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ZeroX600
Title: Snes Specialist
Joined: Feb 25 2011
Location: Texas
Posts: 54
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| ProtoScott wrote: |
| I don't know, but i have never gone for a high score while playing Mario 3 before so it seems about as logical to me. |
lol most people dont pay attention to the mario scores. itll throw a twist into someone who isnt used to its playing style
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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Please define "similar tricks" for the Mario games.
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ProtoScott
Title: New Robot Prototype
Joined: Jul 19 2010
Location: Ft. Wayne, IN
Posts: 213
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It will be fun to play mario with a completely goal than normal. Also I agree with you about gradius. I have never really played it before and it is just kicking my ass.
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 Where's Doctor Wiley... Oh no, too late.
My band's music can be heard here ---->http://www.facebook.com/home.php#!/pages/FELD/365363305503
http://useblogswisely.blogspot.com/ <------READ MY WRITINGS HERE!!!!!!!!!!!!!!!!!!!! (or not. I don't care.) |
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ZeroX600
Title: Snes Specialist
Joined: Feb 25 2011
Location: Texas
Posts: 54
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| ProtoScott wrote: |
| It will be fun to play mario with a completely goal than normal. Also I agree with you about gradius. I have never really played it before and it is just kicking my ass. |
i was playing gradius III earlier on my snes. fuck that game. the bosses are easy, its the bubble level that gets me.
| Syd Lexia wrote: |
| Please define "similar tricks" for the Mario games. |
Anything obviously point farming.
I.E. instead of the stairs, bouncing the turtle off of a tunnel, wall, etc. would be considered a similar trick.
Also, farming enemies in ducktales by repeatedly killing the same enemies over and over, will also result in a DQ of your run. I understand you MAY have to revisit a spot to get an item or something needed, but excessively doing this for the purpose of raising your score will not be allowed. So please, keep this to a minimum.
i will edit my original post to reitterate this once I get done eating.
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lavalarva
2011 SNES Champ
Joined: Dec 04 2006
Posts: 1929
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I never played Gradius before either. But this game looks like a memorization crapfest up to now.
Especially the bosses, they're almost impossible the first time but as soon as you figure them out they become retardedly easy and boring as fuck.
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ZeroX600
Title: Snes Specialist
Joined: Feb 25 2011
Location: Texas
Posts: 54
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| lavalarva wrote: |
I never played Gradius before either. But this game looks like a memorization crapfest up to now.
Especially the bosses, they're almost impossible the first time but as soon as you figure them out they become retardedly easy and boring as fuck. |
Its nice to see some of you guys already hopping into these challenges, cant wait to see what kind of scores y'all can get.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24887
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| ZeroX600 wrote: |
| Syd Lexia wrote: |
| Please define "similar tricks" for the Mario games. |
Anything obviously point farming.
I.E. instead of the stairs, bouncing the turtle off of a tunnel, wall, etc. would be considered a similar trick. |
What about something that's not a glitch or trick? Say, for example, that you keep killing the Spinies that Lakitu drops, the Bullet Bills from a cannon, or anything else that comes from some sort of enemy generator? That's totally legit, it's not killing the same enemy because they're not respawns, and you still have to fight against the timer.
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
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Do you still continue to get points when you jump on the shell, or is it just 1-ups? If you don't get any points I would say its legit, pplus I can never do it so I really don't care.
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ZeroX600
Title: Snes Specialist
Joined: Feb 25 2011
Location: Texas
Posts: 54
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EDIT: I also plan on moving a majority of the first post to a wiki page, that way the wall of text isnt so huge.
| Syd Lexia wrote: |
| What about something that's not a glitch or trick? Say, for example, that you keep killing the Spinies that Lakitu drops, the Bullet Bills from a cannon, or anything else that comes from some sort of enemy generator? That's totally legit, it's not killing the same enemy because they're not respawns, and you still have to fight against the timer. |
Great question syd,
The only two generators I can think of currently are lakitu and bullet bill. I will allow these for the following reasons:
1 - Lakitu drops the spinies relatively slow. And the cant be killed by just jumping on them. so I will allow this based on the fact that you cant easily gain a combo from repeatedly killing these.
2 - Bullet bills are generated even slower than the spinies from the cannons, and on the levels where they randomly shoot across they are sparse enough that gaining a combo from either of these situations takes more skill than just hopping on a turtle and setting the controller down. The main reason I disallowed the turtle trick is because you dont actually have to be playing the game to let the points come up. It's not really fun if everyone just hops on a turtle and runs up their points, nor is it a challenge.
Now on the other hand, after what douche said, IF you stop gaining points once the combo turns to 1-up's I may consider allowing the turtle trick because it adds more skill to it. you would have to be able to time the jump EVERY time you wanted to do it to get maximum points, not just once.
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SSNintendo
Title: Likes to Blow Sh*t Up
Joined: Oct 14 2006
Location: Virginia
Posts: 599
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Sign me up for Super Adventure Island, Paperboy, and Super Mario Bros. 3.
What do you mean in Super Castlevania IV when you say 3 lives to start (self-explanatory), and 5 maximum?
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
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My understanding is play until you die or die five times.
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ZeroX600
Title: Snes Specialist
Joined: Feb 25 2011
Location: Texas
Posts: 54
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| SSNintendo wrote: |
| What do you mean in Super Castlevania IV when you say 3 lives to start (self-explanatory), and 5 maximum? |
Well it was supposed to mean that you started with 3 lives, and if you gained 2 more in your run you could have a maximum of 5.
BUT, I checked SCV4 and you start with 4 lives, so im just going to restrict it to 4 lives. after your fourth death or at the end of the game your run is over.
does that answer your question?
also, WOO sticky status!
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SSNintendo
Title: Likes to Blow Sh*t Up
Joined: Oct 14 2006
Location: Virginia
Posts: 599
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| ZeroX600 wrote: |
| SSNintendo wrote: |
| What do you mean in Super Castlevania IV when you say 3 lives to start (self-explanatory), and 5 maximum? |
Well it was supposed to mean that you started with 3 lives, and if you gained 2 more in your run you could have a maximum of 5.
BUT, I checked SCV4 and you start with 4 lives, so im just going to restrict it to 4 lives. after your fourth death or at the end of the game your run is over.
does that answer your question?
also, WOO sticky status! |
Makes sense to me.
Anyways, like I said, sign me up for Super Adventure Island, Paperboy, Super Mario Bros. 3, and Super Castlevania IV.
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Orgasmatron
Title: Sultan of snes
Joined: Mar 24 2011
Location: SE Texas
Posts: 1
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mark me down for em all.. and throw in a white chocolate macadizamian nizut cookie too
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i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
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Sehkmaenzo
Joined: Jun 29 2010
Posts: 1818
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Hmmm... Sure mark me up for everything. I suck at them all equally
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ZeroX600
Title: Snes Specialist
Joined: Feb 25 2011
Location: Texas
Posts: 54
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Updated, keep them coming.
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i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
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add me to 1-2 and 2-4.
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 it was the best of times
it was the blurst of times |
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
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Why don't you just make a list of people participating and score them on what they turn in, instead of keeping a list of who is participating in what.
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ZeroX600
Title: Snes Specialist
Joined: Feb 25 2011
Location: Texas
Posts: 54
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| Douche McCallister wrote: |
| Why don't you just make a list of people participating and score them on what they turn in, instead of keeping a list of who is participating in what. |
hmmm. suprisingly I never thoght about that :-\
/me fails.
im hoping all of the kinks are worked out of my little system by round 2 lol. round 2 will definitely have less events. im thinking 2. in all honesty since this isnt a tournament i don't really need a sign-up stage, its more or less just to help me judge peoples interests and the amount of expected participation. Which is helpful because i know now that if everyone submits a video i have roughly 60-100 videos to watch lol.
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
Posts: 5672
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Enjoy that! That was one of my personal highlights on the first SNES Challenge.
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Fernin
Title: Comic Author
Joined: Dec 12 2008
Posts: 1179
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Yeah, part of the reason I enjoy having the robot as my partner on the challenges, having the workload divided is very nice.
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Alowishus
Joined: Aug 04 2009
Posts: 2515
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Sign me up for Super Ghouls and Ghosts, SMB and SMB3 please.
EDIT: Paperboy as well s.v.p!
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Eliminator
Joined: Nov 28 2008
Location: Nashville, Tennessee
Posts: 32
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EDIT: I'm only doing 2-2 and 2-3 (the Mario ones).
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 =/ |
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ProtoScott
Title: New Robot Prototype
Joined: Jul 19 2010
Location: Ft. Wayne, IN
Posts: 213
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Ok I am gonna have to drop out of both mario games, I am so terrible at gradius that I fear it will take me all this time to get good enough to even beat the game. I am already content with my skill level at mario I would rather focus on getting good at a game that I have never really played before.
|
 Where's Doctor Wiley... Oh no, too late.
My band's music can be heard here ---->http://www.facebook.com/home.php#!/pages/FELD/365363305503
http://useblogswisely.blogspot.com/ <------READ MY WRITINGS HERE!!!!!!!!!!!!!!!!!!!! (or not. I don't care.) |
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