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Spanish Meatloaf
Title: Denim Clad Road Warrior
Joined: Feb 24 2010
Location: Olympia, WA
Posts: 522
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My friend chris told me about this yesterday and I have since then started playing pokemon again....
Pokemon Hard Mode Rules:
1. If a pokemon faints, you must release it (or put it in a box labeled "Graveyard" from which it can never be removed unless the event of rule 11)
2. There is no running from a fight, EVER.
3. There is no save scumming of any kind.
4. Repel use is forbidden (however hold items that repel are allowed)
5. Escape ropes are forbidden (dig however is not)
6. You can only catch one pokemon of each species, however if your zigzagoon faints, you can catch a linoone later on.
7. You can only catch only one pokemon per route and it must be the first pokemon you encounter on that route (you don't HAVE to capture the pokemon, but if you do want to capture something on that route it must be of the species you first ran into on), if you run into a pokemon of a species you already have caught first, you must defeat it, and then catch the first pokemon on that route that you don't have.
said route)
8. EXP share/all is forbidden.
9. Quick Claw is forbidden.
10. Use of the Masterball is forbidden, you may only use a Pokeball, Great Ball, or Ultra Ball. Specialty balls such as the Timer or Dusk ball is forbidden.
11. If you white out, all the pokemon in your party must be released or put in the graveyard (nothing ever gets out of the graveyard), if you have no pokemon outside the graveyard in your PC you must go to the first route in the game and catch the first pokemon you run into (all routes will be open for catching again, however you still cannot catch a type of pokemon you already have caught, except for on the first route), when catching this pokemon you may temporarily use 1 of your graveyard pokemon, however after catching the first route pokemon, your resurrected pokemon must go back to the graveyard.
12. For ever time you must temporarily resurrect a pokemon you lose the game.
13. Violating any of the above rules will forfeit the pride and prestige of playing in "HARD MODE" as you will just be another pokemon trainer on normal mode forever more on that save file.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Wouldn't the only way to clear this be by power-leveling? Start by beating everything with your starter, and train whatever you catch that can cover it's weaknesses.
Most of the rules would just annoy the hell out of me. I don't want to fight every single trash pokemon on the way...
Harder mode is when the whole Elite Four is level 100.
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Thunderhorse
Title: This is DELICIOUS!
Joined: Dec 29 2009
Location: Colorado Springs, CO
Posts: 1923
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I might try this. Sounds fun.
Also, True Hard Mode: Magikarp x6 team. No Evolving.
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This Is Tuna With Bacon |
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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You still post? Sheesh
As for those challenge rules (sound like the "Hardcore" runs I've done with Shining Force), some of them are just ridiculous and arbitrary. "One pokemon per route" is particularly retarded. I'm also not seeing the point of banning items that create a certain effect but allowing abilities that duplicate those effects.
And when you're playing any sort of handicapped challenge, a large part of it is having the skill to get -out- of dangerous situations where, if you weren't being "hardcore", you'd just sacrifice a guy or reset. Whirlwind is a throwaway ability, imagine if you needed it to get an injured team back home. You can't run from any serious battles anyways.
And if you lose a fight, you lose the game, period. Reset. Start over. Fuck you.
Let me distill this down to what I think is reasonable: You can only own one of each pokemon at a time, once a pokemon dies you release it (no restoring them), save only to save progress, and if you lose a fight or quit out of one, game over, quit and restart. That should be more than enough challenge for anyone, and still be interesting. I'd probably restrict how many potions you can carry, too.
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
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This is also known as the Nuzlocke challenge.
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 "Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!" |
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Spanish Meatloaf
Title: Denim Clad Road Warrior
Joined: Feb 24 2010
Location: Olympia, WA
Posts: 522
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| UsaSatsui wrote: |
You still post? Sheesh
As for those challenge rules (sound like the "Hardcore" runs I've done with Shining Force), some of them are just ridiculous and arbitrary. "One pokemon per route" is particularly retarded. I'm also not seeing the point of banning items that create a certain effect but allowing abilities that duplicate those effects.
And when you're playing any sort of handicapped challenge, a large part of it is having the skill to get -out- of dangerous situations where, if you weren't being "hardcore", you'd just sacrifice a guy or reset. Whirlwind is a throwaway ability, imagine if you needed it to get an injured team back home. You can't run from any serious battles anyways.
And if you lose a fight, you lose the game, period. Reset. Start over. Fuck you.
Let me distill this down to what I think is reasonable: You can only own one of each pokemon at a time, once a pokemon dies you release it (no restoring them), save only to save progress, and if you lose a fight or quit out of one, game over, quit and restart. That should be more than enough challenge for anyone, and still be interesting. I'd probably restrict how many potions you can carry, too. |
jeeze. what a bitch.
Anyways, All the abilities which repel don't have a very high repel rate, also to sacrifice and reset would constitute save scumming, And one pokemon per route is not retarded, it's so you can't have an infinite amount of backup pokemon and never lose. And restarting your entire game if you lose once is stupid because it's not like your opponent kills you. If you have other pokemon in you PC you can fall back on those. YES Powerleveling is an obvious way to beat the game, however it is risky because if your super starter dies you lose it forever then you're fucked. And it's not like "OH! I'll just make my pokemon more powerful than everyone elses!" is cheating, in fact it's practically the only way to win.
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nihilisticglee
Joined: Oct 12 2007
Posts: 821
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| UsaSatsui wrote: |
| "One pokemon per route" is particularly retarded. |
To be fair, with the current set of Nuzlocke rules, this rule necessary for there to be a lose condition.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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| Spanish Meatloaf wrote: |
And it's not like "OH! I'll just make my pokemon more powerful than everyone elses!" is cheating, in fact it's practically the only way to win.  |
In this challenge, yes. Playing normally, you can try, you know, using strategy. I mean, Red is beatable with level 50s because the AI is so incredibly retarded.
Also, the "1st pokemon per route" rule means you'll probably end up with Your starter + a bunch of useless shit, so you're almost forced to solo fights with your starter.
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Alowishus
Joined: Aug 04 2009
Posts: 2515
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Making Pokemon hard (AND fun, fuck bullshit rules) is only possible if you play hacks IMO.
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Mr Takosuke
Title: :bell:
Joined: Jun 30 2010
Location: Whore Island
Posts: 180
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| lavalarva wrote: |
Making Pokemon hard (AND fun, fuck bullshit rules) is only possible if you play hacks IMO.
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That's probably the best thing to ever happen to Pokemon.
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Amomynous
Title: The Unknown
Joined: Dec 12 2010
Posts: 2
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Yo, I heard someone was using the Hard Mode ruleset. Then I saw that it was being used incorrectly. This thread contains a Let's Play I'm doing of Pokemon Ruby using the ruleset that I made. Do note that it's a work in progress.
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mavsfan0041
Title: Title
Joined: Dec 12 2010
Location: Dallas
Posts: 53
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| nihilisticglee wrote: |
| UsaSatsui wrote: |
| "One pokemon per route" is particularly retarded. |
To be fair, with the current set of Nuzlocke rules, this rule necessary for there to be a lose condition. |
But there is also the rule of one kind of each pokemon, so you would get however many types of pokemon there are in the game. Once you go through all of them, you lose forever since you can't catch anymore. I like that better than the "one per route" rule.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Final Fantasy 1, NES version. HARD MODE.
1. You must use four White Mages.
2. You can't promote them to Wizards.
3. You can't use RUSE.
4. You may not stay at an INN at any point, ever, after you've defeated Garland. (You may use TENTS, CABINS, and HOUSES.)
5. You must play on an actual NES.
6. You cannot ever shut the NES off, or the run is invalidated.
7. One party member must learn AMUT as soon as it is offered. Any time that he is able to cast AMUT during a boss battle, he must.
Go!
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Amomynous
Title: The Unknown
Joined: Dec 12 2010
Posts: 2
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| mavsfan0041 wrote: |
| But there is also the rule of one kind of each pokemon, so you would get however many types of pokemon there are in the game. Once you go through all of them, you lose forever since you can't catch anymore. I like that better than the "one per route" rule. |
I prefer the 'One Per Route' mode because it makes it more difficult. To surpass a challenge, you have to use what you've been given before the challenge. Otherwise you have dozens of Pokemon to use by the time you get to the second or third gym.
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