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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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| Thunderhorse wrote: |
| lavalarva wrote: |
| pineapple wrote: |
Isn't that the whole point of fog?  |
Maybe, but :
- It's in a cavern (Mt. Moon), so it doesn't makes much sense;
- I can't remove it;
- That place is a huge fucking labyrinth, so if I can't even see the path I won't know which ledges to avoid to not start over at the beginning. |
Wait, isn't one of the HMs Defog in that game? |
Not in 3rd gen. I'm not even supposed to have Flash yet. I had to use a completed save file to find a way because I didn't have my map with me.
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pineapple
Joined: Nov 11 2009
Location: Cajun Country
Posts: 1511
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Mt. Moon never had fog in it before. What a rip!
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Not being able to speed up gameplay videos. I have a 10:00 video that I want to speed up so it takes only 2 or 3 minutes, but :
- The sound is kept at normal speed, so it's completely unsynched;
- VirtualDub won't append videos with different frame rates;
- Windows Movie Maker crashes whenever I try to load a file.
This is video game related because I don't use VirtualDub for anything else.
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pineapple
Joined: Nov 11 2009
Location: Cajun Country
Posts: 1511
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Super Mario World - Castle #6
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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When you're about to do something difficult and some idiot chooses that moment to call you.
At least it was Pokemon, so the game didn't do shit during that time. But I'll have to edit out those 5 minutes of absolutely nothing that got recorded.
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pineapple
Joined: Nov 11 2009
Location: Cajun Country
Posts: 1511
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House or cell phone? You shouldn't have answered if it was your cell phone.
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Sedix19
Title: ~Baffling Artist~
Joined: Oct 01 2009
Location: U.S.A.
Posts: 183
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The way a 100% for a character's story mode in BlazBlue is achieved.
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TheRoboSleuth
Title: Sleuth Mark IV
Joined: Aug 08 2006
Location: The Gritty Future
Posts: 2739
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| Sedix19 wrote: |
| The way a 100% for a character's story mode in BlazBlue is achieved. |
Srsly.
Okay, explanation for those of you who are cretins and never picked it up, the story mode requires that you lose and win every possible fight, as well as go down every path made available. If your smart, you save before a fight, lose first, win second, and save before every decision path. Even this way its still a pain.
If you don't take advantage of the game like that what has to occur is you have to go through the story mode 20 times, each time losing or winning at key fights. The game keeps track of the total percentage, but the ones that your missing is a secret, so you've got to do it in one go or otherwise remember your attempts.
Personally I gave up and just performed the ones that opened up the chapters of "Teach Me Mrs Lichi!". Amusing and helps you figure out what the hell is going on in these games.
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pineapple
Joined: Nov 11 2009
Location: Cajun Country
Posts: 1511
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That doesn't even sound fun!
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Deadmau_5pra
Title: Amatuer film/podcaster
Joined: Feb 10 2009
Location: Chicago Area
Posts: 1126
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I had a PS2, about 15 games sold it to Gamestop.
I had a X-box, about 25 games sold it to Gamestop.
Why was I so fucking stupid?
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pineapple
Joined: Nov 11 2009
Location: Cajun Country
Posts: 1511
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Craigslist? Ebay?? Why Gamestop?! They rip you off like no tomorrow.
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Doddsino
Joined: Oct 01 2009
Posts: 5316
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| pineapple wrote: |
| Super Mario World - Castle #6 |
Wendy is a bit of a cunt, but I prefer her over Larry, the Ghost ship and the secret castle at the very end.
| SpraCoalee wrote: |
I had a PS2, about 15 games sold it to Gamestop.
I had a X-box, about 25 games sold it to Gamestop.
Why was I so fucking stupid? |
How much did you get for each?
Gamestop is one of the biggest ripoffs I've ever seen in my life...I'm amazed they have any business at all. I guess it's their grip on exclusives. Well guess what? Fuck exclusives...why should I pay more to reserve a game so that I have the honorable distinction of playing as Stone Cold Steve Austin?
Fuck Gamestop.
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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
Posts: 2649
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I really enjoyed playing Mario and Luigi: Partners in Time. I'm not much of a hardcore console gamer, but I found the difficulty and the battle system that's based on pressing buttons at just the right moment to attack and dodge to be perfectly balanced and fun. Also, the levels were challenging and long, but not tedious in any way. It was a great game.
Until the Shroob mothership at the end of the game. It's clear that the developers suddenly realized their game would be finished in less than 15 hours so they had to make the last area as time consuming and tedious as possible. No big deal, I can get through it and I wanted to complete the game I had enjoyed so much. I finally make it to the end boss, but because this is a typical RPG, the boss has three distinct phases, one more difficult than the last.
Oh yeah, and you can't save between each phase so it's a total endurance fight that never seems to end. By the time I got to the final form, my items were almost depleted and the difficulty had ramped up to such a degree as to make it impossible to beat with my current levels. So rather than grind for hours to level up or attempt the 90 minute long boss fight again, I threw the game down in disgust.
I fucking hate games that suddenly ramp up the difficulty for no reason or basically impose a minimum level for success. Frustration and grinding is NOT FUN.
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Doddsino
Joined: Oct 01 2009
Posts: 5316
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I don't know if Partners in Time is anything like Thousand Year Door, but that game pissed me off just because the environment would randomly come alive and fuck you over at the worst possible moments. Also rapid button pushing to replenish items really annoyed me as well, since I'm already on my edge, I have 4 hearts left and in order to heal I gotta get at least 5 more with this star game...if I fuck up...the next turn I'm dead.
Don't get me wrong, the game was good, but it just fucked you over at the worst possible times.
Oh and despite the fact that you know the name of Doopliss, you won't be able to spell it out until you got to the mansion and get the letter "O". I hated doing this the first time through the game and I hated it even more the second time.
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
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The fact that no one will buy my FF3 cart or my Wizards and Warriors II : Ironsword cart when I so desperately need extra cash. Blarghh  .
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16137
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| joshwoodzell wrote: |
The fact that no one will buy my FF3 cart or my Wizards and Warriors II : Ironsword cart when I so desperately need extra cash. Blarghh . |
have you tried looking for 10 fat chicks at $50 a piece?
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| Klimbatize wrote: |
| I'll eat a turkey sandwich while blowing my load |
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Deadmau_5pra
Title: Amatuer film/podcaster
Joined: Feb 10 2009
Location: Chicago Area
Posts: 1126
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| pineapple wrote: |
| Craigslist? Ebay?? Why Gamestop?! They rip you off like no tomorrow. |
I don't know...I was young and dumb when I did it.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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Nintendo putting stupid fucking warning sounds in their games when you reach critical health :
- In every fucking Zelda game.
- In the Pokemon games.
- In some Mario games (SM64, Sunshine, Galaxy)
It can be nice to have something reminding you that you're about to die so you don't start doing stupid stuff, but not when it's so incredibly fucking loud.
It sounds just like an alarm clock, except you can't turn it off.
Do you know any other examples, or maybe games where they actually did it correctly and made it only barely audible?
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
Posts: 10376
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Although I'll agree it's kind of annoying, I think they do it to add a sense or urgency.
*edit*
The first TMNT on the NES had it too.
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pineapple
Joined: Nov 11 2009
Location: Cajun Country
Posts: 1511
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The Pokemon one is stuck in my head now. UGH!!!
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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| Blackout wrote: |
Although I'll agree it's kind of annoying, I think they do it to add a sense or urgency.
*edit*
The first TMNT on the NES had it too. |
When you hear it for three straight minutes it's freaking annoying. And why not just playing the sound once? I won't forget I'm in danger after just 5 seconds.
But maybe I shouldn't have added the Mario games. I think it was much less annoying than the other two, because, if I remember well, it wasn't very loud.
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pineapple
Joined: Nov 11 2009
Location: Cajun Country
Posts: 1511
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| Doddsino wrote: |
| pineapple wrote: |
| Super Mario World - Castle #6 |
Wendy is a bit of a cunt, but I prefer her over Larry, the Ghost ship and the secret castle at the very end. |
Goddamn, I'm stuck on Larry now. I hate his castle so much.
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thomastrioxin
Title: the twenty dollar man
Joined: Jan 13 2010
Location: Nashville, TN
Posts: 85
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i hate lucas arts for canning their point and click adventure series for "maniac mansion"
the voice of the first boss in house of the dead 2 "suffer like g did?" the subtitle is a statement but the voice is asking a question
no shenmue 3
having to repay for virtua console games despite their value, but douche bag game store owners charging an arm and a leg for rare games that only appeal to a select few. i'm not getting new technology soon but i will be damned if i shell out $100+ for a ps2 copy of marvel vs. capcom 2!
earthbound should NOT be $120 when you could accidentally find it at a thrift store for like $5 just because they think it's "outdated" (i am not kidding go to www.shopgoodwill.com if you don't believe me)
PAYING FOR WOW IS BULLSHIT!!!!!!!
thank you
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 Just when you thought it was safe to be dead |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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When someone takes a game disc out of your console and leaves it lying on floor. WHAT THE FUCK? At least put in the box you got the new game out of! People who leave discs lying around deserve to die. If my game gets scratched up and ruined because of you, I'm gonna scratch YOU up until you're ruined.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| lavalarva wrote: |
| When you hear it for three straight minutes it's freaking annoying. And why not just playing the sound once? I won't forget I'm in danger after just 5 seconds. |
It's not a reminder. It's not a warning. It's PUNISHMENT FOR SUCKING.
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