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nihilisticglee
Joined: Oct 12 2007
Posts: 821
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I'd be down to join the D&D game once finals are over.
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Black Zarak
Title: Big Coffin Hunter
Joined: Feb 01 2006
Location: Phyrexia
Posts: 4098
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OK, you know what, I'm in. I'll pop into the chat sometime soon and ask up all the things I need to know rules wise, but otherwise, I got this!
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REVIEWS, LEGOS, NONSENSE Check out Zarak's Barracks!
"Let that be a lesson to you, your family and everyone you've ever known..."
"Thanks to denial, I'm immortal!" |
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aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
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This is exciting, especially since my main D&D board that I post on got hacked and is closed right now.
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 Who likes role-playing games? Me. Way too goddamn much. |
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Fernin
Title: Comic Author
Joined: Dec 12 2008
Posts: 1179
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I suppose I should make some kind of pitch like Sehk did, describing the world/general conflict in the upcoming Superheroes game, but I'm not entirely certain what I can say that doesn't already come to mind when you think of superheroes.
Since we'll have the advent of the internet on our side, we can use an actual city as our setting, and I'm rather partial to New York City, what with the numerous landmarks, areas that are familiar to pretty much anyone that has or hasn't been there, and all that nonsense. If folks make a good argument, we can choose another city, but I think NYC should work out for us.
There will be supervillains out there, doing what they can to disrupt the peace, and the role of the superheroes will be largely up to the players. How you obtain your powers is up to you, the world of comics has given us a variety of reasons from science gone wrong, to latent mutant powers, to space aliens living among us, so feel free to be creative with that. At the start, each superhero will be mostly or entirely unaware of the others, and whether you come together as a group or forge out on your own will remain your choice. None of the players will be known by the public at large at the start of the game, but how the players act will definitely affect how the public (and, namely, the police force) reacts to them, they could become honored and revered heroes of the people, or hunted vigilantes, if they do enough collateral damage while defeating the bad guys or other such things.
Early on, there won't be any scarily powerful supervillains running amok, the players will mostly be fighting henchmen working for the supervillains, as well as... less competant villains. If one of the previous almost-players ends up playing the same character he had planned initially, you'll probably have a nice Hall of Justice style hangout to monitor crime from. If not... Well, you'll just have to come up with something.
One thing that we may end up changing is to switch from the GURPS Supers system to the Mutants and Masterminds d20 system, as has been mentioned by a few people now. If anyone has any strong attachment to the GURPS system, let me know, otherwise, I think Mutants and Masterminds would work out better for everyone involved.
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
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The superhero thing sounds interesting. I don't know anything about these kinds of games though. If it's something I can just jump right into and play then I'm up for it. If I have to buy a book and study up on a ton of rules then I'm not interested. Basically if it's a game where I can just write whatever stupid shit comes to my mind then it sounds like fun.
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Klimbatize
2010 NES Champ
Title: 2011 Picnic/Death Champ
Joined: Mar 15 2010
Location: Las Vegas, NV
Posts: 5000
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Yeah, I'm with sideway here. I have never done an RPG, and definitely not anything like D & D. If we're going to need to invest some real time learning how to create a character and game rules, I don't think I'd be a good participant. And I know creating a character sounds super easy to many people who are familiar with these games, but I have very little knowledge of how to do it or where to start.
The superheroes one does sound fun though. I'll ask more about it in the chat.
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aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
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| Klimbatize wrote: |
Yeah, I'm with sideway here. I have never done an RPG, and definitely not anything like D & D. If we're going to need to invest some real time learning how to create a character and game rules, I don't think I'd be a good participant. And I know creating a character sounds super easy to many people who are familiar with these games, but I have very little knowledge of how to do it or where to start.
The superheroes one does sound fun though. I'll ask more about it in the chat. |
This is actually pretty easily handled, to be honest. Again referring back to the game I've been running using the system, we don't actually make any of the mechanics (character creation, running combat, etc.) visible to the players unless they want to run with the rules of it. If it came right down to it, I could do sheets for you guys from memory, or from the book right here on my jump drive. With any character, regardless of game setting or the like, it should be the character first and the numbers second, so if you guys can focus on that, I can help with the crunch as long as Fernin doesn't mind.
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 Who likes role-playing games? Me. Way too goddamn much. |
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Crazy_Bastard
Title: CeeBee
Joined: Feb 25 2007
Location: Tulsa
Posts: 489
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I'd be down with participating in the D&D game. I'd only need to be yelled at occasionally in the IRC when I forget to check the forums and such.
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Fernin
Title: Comic Author
Joined: Dec 12 2008
Posts: 1179
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I'd be perfectly fine with that, and that is how my games usually go, rules can be fudged or ignored for the sake of the characters/storytelling. ...Or, at least, I can fudge the rules, and the players can on a case to case basis.
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
Posts: 1777
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I would probably check out the Superhero one. My powers would be pretty crappy though because every superhero team needs a guy that everyone questions why he is allowed to stay.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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Syd still needs to make the forum before we can really kick-start this. It doesn't need to be edit-only, though, with some nifty improvements GPF made to the dice roller.
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Alowishus
Joined: Aug 04 2009
Posts: 2515
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Despite the shit i talk on IRC, Dungeons and Dragons sounds pretty interesting. I was interested before in playing with people on sydlexia and i think i still have a pm about it but it was carried out at a time which i couldn't participate at.
It sounds kinda cool but basically what has already been said: is there a huge amount of information that has to be taken in regarding how to play etc? Also would i need to buy books? The last i checked the core books are really expensive.
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Black Zarak
Title: Big Coffin Hunter
Joined: Feb 01 2006
Location: Phyrexia
Posts: 4098
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Like I said in chat; I don't understand half the rules and gave myself a bunch of gear that will probably be rescinded as no one gave me a gold limit on gear, but Zarahk is ready!
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REVIEWS, LEGOS, NONSENSE Check out Zarak's Barracks!
"Let that be a lesson to you, your family and everyone you've ever known..."
"Thanks to denial, I'm immortal!" |
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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There's a huge gap between "what there is to know" and "what you need to know". There's a lot of stuff in the book, but for the most part, you only need to know the rules pertaining to what you yourself can do, and that's not a lot.
For D&D, the basic thing you need to know is this: roll a 20 sided die, compare it to whatever modifiers you have for what you're trying to accomplish, and compare it to the number you need to roll to succeed. You learn that, you learned 90% of D&D.
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aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
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| UsaSatsui wrote: |
There's a huge gap between "what there is to know" and "what you need to know". There's a lot of stuff in the book, but for the most part, you only need to know the rules pertaining to what you yourself can do, and that's not a lot.
For D&D, the basic thing you need to know is this: roll a 20 sided die, compare it to whatever modifiers you have for what you're trying to accomplish, and compare it to the number you need to roll to succeed. You learn that, you learned 90% of D&D. |
You also just learned Mutants and Masterminds, for what it's worth. Do-dee-doo-doo!
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 Who likes role-playing games? Me. Way too goddamn much. |
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Atma
Title: Dragoon
Joined: Apr 29 2010
Location: Cincinnati, OH
Posts: 2450
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I'd be totally down then with the Superhero one as long as people also keep that same mindset of "I've NEVER done anything like this before."
I'm with sideway and Klimb on that where I don't want to buy anything, or have to study a bunch of stuff. If I can pick it up as I go, then sweet. Count me in.
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aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
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The offer I made extends to you too, Atma. I've always been more a role-player than a roll-player, and I just obtained and read through the book for the supers game last night. I've already got character template sheets that handle all the character history and stuff like that, and I'm working on a quick questionnaire that'll help me figure out all of the stats for each of you once it's finished. From there, I can work up the numbers, send them to Fernin for a look-over and then send you a copy that contains all the information as to where you would need to use any of those numbers in terms of rolls and such. Sound kosher for everyone?
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 Who likes role-playing games? Me. Way too goddamn much. |
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
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Well since Aeonic is doing the work for us, I'm good. It'll be a learning experience!
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 Shake it, Quake it, Space Kaboom. |
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Atma
Title: Dragoon
Joined: Apr 29 2010
Location: Cincinnati, OH
Posts: 2450
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| aeonic wrote: |
| Sound kosher for everyone? |
Yes sir, and thanks.
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aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
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| Atma wrote: |
| aeonic wrote: |
| Sound kosher for everyone? |
Yes sir, and thanks. |
No problemo, this is like my primary hobby. Should be sending the character build questionnaires to you guys shortly via PM.
Edit- And sent. I have it saved as a copy if anyone else would like it.
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 Who likes role-playing games? Me. Way too goddamn much. |
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Alowishus
Joined: Aug 04 2009
Posts: 2515
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I'll sign up for the DnD one
What do i need to do?
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Sehkmaenzo
Joined: Jun 29 2010
Posts: 1818
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Well, that was it, really
Come in the chatroom or send me a PM if you have any doubts on the setting, or your character, or anything, really
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aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
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| Sehkmaenzo wrote: |
Well, that was it, really
Come in the chatroom or send me a PM if you have any doubts on the setting, or your character, or anything, really  |
Just so I'm sure, Sekh, it's 18, 16, 14, 12, 10, 8 for stats and they can be shifted around, right? I should have a sheet with at least a few background paragraphs by tomorrow or Friday at the latest.
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 Who likes role-playing games? Me. Way too goddamn much. |
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Fernin
Title: Comic Author
Joined: Dec 12 2008
Posts: 1179
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Kudos on your generous offer, Aeonic, that's really helping to open this up to folks who wouldn't play normally. I have the Mutants and Masterminds Hero's Handbook now myself, so if you need "help" on where to "find" it, just hop into the chatroom and ask around.
And yes, even you folks who are getting Aeonic's handy dandy character sheet will need the book, if only for later purposes.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
Posts: 7565
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The books, I'm sure, can be supplied by various forum members who acquire them by various means. Please don't link to any such materials in this thread, it's against forum rules.
Syd has set up the forum (THANKS!), now there's just an issue in getting it to show up.
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