So, I downloaded the demo for Bad Company 2 on Xbox Live a few days ago. I was impressed with the gameplay, but hated the controls. (I just can't play FPS games with controllers. Too many years being spoiled by a mouse, I guess.) Then I figured that I would love the game on PC then, and Preordered the "Limited Edition" through Steam. Which gives you some extra freebies for the game, as well as a Beta key. So, for the last few days I've been playing the Beta and loving it.
It's like the perfect love child of Modern Warfare and Battlefield 2. With a little Red Faction genes thrown in. Here's a few reasons while I enjoy it:
1. The game is designed for team play. And, rewards team play. Being a lone wolf isn't going to get you far in this game. There are 4 classes that each play an important part:
Assault = Gets an assult rifle w/ grenade launcher and distributes ammo to other teammates.
Medic = Gets the Light Machine Gun, and Medkits and Defibulators. There is no auto heal in the game. If you get hurt, you can only recover life from a medic.
Recon = Gets the Sniper Rifle, remote explosives, and vehicle tracking device.
Engineer = Gets Sub-Machine Gun, tools, and Rocket Launcher/Anti-Tank Weapon.
So if your squad of 4 has one of each of these classes you can do anything. You are fully self-sufficant and do not need any other support from your team, other than maybe more firepower and vehicle support. Also, there is a rank up system just like BF2 had. Except in BC2, you get way more points for doing things with your squad then alone. Like if the medic heals a random team mate, he'll get 10 points. But, if he heals a squadmate, then he gets 20. You also get more points for defending squadmates and assisting them in kills, then if you do it for other random team members.
Also, upon death, you can spawn in at a spawn point, or next to any one of your Sqaudmates! So, if one of you survives a huge battle, and has excellent field posistion, you can come back into battle next to him, and be back into the thick of it without having to make your way back from a distant spawn point.
2. No Prone. This is a hate it/love it decision that DICE made. They want you to always be on the move with your squads and performing objectives, not simply camping out, waiting for easy kills. In fact, a basic kill (You shoot someone else), scores you less than just about anything else in the game. I like it, in that the games don't revolve around avoiding near invisible snipers, like it does in MW.
3. Fully destructable enviroments. Everything in the game can be destroyed. Are there five guys hiding out, holed up in a building pinning down your team? Sneak a recon over to the building and plant some C4 charges, then watch the entire building collaspe, killing everyone inside.
4. Feels like a battle. MW is a basically a deathmatch/team death match game. It's infantry vs infantry. There is no feeling of an epic battle taking place. It feels the same as playing Quake, Team Fortress, or Counter Stirke. In BC2, there have been times, that I would be a firefight, and have an enemy tank roll in on us. It's main cannon blowing huge chunks out of the trees, rocks, and other obsticles we are using for cover. The explosion of the blast makes you go temporarily deaf, and your screen has a white hue around it, as you are shell shocked. Suddenly, when you think that the next shot fired will be the one that does you in, a friendly Apache comes in over the hills, and unloads two full rocket salvos into the tank, creating a huge fireball that lights ups the area. This game gets epic at times.
This looks like a pretty video that many companies make to sell a game, that is over glorifed and doesn't really happen in the real games you play. But, this is EXACTLY what it is like playing BC2:
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