Communication between the players is not allowed.
3. The player pairs must cooperate to solve increasingly difficult, semi-randomized puzzles.
I think it would be an interesting idea. How do you work cooperatively with someone you don't know and can't communicate with? How do you get them to help you advance to the next room when they don't understand the puzzle and you do?
I don't think zero communication would work. Nobody's a mind reader, especially not through the internet.
There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
Posted:
Jun 21 2010 06:14 pm
Well, the puzzles would be set up in such a way that you would see your partner's onscreen avatar at all times.
the PS2 online resident evil was kind of like that. there was no voice chat at all, but your on screen guy would have preset messages or something.
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Jun 21 2010 09:30 pm
The closest thing I know of is gwap. There are seven games that involve a simple puzzle and most of them have you paired with another player randomly. They're more about matching the other player's answer than being right. You don't see each other's progress until you're both done, at which point your results are compared. And you never see their identity.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
I was wondering if any games exist that use the following mechanics:
1. Each player is randomly paired with an unknown partner. Usernames are masked.
2. Communication between the players is not allowed.
3. The player pairs must cooperate to solve increasingly difficult, semi-randomized puzzles.
I think it would be an interesting idea. How do you work cooperatively with someone you don't know and can't communicate with? How do you get them to help you advance to the next room when they don't understand the puzzle and you do?
Hey, I'm back.
Also, another user that used to frequent this forum (adrock4) asked me long ago about an interesting game idea, appropiately stolen from Saw... or inspired.
Basically, in the movie a blind guy and a mute guy have to work together.
And he thought of an online game in which you are paired randomly with a stranger, and both of you lack some senses, and have to work together.
Since this is a videogame, smell, tact and taste are completely out of the question, leaving visuals and sound to work on. One could use voice talk while the other can't, one of them could be deaf while the other is not, etc.
I thought it was cool, but alas, I don't know if a game like this exists.
LET'S MAKE IT OURSELVES
Knightmare is similar to that. The player in the game world is looking at a green screen and thus can't hear or see anything that mission control can back in the studio, making him effectively blind and deaf.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
Posted:
Jun 24 2010 02:07 pm
I love puzzle games, could see this getting frustrating with a very n00bish partner.