I never liked star wars D20. I didn't even like it in KOTOR, but the tabletop playing was extra bad. The classes available were very poorly made, never getting the good complexity of the DnD barbarian or even the customization of the stat six from D20 modern, instead opting for the most boring progression of low grade class abilities possible, like Skill Focus kind of stuff. Force powers are skill based, so you can have like 15 ranks in Force Push, running headlong into the skills as combat rolls issue. The feat selection is barebones, with an inordinate number of those available being cribbed strait from D20 modern, which suffered from an absence of ranged combat feats and feats that do things that are interesting, owing to the fact that those feats were stolen from the Player's Handbook, which also had a bad feat selection. Some feats even have arbitrary restrictions, like the +2/+2 feat for Treat Injury and I forget the second was restricted to Force users only. Not that people were clamoring for it, but why restrict that?
Star Wars D20 also introduced the Vitality system, which sounds fantastic on paper. See, you have a vitality pool, which represents your ability to avoid damage cinimatically, and a wound pool, where you actually get hurt. Its sort of a compromise due to the presence of lightsabers, which should kill things instantly, and game mechanics where first hit wins makes for a boring fight indeed.
I loath the Vitality system, because mechanically it subjects characters to the "Die on the first critical hit" issue. At higher levels, you simply would not have the 20+ con to survive a critical, which goes strait to wounds, and all player characters by way of simple odds are going to be get a bad roll at some point. It also has some serious fridge logic issues with things like sneak attack, constrict, swallow whole, poison, and a whole list of things that function with contact. Even worse, to the ear of the foolish, vitality sounds like increased realism, and realism is good always right? So most people I play with insist on it whenever possible and complain that HP makes no sense. HP has and always will represent your ability to not die, a mixture of toughness, luck, and skill that takes a fatal blow and makes it not so fatal. Vitality is whats made when people misunderstand that and decide to fix something thats not broken with something that is.
The point I'm trying to make here is that the star wars license was underutilized and not really cut out for RPG in the first place, and it going away would probably be for the best.
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