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Call of Duty: Modern Warfare Reflex


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Syd Lexia
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Title: Pop Culture Junkie
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Location: Wakefield, MA
PostPosted: Nov 10 2009 11:42 am Reply with quote Back to top

So the big news this week is that CoD:MW2 came out today.

But what you might not know is that a port of the original Modern Warfare came out for the Wii today. And no one's reviewed it yet, because they're busy reviewing MW2.

This begs the question though: Why is the Wii suddenly worthy of an MW port, when it was deemed too unpowered two years ago? Is it because World At War did so well on the system?
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Berserk007
Title: Freelance Skull Grinder
Joined: Aug 21 2009
PostPosted: Nov 10 2009 01:36 pm Reply with quote Back to top

Well I don't like jumping to conclusions, but I think it might have something to do with the %50 or so loss on system sales, so I guess I wouldn't be too surprised to see more adult titles coming to the Wii, seems kinda pointless to release it at this point though.


For my confession they burned me with fire and found I was for endurance made. - The Arabian Nights
 
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Slayer1
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Joined: Sep 23 2008
PostPosted: Nov 10 2009 02:18 pm Reply with quote Back to top

I didn't like WaW on the Wii... it was just hard to Aim at the guys and move while you crosshair was all over the place.
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Syd Lexia
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PostPosted: Nov 10 2009 02:25 pm Reply with quote Back to top

The loss of sales on the Wii is no big surprise though. They've sold 56.14 million units. The idea that they could keep selling consoles at the rate they were two years ago is unrealistic and silly. But selling that many consoles in 3 years is damn impressive, especially when you consider:

The PS3 launched along side the Wii and only has 27 million units sold.
The 360 launched a year earlier and only has 31 million units sold (this figure is one month less current than the Wii/PS3 figures).
The NES/Famicom sold a total of 61.91 million units in its entire lifespan, 1983-1995. The Wii will eclipse that by the end of 2010.
The SNES only sold 49.10 million units.
The Genesis only sold 29 million units.

There just is not as much room for growth in the Wii market as there is in the 360/PS3 market.
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Rydog
Title: Dragon Slayer
Joined: Aug 11 2009
Location: Massachusetts
PostPosted: Nov 10 2009 02:33 pm Reply with quote Back to top

^ This

Only so many people are going to buy consoles and they tapped that market pretty good. It was only a matter of time until a decline, and just because it is a decline doesn't mean it still isn't profit. They aren't losing money, they just aren't making as much.

I didn't realize that Wii was pretty much a split against PS3/360 combined and about to top NES. That is pretty impressive to say the least.
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Slayer1
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PostPosted: Nov 10 2009 03:10 pm Reply with quote Back to top

I still think the Wii should jump more deeply into the Rail Shooters and get Namco to follow them by releasing the Crisis games on to it.
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Syd Lexia
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PostPosted: Nov 10 2009 03:20 pm Reply with quote Back to top

Slayer1 wrote:
I still think the Wii should jump more deeply into the Rail Shooters and get Namco to follow them by releasing the Crisis games on to it.

I have been saying this since launch!

Midway, Sega, and Namco DEFINITELY need to release shooting collections for the Wii. I want to play a GOOD port of Revolution X, goddammit!
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Doddsino
Joined: Oct 01 2009
PostPosted: Nov 10 2009 03:32 pm Reply with quote Back to top

I'd also keep in mind that PS3 sales will never explode, since it'll only be a couple more years before they have a new system ready to go.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
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PostPosted: Nov 10 2009 03:48 pm Reply with quote Back to top

Off topic, but it just occured to me that it would awesome if Nintendo's next console looked almost exactly like the old NES. Obviously it would be modernized to use disks instead of cartridges and the buttons wouldn't be so springy. But if they retained the old boxy shape (while still allowing for it to be placed vertically), colors and overall presentation of the original design, it would be epic win.

They could even color the Wii-motes in the classic grey/black scheme and make the buttons red.


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Syd Lexia
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PostPosted: Nov 10 2009 03:50 pm Reply with quote Back to top

Doddsino wrote:
I'd also keep in mind that PS3 sales will never explode, since it'll only be a couple more years before they have a new system ready to go.

Not necessarily. While we may see hardware revisions, as we did with the PS1 and PS2, I think the PS3 will probably not be replaced until 2013 at the earliest. If they do replace it earlier, it will only be so that they can benefit from the buzz and excitement that a new console creates.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
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PostPosted: Nov 10 2009 03:54 pm Reply with quote Back to top

Syd Lexia wrote:
Doddsino wrote:
I'd also keep in mind that PS3 sales will never explode, since it'll only be a couple more years before they have a new system ready to go.

Not necessarily. While we may see hardware revisions, as we did with the PS1 and PS2, I think the PS3 will probably not be replaced until 2013 at the earliest. If they do replace it earlier, it will only be so that they can benefit from the buzz and excitement that a new console creates.

They might try to stretch it until the end of the blue-ray's life cycle, whenever that will be, as thus far their scheme has been to package their system with the newest form of media available.


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Berserk007
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PostPosted: Nov 10 2009 04:10 pm Reply with quote Back to top

I have nothing against the Wii personally but the analogy I always use is this: They are like a liqueur company trying to make a living off casual drinkers, sure when you are the best new thing everybody wants a taste, but if you want to stay in business for a long time you need to cater to the alcoholics.


For my confession they burned me with fire and found I was for endurance made. - The Arabian Nights
 
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Syd Lexia
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PostPosted: Nov 10 2009 04:16 pm Reply with quote Back to top

Berserk007 wrote:
I have nothing against the Wii personally but the analogy I always use is this: They are like a liqueur company trying to make a living off casual drinkers, sure when you are the best new thing everybody wants a taste, but if you want to stay in business for a long time you need to cater to the alcoholics.

Well, when the 360 or PS3 surpasses the Wii in total sales by a wide margin, your analogy might actually work. I'd stop using it until then.
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Berserk007
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PostPosted: Nov 10 2009 04:19 pm Reply with quote Back to top

I was not referring to system sales which are impressive for the Wii, the game content however is not, which overtime if not changed will hurt the company more and more. In that context my analogy holds up.


For my confession they burned me with fire and found I was for endurance made. - The Arabian Nights
 
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Slayer1
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PostPosted: Nov 10 2009 04:24 pm Reply with quote Back to top

I'd like to chalk it up to the fact that to base a system around a gimmick (albeit an entertaining gimmick) Companies are having a hard time struggling with the control system. Their creative juices are also at a point where they can't concieve something for the Wii and make it work. The FPS's that have been made for it have been lackluster because to look you have to move the Wii-mote around to look, making it incredibly hard to aim and look at the same time.
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Syd Lexia
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PostPosted: Nov 10 2009 04:25 pm Reply with quote Back to top

Well, its the third party developers who define your content more than anything. Out of the three current console makers (Nintendo, Sony, Microsoft), Nintendo is the only one who makes any serious attempt to directly publish software for their hardware. MS and Sony don't get to choose what sort of games Namco develops for their console any more than Nintendo does. But Namco happens to like their hardware better, so they tend to get better games.
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Ice2SeeYou
Title: Sexual Tyrannosaurus
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PostPosted: Nov 10 2009 04:26 pm Reply with quote Back to top

Syd Lexia wrote:
Berserk007 wrote:
I have nothing against the Wii personally but the analogy I always use is this: They are like a liqueur company trying to make a living off casual drinkers, sure when you are the best new thing everybody wants a taste, but if you want to stay in business for a long time you need to cater to the alcoholics.

Well, when the 360 or PS3 surpasses the Wii in total sales by a wide margin, your analogy might actually work. I'd stop using it until then.

Honestly, I think the analogy holds water due to the fact that a lot of people who bought Wii's aren't playing them anymore. A lot of soccer moms, grandparents and casual gamers bought it because it was the hot new thing, but how many of those people will be back for the next generation? It remains to be seen, but I tend to think if you bought a Wii during the fad and no longer play it, you might not be so quick to do it again. So like Berserker said, if you don't have the solid base of alcoholics to keep you in the game, you could be in trouble.


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Syd Lexia
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PostPosted: Nov 10 2009 04:31 pm Reply with quote Back to top

Nintendo's fanbase fit the "alcoholic" analogy better than anyone.
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Ice2SeeYou
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PostPosted: Nov 10 2009 04:38 pm Reply with quote Back to top

Syd Lexia wrote:
Nintendo's fanbase fit the "alcoholic" analogy better than anyone.

True, Nintendo has as loyal a fanbase as anyone else. But a lot of gamers want their GTA's, Halo's and Final Fantasies, and they're going to go to whichever system can provide them. Nintendo has their Mario's and Zelda's, but they're missing out on a big chunk of the pie by letting fans of other series go elsewhere.


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Slayer1
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PostPosted: Nov 10 2009 04:42 pm Reply with quote Back to top

Syd Lexia wrote:
Well, its the third party developers who define your content more than anything. Out of the three current console makers (Nintendo, Sony, Microsoft), Nintendo is the only one who makes any serious attempt to directly publish software for their hardware. MS and Sony don't get to choose what sort of games Namco develops for their console any more than Nintendo does. But Namco happens to like their hardware better, so they tend to get better games.

That's also nintendo's fault. From much of the N64 era, there were games that were mostly made by Nintendo, or deeply under Shigeru Miyamoto's eyes. As a result, I think third party developers felt alienated by that fact, and when they saw sony and Microsoft it just happened to fit them better.
If anyone is to blame I'd say Nintendo screwed themselves over, but when nintedo is in the lead because it has a strong fanbase, maybe something will happen to bring about the real Revolution.
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Syd Lexia
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PostPosted: Nov 10 2009 04:42 pm Reply with quote Back to top

It's not their fault they don't have GTA and Final Fantasy. It's not like they go to Rockstar and Square and say "Please, PLEASE don't put GTA and Final Fantasy on our systems."
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Knyte
2010 SLF Tag Champ*
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PostPosted: Nov 10 2009 08:24 pm Reply with quote Back to top

Syd Lexia wrote:
Well, its the third party developers who define your content more than anything. Out of the three current console makers (Nintendo, Sony, Microsoft), Nintendo is the only one who makes any serious attempt to directly publish software for their hardware. MS and Sony don't get to choose what sort of games Namco develops for their console any more than Nintendo does. But Namco happens to like their hardware better, so they tend to get better games.


Really!?!

That's funny, I thought Microsoft Game Studios was responsible for:

2005
Kameo: Elements of Power
Perfect Dark Zero
Project Gotham Racing 3

2006
Gears of War
Ninety-Nine Nights
Viva Piñata
Xbox Live Arcade Unplugged

2007
Blue Dragon
Crackdown
Forza Motorsport 2
Fuzion Frenzy 2
Halo 3
Mass Effect
Project Gotham Racing 4
Project Sylpheed
Scene It? Lights, Camera, Action
Shadowrun
Tenchu Z
Vampire Rain
Viva Piñata: Party Animals

2008
Banjo-Kazooie: Nuts & Bolts
Fable II
Gears of War 2
Kingdom Under Fire: Circle of Doom
Lips
Lost Odyssey
Ninja Gaiden II
Scene It? Box Office Smash
Too Human
Viva Piñata: Trouble in Paradise

2009
Forza Motorsport 3
Halo 3: ODST
Halo Wars
Ninja Blade
Lips: Number #1 Hits

Announced for 2010
Alan Wake
Halo Reach
Crackdown 2
Fable III

35 In-house created or published games so far for the 360 in the US.

Let's see, for Nintendo:

2006
Wii Sports
Excite Truck
The Legend of Zelda: Twilight Princess

2007
WarioWare: Smooth Moves
Wii Play
Super Paper Mario
Mario Party 8
Big Brain Academy: Wii Degree
Pokémon Battle Revolution
Mario Strikers Charged
Metroid Prime 3: Corruption
Donkey Kong Barrel Blast
Battalion Wars 2
Fire Emblem: Radiant Dawn
Super Mario Galaxy
Link's Crossbow Training

2008
Endless Ocean
Super Smash Bros. Brawl
Mario Kart Wii
Wii Fit
Mario Super Sluggers (Japan and North America only)
Wario Land: The Shake Dimension
Wii Music
Animal Crossing: City Folk

2009
New Play Control! Mario Power Tennis
New Play Control! Pikmin
Excitebots: Trick Racing (North America only)
New Play Control! Donkey Kong Jungle Beat
Punch-Out!!
Wii Sports Resort
Metroid Prime: Trilogy
Wii Fit Plus

Announced for 2009
New Super Mario Bros. Wii
PokéPark Wii: Pikachu no Daibouken

Announced for 2010
Metroid: Other M
Super Mario Galaxy 2
Sin and Punishment 2
Endless Ocean 2

That's only 31 In-house created or published games so far for the Wii in the US.
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Syd Lexia
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PostPosted: Nov 10 2009 09:10 pm Reply with quote Back to top

You missed

Mario & Sonic at the Olympic Games
Captain Rainbow (Japan Only)
Another Code R: A Journey Into Lost Memories (Released in JP/EU, possibly seeing a US release in 2010)
Mario & Sonic at the Winter Olympic Games
Disaster: Day of Crisis (Released in JP/EU/AU)

And there are highly debatable games on BOTH lists. Too Human? Microsoft doesn't own the IP. Ninja Gaiden II? Microsoft doesn't own the IP. Scene It? Microsoft doesn't own the IP. Sin and Punishment? Nintendo likely doesn't own the IP. XBox Live Arcade Unplugged? We might as well just start throwing first party XBLA/WiiWare titles on the list.
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FNJ
2010 SLF Tag Champ
Joined: Jun 07 2006
PostPosted: Nov 10 2009 09:15 pm Reply with quote Back to top

Syd Lexia wrote:
You missed

Mario & Sonic at the Olympic Games
Captain Rainbow (Japan Only)
Another Code R: A Journey Into Lost Memories (Released in JP/EU, possibly seeing a US release in 2010)
Mario & Sonic at the Winter Olympic Games
Disaster: Day of Crisis (Released in JP/EU/AU)

And there are highly debatable games on BOTH lists. Too Human? Microsoft doesn't own the IP. Ninja Gaiden II? Microsoft doesn't own the IP. Scene It? Microsoft doesn't own the IP. Sin and Punishment? Nintendo likely doesn't own the IP. XBox Live Arcade Unplugged? We might as well just start throwing first party XBLA/WiiWare titles on the list.


Are we counting japan only games? That seems kinda silly. Also, so what if they don't own the IP? They still made the game, right? That's like saying the new Metroid isn't a Team Ninja game, because they don't own the Metroid property.

Furthermore, we are getting way off topic. It seems like every Wii related topic that we have is almost REQUIRED to end up as a discussion on how the wii's sales are better than the other consoles ect. ect. ect.


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Syd Lexia
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PostPosted: Nov 10 2009 10:45 pm Reply with quote Back to top

Knyte listed Sluggers as Japan and US only. I didn't see why that mattered, but it opened the door for other stuff.

And your Other M argument kinda proves my point. Microsoft Game Studios has published a lot of games. How many have they actually made? Few, if any.
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