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Games that are begging for a remake


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detective jon kimble
Title: IM DETECTIVE JON KIMBLE
Joined: Sep 02 2008
Location: Reading KICK ASS
PostPosted: Sep 02 2008 03:05 am Reply with quote Back to top

Holy SHIT i just got an AWSOME idea!! they should remake sonic the hedgehog in full 3d only put him in the real world, OH and maybe they'll let us play as a fictional character named shadow and everyone would love sonic again Cool ... in all seriousness I'm thinking maybe, a boy and his blob, the newer systems could provide more depth to the game play then the NES allowed.


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Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Sep 03 2008 12:22 pm Reply with quote Back to top

Quote:
The seemingly endless parade of name-brand Japanese game franchises making the march to the Nintendo DS is showing no signs of weakness whatsoever -- something RPG fans can't help but appreciate, of course, given how livid with masterful genre stuff the platform is these days. Sega's Shining Force is the latest to join the fray, it seems, as the publisher made the first Japanese unveiling of the brand-new Shining Force Feather this week, a wholly original title that mixes a bit of old and new in its gameplay.

Set 3000 years after the events of the original Shining Force, Feather stars Gene, a self-centered and arrogant treasure hunter who was raised by a master swordsman but drummed out of his combat academy for insubordination. While snooping around an ancient ruin in search of loot, he stumbles across AL-FiN, an oddly naive young girl who calls Gene her "master" and claims to be a backup "core unit" for a long-lost airship used by the Shining Force itself millennia ago. The Force's exploits are all but forgotten by this era, though, and Gene (along with his partner in crime, a centaurus named Bale) are more than a little incredulous. Exactly how Gene and AL-FiN's story unfolds is still under wraps, but there's one bit of good news for art-obsessed RPG dorks: character designs for Feather are being handled by pako (who previously worked on Shining Force EXA) and Noizi Ito, who's best known among anime fans for her contributions to cult hit The Melancholy of Haruhi Suzumiya.

Like other games in the series, Shining Force Feather is an RPG with a decidedly strategic bent, with you moving a small army around like so many pawns in a turn-based battle simulation. Unlike previous sim-oriented Shining Forces, though, the fights themselves are action-style. Whenever you choose an enemy, the scene shifts to a side-scrolling battle landscape that's highly reminiscent of Square Enix's Valkyrie Profile games -- you actively control your fighter, assigning actions to each of the DS's face buttons, as he or she wails away at the bad guy you selected.

More details should be coming shortly on the Flight Plan-developed Feather; the game's due out spring 2009 in Japan, with no American release date announced yet.

http://www.1up.com/do/newsStory?cId=3169728

didnt feel the need for a new thread, cause im lazy like that

oh, and welcome aboard john kimble


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