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Tiberian Twilight will suck hardcore.


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asbestos_pie
Title: Your mom.
Joined: Aug 03 2009
Location: Wisconsin
PostPosted: Oct 27 2009 07:00 pm Reply with quote Back to top

http://en.wikipedia.org/wiki/Command_%26_Conquer_4
This game is going to suck a cheetah's dick. Way to remove all of the series' unique elements, EA. If Westwood was still around this travesty never would've happened.


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ODS
Title: Pretty Sweet Guy
Joined: Oct 21 2009
PostPosted: Oct 28 2009 01:15 pm Reply with quote Back to top

You never know until it comes out.
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Oct 28 2009 03:11 pm Reply with quote Back to top

Way to go EA.... way to abandon your entire fanbase for the C&C series.

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sidewaydriver
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Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Oct 28 2009 08:15 pm Reply with quote Back to top

EA sucks at everything anyway.


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SoldierHawk
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Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
PostPosted: Oct 28 2009 10:19 pm Reply with quote Back to top

I've never been into C&C (although I probably should be.) What about this new one is so horribly changed?

Its okay, you can vent to me. Sometimes it hurts less if you open up and talk about it. Sad


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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Oct 29 2009 11:55 am Reply with quote Back to top

Quote:
It will also differ greatly from many past games in the series, removing many past traditional elements and replacing them with elements from more recent and popular RTS games such as Dawn of War II such as the new interface and resource gathering system as well as base construction. Unlike in Tiberium Wars, it will feature class based gameplay as well as RPG elements. However unlike in previous games in the series it will not feature base building prominently with only the Defense Class able to build a full base, the other classes would only be able to construct armies using the Crawler.

In addition the game will remove another traditional method of resource gathering which is to build refineries which will in turn send out harvesters to mine Tiberium, the game's main resource, at Tiberium Fields and instead opt to make the player constructing rigs at predetermined locations which would harvest Tiberium from the core network and then constantly produce resources till destroyed much like oil derricks in previous games. However Tiberium Crystals like in previous games will be present in the field as "eye-candy" but will not be usable in any way. Yet another difference from the traditional C&C games is the presence of a population cap something which is present in many other RTS but was only featured in the Xbox 360 version of Command and Conquer.


This is almost, but not quite, entirely unlike Command & Conquer 1-3.
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asbestos_pie
Title: Your mom.
Joined: Aug 03 2009
Location: Wisconsin
PostPosted: Oct 29 2009 10:10 pm Reply with quote Back to top

I hope this gets cancelled like Tiberian Incursion and Tiberium did. I'd hate to see one of my favorite series finish with a turd like this.


Look at the controller
A Nazi with a social degree
A middle-class hero
A rapist with your eyes on me!
 
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Oct 29 2009 10:27 pm Reply with quote Back to top

Knyte wrote:
Quote:
It will also differ greatly from many past games in the series, removing many past traditional elements and replacing them with elements from more recent and popular RTS games such as Dawn of War II such as the new interface and resource gathering system as well as base construction. Unlike in Tiberium Wars, it will feature class based gameplay as well as RPG elements. However unlike in previous games in the series it will not feature base building prominently with only the Defense Class able to build a full base, the other classes would only be able to construct armies using the Crawler.

In addition the game will remove another traditional method of resource gathering which is to build refineries which will in turn send out harvesters to mine Tiberium, the game's main resource, at Tiberium Fields and instead opt to make the player constructing rigs at predetermined locations which would harvest Tiberium from the core network and then constantly produce resources till destroyed much like oil derricks in previous games. However Tiberium Crystals like in previous games will be present in the field as "eye-candy" but will not be usable in any way. Yet another difference from the traditional C&C games is the presence of a population cap something which is present in many other RTS but was only featured in the Xbox 360 version of Command and Conquer.


This is almost, but not quite, entirely unlike Command & Conquer 1-3.

i never got into the C&C franchise, but i was always intrigued by it. reading that above quote makes it sound horrible


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Eddie_Hyde
Title: Ernie with the Disposal
Joined: Apr 13 2009
Location: Gulag
PostPosted: Oct 29 2009 10:32 pm Reply with quote Back to top

When I first saw this thread, I thought it was some kind of Twilight/C&C crossover. After that scary thought, there is no way the game can be that bad.


...
 
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