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MtG: Innistrad


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Syd Lexia
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Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Sep 08 2011 10:10 am Reply with quote Back to top

Thought Lash works better, as it's a one turn clock.

Play the Maniac and Though Lash, pass.

Next upkeep, fail to pay Though Lash's upkeep, your library is gone. Move to draw phase, you win.

Obviously stuff can go wrong in this scenario, but it's still better than Doomsday.
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
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PostPosted: Sep 08 2011 10:22 am Reply with quote Back to top

That or play a Temple Bell and Mind Over Matter. Drop the Maniac and it's game over, as you will mill either yourself or your opponent first. And, there is no way to stop it unless your opponent is holding a Krosan Grip.
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Syd Lexia
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PostPosted: Sep 08 2011 11:01 am Reply with quote Back to top

Any artifact or enchantment removal will work, so long as it's in response to the second piece of the Matter/Bell combo being cast.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
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PostPosted: Sep 08 2011 11:55 am Reply with quote Back to top

Demonic Consultation. Just name a card that isn't in the deck.

Or Leveler. Apparently SCG's stock of them sold out within a couple hours of the card being previewed.
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Syd Lexia
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PostPosted: Sep 08 2011 01:13 pm Reply with quote Back to top

Is it just me, or does Innistrad sound like it should be the name of a slave ship?
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Sep 08 2011 08:15 pm Reply with quote Back to top

Syd Lexia wrote:
Any artifact or enchantment removal will work, so long as it's in response to the second piece of the Matter/Bell combo being cast.

Yeah, you could kill either as soon as they are cast if they haven't dropped the maniac, but they could still mill you (If they have more cards left in their library or any card that shuffles back into the deck upon hitting the graveyard, such as an Elemental Incarnation.) Once both are on the field there is nothing to stop them. I have both in play. You cast Disenchant on the bell. I put the mill combo effects on the stack on top of your disenchant. Your Disenchant will not resolve until the mill cycle is complete.

Krosan Grip is the only Disenchant spell with "Split Second". It is the only spell of its kind that can stop the cycle from happening, because nothing can go on the stack above it.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Sep 08 2011 09:24 pm Reply with quote Back to top

Knyte wrote:
Syd Lexia wrote:
Any artifact or enchantment removal will work, so long as it's in response to the second piece of the Matter/Bell combo being cast.

Yeah, you could kill either as soon as they are cast if they haven't dropped the maniac, but they could still mill you (If they have more cards left in their library or any card that shuffles back into the deck upon hitting the graveyard, such as an Elemental Incarnation.) Once both are on the field there is nothing to stop them. I have both in play. You cast Disenchant on the bell. I put the mill combo effects on the stack on top of your disenchant. Your Disenchant will not resolve until the mill cycle is complete.

Krosan Grip is the only Disenchant spell with "Split Second". It is the only spell of its kind that can stop the cycle from happening, because nothing can go on the stack above it.

I believe a well-timed Sudden Shock will break your combo too.
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Knyte
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PostPosted: Sep 08 2011 09:46 pm Reply with quote Back to top

That would kill the Maniac. But, as long as you have the 2nd fail safe (A card that can't go into the graveyard), you'll still lose.
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Dr. Jeebus
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PostPosted: Sep 09 2011 04:42 pm Reply with quote Back to top

Divining Witch is the answer; it's a one card combo. You're welcome.

(Cast the Witch. Use her to tutor for the maniac. Cast maniac, then tutor for Chicken a'la King. GG).


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Syd Lexia
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Title: Pop Culture Junkie
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PostPosted: Sep 09 2011 05:26 pm Reply with quote Back to top

Knyte wrote:
Syd Lexia wrote:
Any artifact or enchantment removal will work, so long as it's in response to the second piece of the Matter/Bell combo being cast.

Yeah, you could kill either as soon as they are cast if they haven't dropped the maniac, but they could still mill you (If they have more cards left in their library or any card that shuffles back into the deck upon hitting the graveyard, such as an Elemental Incarnation.) Once both are on the field there is nothing to stop them. I have both in play. You cast Disenchant on the bell. I put the mill combo effects on the stack on top of your disenchant. Your Disenchant will not resolve until the mill cycle is complete.

Krosan Grip is the only Disenchant spell with "Split Second". It is the only spell of its kind that can stop the cycle from happening, because nothing can go on the stack above it.

it doesn't matter if the maniac is in play or not.

If you have Maniac and Temple Bell in play. You declare Mind Over Matter. I can respond. I Disenchant Temple Bell. Your combo never goes off.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
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PostPosted: Sep 09 2011 05:54 pm Reply with quote Back to top

Dr. Jeebus wrote:
Divining Witch is the answer; it's a one card combo. You're welcome.

(Cast the Witch. Use her to tutor for the maniac. Cast maniac, then tutor for Chicken a'la King. GG).

Didn't I just say Demonic Consultation?
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
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PostPosted: Sep 09 2011 09:44 pm Reply with quote Back to top

Syd Lexia wrote:
Knyte wrote:
Syd Lexia wrote:
Any artifact or enchantment removal will work, so long as it's in response to the second piece of the Matter/Bell combo being cast.

Yeah, you could kill either as soon as they are cast if they haven't dropped the maniac, but they could still mill you (If they have more cards left in their library or any card that shuffles back into the deck upon hitting the graveyard, such as an Elemental Incarnation.) Once both are on the field there is nothing to stop them. I have both in play. You cast Disenchant on the bell. I put the mill combo effects on the stack on top of your disenchant. Your Disenchant will not resolve until the mill cycle is complete.

Krosan Grip is the only Disenchant spell with "Split Second". It is the only spell of its kind that can stop the cycle from happening, because nothing can go on the stack above it.

it doesn't matter if the maniac is in play or not.

If you have Maniac and Temple Bell in play. You declare Mind Over Matter. I can respond. I Disenchant Temple Bell. Your combo never goes off.

Before your Disenchant resolves, I can simply continue the combo on the stack, and you would be milled before your disenchant resolves. Ask your brother.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Sep 09 2011 09:47 pm Reply with quote Back to top

Knyte wrote:
Syd Lexia wrote:
Knyte wrote:
Syd Lexia wrote:
Any artifact or enchantment removal will work, so long as it's in response to the second piece of the Matter/Bell combo being cast.

Yeah, you could kill either as soon as they are cast if they haven't dropped the maniac, but they could still mill you (If they have more cards left in their library or any card that shuffles back into the deck upon hitting the graveyard, such as an Elemental Incarnation.) Once both are on the field there is nothing to stop them. I have both in play. You cast Disenchant on the bell. I put the mill combo effects on the stack on top of your disenchant. Your Disenchant will not resolve until the mill cycle is complete.

Krosan Grip is the only Disenchant spell with "Split Second". It is the only spell of its kind that can stop the cycle from happening, because nothing can go on the stack above it.

it doesn't matter if the maniac is in play or not.

If you have Maniac and Temple Bell in play. You declare Mind Over Matter. I can respond. I Disenchant Temple Bell. Your combo never goes off.

Before your Disenchant resolves, I can simply continue the combo on the stack, and you would be milled before your disenchant resolves. Ask your brother.

Not if he disenchants the Bell while the Mind Over Matter itself is on the stack.
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Syd Lexia
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PostPosted: Sep 09 2011 09:52 pm Reply with quote Back to top

No. If you already have MoM, Maniac, and the Bell in play, and I try to disrupt the combo with a Disenchant, THEN you can simply do it again infinitely in response, winning before the Disenchant ever resolves. But ALL spells go on the stack, and MoM has to resolve before you can use it.

So you declare you're casting MoM. In response, I Disenchant the Bell. You CAN'T set off the combo, because MoM hasn't resolved yet and is not actually in play yet, so its ability cannot be used.

#EDIT: Yes, exactly what Usa said.
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Knyte
2010 SLF Tag Champ*
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PostPosted: Sep 14 2011 11:20 pm Reply with quote Back to top

You're right. I didn't read it correctly. Yes, you can easily break the combo before it all hits the field, as long as you see it coming.
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Dr. Jeebus
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PostPosted: Sep 15 2011 12:21 am Reply with quote Back to top

UsaSatsui wrote:
Dr. Jeebus wrote:
Divining Witch is the answer; it's a one card combo. You're welcome.

(Cast the Witch. Use her to tutor for the maniac. Cast maniac, then tutor for Chicken a'la King. GG).

Didn't I just say Demonic Consultation?

The witch is better. You need 2 Demonic Consultations, or you need Demonic Consultation AND the Lab Maniac. Witch does everything by herself. One card combo > two card combo.


dr.jeebus.sydlexia.com - Updated sometimes, but on hiatus!
UsaSatsui wrote:
The three greatest heels in history...Andy Kaufman, Triple H, and Dr. Jeebus

 
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Black Zarak
Title: Big Coffin Hunter
Joined: Feb 01 2006
Location: Phyrexia
PostPosted: Sep 25 2011 11:48 am Reply with quote Back to top

Played a huge-ass pre-release at Jeebus' store last night, 40 frigging people and it went til like 12:30 in the morning but it was fun nonetheless. I went 4-1-1 and basically won by the skin of my teeth. I had a surprisingly strong R/B/G deck with Kruin Outlaw, Sever the Bloodline, Elder of Laurels and Curse of Stalked Prey which won me more than a few games. Sever the Bloodline is nice because I typically used to it kill one annoying creature then wiped the board of annoying spirit tokens with the flashback. I ended up winning six packs which included a Creepy Doll, Falkenrath Maruauders, another Elder and a foil Blasphemous Act.

The hilarious thing about it is that I won due to a technicality; My opponent had two transform cards in his deck and for some reason when playing one, he would put the marker card aside with his side board and put the actual card into play instead of just placing the card on top of the marker like everyone else was doing. So it's the last round, we were currently one and one, any man's game and he lets me cut his deck, draws a hand, mulligans, draws a new hand then says "Oh I didn't shuffle my markers back in." So I called Jeebus and he called a game loss on it because he presented and played with an illegal deck (as it was 38 cards instead of 40) and he got MAD. I said I was sorry, but that he would have done the same if the situation was reversed. He denied this, but you know it was true, anyone would have called that out instead of taking a chance on it. Plus, even if he won, I don't think his record was as good as mine so he probably wouldn't have won anything or at least not nearly as much.

Jeebus will come in here and say I was being a dick when I apologized to him, but I genuinely felt bad. He was a decent kid compared to some of the dumb assholes playing and we were joking around and having a good time til that happened. If he had noticed before drawing his first hand, I would have let it slide, but you can't present an illegal deck, draw, mulligan, draw again, then notice and expect me to let it go.


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Syd Lexia
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PostPosted: Sep 25 2011 11:33 pm Reply with quote Back to top

I did two prereleases. I went 2-2-1, in the first one, and 1-3 then drop in the second.This set kinda sucks for sealed. Most of the removal sucks, making bombs very hard to deal with. And in a format where you can open as many as three rares (or mythics) in a pack, things get retarded.

I had an opponent who had Angelic Overseer, Garruk, and that 6/6 green guy that makes other guys 6/6, not to mention that */* white guy. I had another opponent who had Liliana, Mikaelus, the 5/4 card-drawing demon, and Grimgrin. It was fucking retarded. Angelic Overseer just fucking wins. It's fucking stupid.

I said this last night, and I'll say it again: if Innistrad Sealed were a lady, I would send it to the Congo.
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Black Zarak
Title: Big Coffin Hunter
Joined: Feb 01 2006
Location: Phyrexia
PostPosted: Sep 26 2011 12:27 am Reply with quote Back to top

Yeah, Victim of Night, Bump in the Night, Blazing torch, Into the Maw of Hell, Rolling Temblor, Skirsdag Cultist, Harvest Pyre, Brimstone Volley, Corpse Lunge and Sever the Bloodline certainly suck and in no way kill 75% of what you'll face...


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Dr. Jeebus
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PostPosted: Sep 26 2011 04:02 am Reply with quote Back to top

Bump in the Night only hits players. From what I've gathered from people, the removal in the set DOES suck. Rebuke (white common) is the best removal spell by far. This was one of the big problems with Coldsnap limited as well. The best plan seems to be to just run as many combat tricks as you can, since that's your best means of removal for the most part. Also, bad players will fall for them EVERY time.

#edit: And yes, BZ is right that I think it's a dick move to say sorry in the situation he was in. He was absolutely right to call me over to give his opponent a game loss, but in situations like this saying "sorry" is never the right thing. Even if you truly are sorry, it's more likely to piss them off than anything else.


dr.jeebus.sydlexia.com - Updated sometimes, but on hiatus!
UsaSatsui wrote:
The three greatest heels in history...Andy Kaufman, Triple H, and Dr. Jeebus

 
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Syd Lexia
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PostPosted: Sep 26 2011 05:26 am Reply with quote Back to top

Rebuke is really good, and is Into The Maw of Hell (at least in sealed). Blazing Torch kills maybe 10% of threats, and it's conditional on you having an active creature, which can be a problem.
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Black Zarak
Title: Big Coffin Hunter
Joined: Feb 01 2006
Location: Phyrexia
PostPosted: Sep 26 2011 09:10 am Reply with quote Back to top

Fine, next time I beat a kid because he's stupid and doesn't understand the rules, I'll say "You're a fucking idiot and it amuses me to defeat you thusly."


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Syd Lexia
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PostPosted: Sep 27 2011 12:35 am Reply with quote Back to top

There are a lot of cards in this set I'm excited to try out in multiplayer decks. That 3/4 guy who makes wolves when he attacks seems pretty cool.
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Rogue Hippo
Title: Lone Wolf Hippo
Joined: Jun 28 2010
Location: America's Wang
PostPosted: Sep 30 2011 07:17 am Reply with quote Back to top

I'm gonna derail a bit with a noob question... which sets are legal for standard FNM tonight?

The MTG website says:

Zendikar (until September 30. 2011)
Worldwake (until September 30. 2011)
Rise of the Eldrazi (until September 30. 2011)
Magic 2011 (until September 30. 2011)

So does that mean those sets are still legal today or did they become illegal today and Innistrad becomes legal? I think I'll play tonight and don't want to look like a fool! THX!
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Sep 30 2011 09:33 am Reply with quote Back to top

Zendikar/Rise block and M2011 are out, Innistrad is in. That's effective today.
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