Author |
Message |
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
Not the optimal build, especially lacking in Dark Rituals, but it should get the job done:
4x Drain Life
4x Prosperity
4x Cadaverous Bloom
4x Squandered Resources
4x Natural Balance
1x Vampiric Tutor
1x Black Lotus
4x Chaos Orb (Doesn't really help the deck, but fucking hilarious)
4x Meditate
1x Zuran Orb
1x Ivory Tower
2x Hurricane
1x Library of Alexandira
4x City of Brass
4x Island
9x Forest
8x Swamp
You can double check the basic land, but that should work fine. 26 land is more than I'm sure you want, but it's important with Natural Balance and cause you need to hit 5 lands consistently on turn 5 since you don't have Dark Ritual. Also, while it's obviously more of a dueling deck, the Hurricanes give you an option for taking out everyone at once after a drain life.
#edit: If you don't wanna rely on Chaos Orb, replace any number of them with Dark Banishings I suppose. It's the only other card that's remotely playable for this deck.
|
dr.jeebus.sydlexia.com - Updated sometimes, but on hiatus!
UsaSatsui wrote: |
The three greatest heels in history...Andy Kaufman, Triple H, and Dr. Jeebus |
|
|
     |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
|
I wouldn't run Library. Also, the deck should probably run Infernal Contract over Meditate, as that was the original build.
Maybe run a couple Karplusan Forests, Wastes, and Brushlands and throw in Balance and Wheel. Balance is a tough call. It's a 2 mana Wrath of God and it's almost always LD in the deck, but it's almost always going to end up being hand destruction on me. Recall is pretty good too. And in this deck, Chaos Orb is the single best removal spell ever printed.
|
|
|
     |
|
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
Yeah, I didn't really like the Library for this deck, but through it in cause it's Library. I'm pretty sure it's prohibitively expensive as well, so no real reason to leave it in. I'll agree with you on Infernal Contract, and I would've done that myself but when I saw it I thought Doomsday for some reason. Those old, BBB spells are all the same, lol. Splashing red for 1 Wheel seems completely unnecessary though, and it makes you take even more damage from yourself (pain lands) and lower your basic land count. Balance has no point either; the only time you'd want to play Balance is the turn you're going to win anyway.
|
dr.jeebus.sydlexia.com - Updated sometimes, but on hiatus!
UsaSatsui wrote: |
The three greatest heels in history...Andy Kaufman, Triple H, and Dr. Jeebus |
|
|
     |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
|
Yeah, I guess Balance is useless. I'll probably end using Wheel because it's one of the cheaper cards available and it's card draw. And card draw is never bad in a combo deck.
|
|
|
     |
|
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
|
     |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
|
Well, I imagine the reasoning is because it's not in Prosperous Bloom and that's the only deck anyone tries to build because it's the most competitive deck that can be built.
I think this is the final list I'm going to use:
4 Squandered Resources
4 Cadaverous Blooms
4 Chaos Orb
4 Infernal Contract
4 Natural Balance
4 Prosperity
2 Drain Life
2 Hurricane
1 Black Lotus
1 Wheel of Fortune
1 Recall
1 Vampiric Tutor
1 Zuran Orb
1 Ivory Tower
1 Aswan Jaguar
4 City of Brass
4 Forest
4 Karplusan Forests
7 Swamp
6 Island
The original deck only used a single Drain Life, and Mike Long famously bluffed his way to victory in a match despite having lost his final one. Two should be fine. It's a combo deck, and it only needs one to win in a duel. In multiplayer, all I need to win are a single Drain Life and a Hurricane. Instead of a third copy of either, I'm going to run Aswan Jaguar. It's a lot cheaper, and while unplayable, it's hilarious.
|
|
|
     |
|
JonSnow
Joined: Nov 03 2006
Posts: 763
|
I knew once Jeebus said it was Tier 1, I had to find a solid easy to pull off combo... I didn't see it. M<aybe if the cards were in front of me had a better chance, but i literally had to look up every card one at a time. Much harder to pick out combos that way.
The only thing I'm curious about, is if you're running black, how do you not run Necropotence? That cards amazing, and i'd take it over Infernal Contract any day. But honestly i'm not even sure what the combo is exactly, i'd need to look up the cards again. Maybe incantation is better.
I like Hurricane though, I actually have that card!
Just checked it out that combo is pretty sick. Just get a ton of mana, use drain life or hurricane to win it. You get the mana by that card that says you can sac land for a mana, and then the enchantment that says make your total land count be 5, if below add from deck, if above destroy lands. Just spam that up and own.
|
 The One Truth Will Prevail
Brawl Code: 1805-1876-7506 |
|
  |
|
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
How are you getting "Incantation" from "Contract"? And Necropotence has a few problems with this: You can't draw the cards right away, and you draw the cards during your discard phase so you can't get your hand over 7 cards using it.
#edit: Jon, there's more to it than that. The only way you could win that way is if you had all 4 Natural Balances and a Drain life in your hand, which is nigh impossible with only 1 tutor in the deck (And if you were to cast a single Infernal Contract or any other spell that turn, you would no longer have enough mana to drain them out).
|
dr.jeebus.sydlexia.com - Updated sometimes, but on hiatus!
UsaSatsui wrote: |
The three greatest heels in history...Andy Kaufman, Triple H, and Dr. Jeebus |
|
|
     |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
|
Prosperous Bloom is a famous combo deck from Mirage Block. This is the original deck list:
4 Cadaverous Bloom
4 Natural Balance
4 Squandered Resources
4 Prosperity
4 Infernal Contract
4 Impulse
4 Vampiric Tutor
2 Memory Lapse
1 Power Sink
1 Elven Cache
1 Emerald Charm
1 Drain Life
1 Three Wishes
4 Undiscovered Paradise
3 Bad River
7 Forest
6 Swamp
5 Island
You need three cards to win: Cadaverous Bloom, Squandered Resources, and Prosperity. You can potentially win on Turn 4, once you drop Prosperity.
Here's the God Hand:
Turn 1: Swamp. Cards in hand: 6
Turn 2: Forest, Squandered Resources. Cards in hand: 5
Turn 3: Any land. Cards in hand: 5
Turn 4: Any land, Cadaverous Bloom.
You have now have four cards in hand. You sacrifice your four lands to Squandered Resources for four blue mana. You discard three cards to Cadaverous Bloom for 6 additional mana. You play the last card in your hand, Prosperity, for 9. You draw 9 cards. You pitch two, probably lands, and play Natural Balance. You sac the five lands you get with Natural Balance for another 4 blue mana. You Prosperity for 14. Discard card 13 cards from your hand for 26 black mana, Drain Life your opponent for 24. Game Over.
Obviously, it doesn't always go that way. Sometimes you might need to Prosperity three times for the win. The original deck uses Contract, Impulse, Three Wishes, and Vampiric Tutor to help get the combo off as early as possible. Vampiric Tutor was not restricted in Mirage Block. IIRC, there was no restricted list for block formats, only banned lists.
|
|
|
     |
|
JonSnow
Joined: Nov 03 2006
Posts: 763
|
Dr. Jeebus, I see where the issue comes in, you could lose because of it, since it is like 2 turns slower than Contract...
Edit: Just read Syd's post, ya i see how that deck explodes, very neat. I would never have got it for a few reasons but one was because i decided before i started i'd only do a dual color deck, i really wasn't in the mood to make a tri color work. Every card you draw is also mana, so you can get a ridiculous amount very quickly, play whatever you want until you're ready to drain life.
|
 The One Truth Will Prevail
Brawl Code: 1805-1876-7506 |
|
  |
|
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
Syd, Squandered Resources only gives you mana of a color that land could produce, so 1 or 2 of those other lands had to be Islands or Undiscovered Paradise's. Also, the God hand is turn 3:
Turn 1: Swamp. 6 cards
Turn 2: Forest, Squandered Resources. 5 cards.
Turn 3: Island or Paradise: tap out, sac lands for 6 mana: Cadaverous Bloom floating a U. 4 cards in hand. Pitch 3 cards for 6 more mana, Prosperity for 6 bringing you up to 6 cards in hand. Pitch 2 cards to cast Natural Balance, getting at least 1 Island. Tap and sac the land for 8 mana, discard 2 more cards for 12 mana total, prosperity for 11. Repeat, except this time prosperity for like 20 or something, then discard your hand to Drain Life for lethal.
|
dr.jeebus.sydlexia.com - Updated sometimes, but on hiatus!
UsaSatsui wrote: |
The three greatest heels in history...Andy Kaufman, Triple H, and Dr. Jeebus |
|
|
     |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
|
Ah, my bad. I apologize. Should have read, uh, ALL THE WORDS on Resources. I started reading it, then thought I remembered.
Though you can potentially win on Turn 3, Turn 4 is the better play. Prosperity for 6 is too risky for my tastes. The longer you can wait to set off that first Prosperity, the better. Unless you're playing against control.
|
|
|
     |
|
JonSnow
Joined: Nov 03 2006
Posts: 763
|
So you busy Syd? Wondering if you'd be up for a game of magic.
|
 The One Truth Will Prevail
Brawl Code: 1805-1876-7506 |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
|
Given how the deck works, I should probably run a single mountain and 3 K-Forests. That way, Wheel can used as a combo-saver after the first Natural Balance has gone off.
|
|
|
     |
|
JonSnow
Joined: Nov 03 2006
Posts: 763
|
Ya know, i'm fine with NO! Just say NO to Snow! (if i ever run in a forum battle now, i have a whole enemy campaign slogan made)  .
|
 The One Truth Will Prevail
Brawl Code: 1805-1876-7506 |
|
  |
|
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
BTW, what IS Aswan Jaguar? And yeah, like I said turn 3 is a God hand. It requires a lot of stuff to line up perfectly, but you can still pull it off if you're lucky.
|
dr.jeebus.sydlexia.com - Updated sometimes, but on hiatus!
UsaSatsui wrote: |
The three greatest heels in history...Andy Kaufman, Triple H, and Dr. Jeebus |
|
|
     |
|
JonSnow
Joined: Nov 03 2006
Posts: 763
|
Syd didn't dispute that what you had was indeed a God Hand, he was saying even if you had that hand you generally wouldn't play it that way.
|
 The One Truth Will Prevail
Brawl Code: 1805-1876-7506 |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
|
Aswan Jaguar is the only Astral card to ever receive a physical printing.
|
|
|
     |
|
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
|
     |
|
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
|
aswan jaguar came with the first mtg computer game, didn't it? that game was epic! i played that thing for hours and hours, walking around and winning cards from my enemies
|
 Who likes role-playing games? Me. Way too goddamn much. |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24883
|
|
     |
|
JonSnow
Joined: Nov 03 2006
Posts: 763
|
Aswan Jaguar was a 2/2 green Jaguar for 1GG. with the following effect:
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's library.
GG,Tap: Destroy target creature of the chosen type. It can't be regenerated.
|
 The One Truth Will Prevail
Brawl Code: 1805-1876-7506 |
|
  |
|
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
aeonic wrote: |
aswan jaguar came with the first mtg computer game, didn't it? that game was epic! i played that thing for hours and hours, walking around and winning cards from my enemies |
Yeah, they were in the Microprose game. It was a quality game, and the reason the astral cards didn't see print is they all involved randomness and other things that can't easily be done on paper, or in the case of the jaguar, without your opponent violated the rules and searching through his deck. Seriously, Syd, that card is impossible. If I have a Chameleon Colossus in my deck, we need to find a list of every creature type, which is already more effort than it's worth.
#edit: Whimsy would be pretty fucking epic if they printed that.
|
dr.jeebus.sydlexia.com - Updated sometimes, but on hiatus!
UsaSatsui wrote: |
The three greatest heels in history...Andy Kaufman, Triple H, and Dr. Jeebus |
|
|
     |
|
Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
Posts: 6749
|
It is a horrible piece of shit.
I hate that card, and banned it when playing PC MTG.
And, Jeebus, it STILL is a quality game. The latest update to Manalink 2.1 adds cards up through Zendikar into the game.
|
|
|
   |
|
Dr. Jeebus
Moderator
Title: SLF Harbinger of Death
Joined: Sep 03 2005
Location: Wakefield, MA
Posts: 5228
|
|
     |
|
|