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What game do you consider to be the 'just right' difficulty?


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PJX
Joined: Jun 20 2008
Location: United Kingdom
PostPosted: Apr 16 2010 02:24 pm Reply with quote Back to top

Syd Lexia wrote:
JRA wrote:
Syd Lexia wrote:
Goldeneye.

on 00 agent mode?

In terms of completing all clearing all the levels on the hardest non-customizable difficulty and unlocking all the cheats.

I think the paintball cheat is my fav.
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Doddsino
Joined: Oct 01 2009
PostPosted: Apr 16 2010 02:59 pm Reply with quote Back to top

Alowishus wrote:
Doddsino wrote:

San Andreas on the other hand, I'd say about 1/6 of the game is unfair, especially that Red Baron mission.


You forgot that RC helicopter zero mission.

My god.


That's what I was refering to. He says "Launch the Red Baron", I wasn't aware that there was another mission of the same name.
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Vaenamoenen
Joined: Mar 18 2010
Location: Tuonela
PostPosted: Apr 16 2010 03:27 pm Reply with quote Back to top

Mega Man 2: The first MM on the NES I beat. Didn't play em chronologically. This one frustrates me just the right amount.

Ace Attorney games: you'll make progress by using your head. The puzzles are "fair" most of the time. The game gets considerably easier if you pay attention to the storyline and dialogue, but I tend to play this when I'm tired.

BioShock: You gotta really try, but if you do, you'll advance. These games with an intensive story can't have too much of that oldschool "play this level 30 times" -stuff.
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V.B.D.
Joined: Dec 20 2009
Location: CA
PostPosted: Apr 16 2010 03:42 pm Reply with quote Back to top

Bioshock is only difficult at the beginning. The enemies don't scale sufficiently in difficultly to keep up with your upgrades and the 2nd half of the game becomes a cakewalk.
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FranzKefka
Title: The Onion Knight
Joined: Apr 14 2010
Location: Wales, UK
PostPosted: Apr 16 2010 03:44 pm Reply with quote Back to top

jackfrost wrote:
It should also be hard through game play alone and not bad design or poor programming. The original Ninja Gaiden and Castlevania are good examples of that to me.


I disagree about Castlevania. I found most of the challenge came from jumping backwards (into a pitfall) after getting hit. Also, I thought there was too much emphasis on being fully decked out with power-ups. I can't imagine ever beating Death or Dracula without the holy water & double shot, yet you lose both if you die.

I prefer games where the challenge level is flexible. Final Fantasy VI is good for that, because while you could grind all your characters to learn Ultima and blaze through the dungeons, it was still (feasibly) beatable with the bare minimum of stuff. Granted, Kefka was disappointingly easy.

Super Mario Bros. 3 and Contra are good too, because while they're undeniably hard and take a lot of practise to beat, you can never blame the controls.
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NotEnoughGolds
Joined: Feb 16 2010
PostPosted: Apr 16 2010 03:49 pm Reply with quote Back to top

Zelda, Zelda II, and The Guardian Legend.
Turok: Dinosaur Hunter (I wanted to say Turok 2 but I never could beat the Primagen without cheating)
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FranzKefka
Title: The Onion Knight
Joined: Apr 14 2010
Location: Wales, UK
PostPosted: Apr 16 2010 03:51 pm Reply with quote Back to top

Agreed on Zelda, but NOT the Second Quest. Jesus Christ, with all the Wizrobes and Red Bubbles (!) I don't think I'm ever going to make it to the end with my sanity intact.
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Apr 16 2010 04:14 pm Reply with quote Back to top

Zelda II is the toughest of the zeldas imo. i still love that game though

i love the paintball cheat as well in goldeneye

i think shadow of the colossus had the difficulty just right.


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Spanish Meatloaf
Title: Denim Clad Road Warrior
Joined: Feb 24 2010
Location: Olympia, WA
PostPosted: Apr 16 2010 04:19 pm Reply with quote Back to top

Ocarina of Time and N


Image
 
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PJX
Joined: Jun 20 2008
Location: United Kingdom
PostPosted: Apr 17 2010 11:21 am Reply with quote Back to top

Megaman X
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slapolakinkaido
Title: Illegitimate Son of God
Joined: Jul 14 2009
PostPosted: Apr 17 2010 05:00 pm Reply with quote Back to top

FranzKefka wrote:
Agreed on Zelda, but NOT the Second Quest. Jesus Christ, with all the Wizrobes and Red Bubbles (!) I don't think I'm ever going to make it to the end with my sanity intact.

I disagree, I liked the second quest. I thought the first quest was a little easy, so I'm glad there was another one. Of course that was the game of my childhood so I never really got sick of it. I was hoping for a third quest actually.
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Preng
Title: All right, that's cool!
Joined: Jan 11 2010
Location: Accounting Dept.
PostPosted: Apr 17 2010 05:09 pm Reply with quote Back to top

I'd have to say that a game that pushes you to master its controls instead of just hobbling through the game is a good difficulty. Here's some random thoughts.

-Most shooters these days don't really become more difficult once you get the controls down. Usually, higher difficulties just means the enemies will have more health as opposed to more enemies to take care of. I think this is a pretty cheap way of increasing a game's difficulty since it usually just forces you to be more patient (you take more damage, so you must hide and magically recover health more often).

-I'd say puzzle games usually have a better difficulty curve since you pretty much have to learn the ins and outs of the game in order to keep up (for example, the flash game Continuity).

-A difficult game doesn't 'break' quickly. Fallout 3 is a fun game, but any difficulty the game provides falls apart after you reach Level 10 or so. This is because after a certain point (that varies for everyone) you go from being a poor scavenger to a death tank with considerably powerful weapon and enough money to accomplish whatever goal you have in mind. Again, you can turn the difficulty up, but that just affects how much damage you and your opponents throw at each other, which personally doesn't suit me.

Basically, I agree with:
V.B.D. wrote:
Bioshock is only difficult at the beginning. The enemies don't scale sufficiently in difficultly to keep up with your upgrades and the 2nd half of the game becomes a cakewalk.


-Probably the toughest game that I recall was Mega Man X3 the first time I played it. I didn't have the controls down very well and I got molested repeatedly by the bosses. Nowadays I can bust through the game without dying, so I would say I agree with Not Sure's idea that with enough practice, the faults become your own.
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
PostPosted: Apr 17 2010 05:16 pm Reply with quote Back to top

NotEnoughGolds wrote:
Turok: Dinosaur Hunter (I wanted to say Turok 2 but I never could beat the Primagen without cheating)

That regeneration was a bitch to figure out.


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PJX
Joined: Jun 20 2008
Location: United Kingdom
PostPosted: Apr 17 2010 06:11 pm Reply with quote Back to top

slapolakinkaido wrote:
FranzKefka wrote:
Agreed on Zelda, but NOT the Second Quest. Jesus Christ, with all the Wizrobes and Red Bubbles (!) I don't think I'm ever going to make it to the end with my sanity intact.

I disagree, I liked the second quest. I thought the first quest was a little easy, so I'm glad there was another one. Of course that was the game of my childhood so I never really got sick of it. I was hoping for a third quest actually.

The Legend Of Zelda is definitely a "just right" difficulty game.

The first quest is only easy the second time through. Like most Zelda games, after you've made it to the end, the location of the items and where you have to go and what you have to do and what not, are all tattooed inside your head, because it took so fukin' long to find them (the only guide i use is a shoehorn).
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slapolakinkaido
Title: Illegitimate Son of God
Joined: Jul 14 2009
PostPosted: Apr 19 2010 02:40 am Reply with quote Back to top

FranzKefka wrote:
jackfrost wrote:
It should also be hard through game play alone and not bad design or poor programming. The original Ninja Gaiden and Castlevania are good examples of that to me.


I disagree about Castlevania. I found most of the challenge came from jumping backwards (into a pitfall) after getting hit. Also, I thought there was too much emphasis on being fully decked out with power-ups. I can't imagine ever beating Death or Dracula without the holy water & double shot, yet you lose both if you die.

I prefer games where the challenge level is flexible. Final Fantasy VI is good for that, because while you could grind all your characters to learn Ultima and blaze through the dungeons, it was still (feasibly) beatable with the bare minimum of stuff. Granted, Kefka was disappointingly easy.

Super Mario Bros. 3 and Contra are good too, because while they're undeniably hard and take a lot of practise to beat, you can never blame the controls.

I agree that Kefka was too easy, which was my only critizism of FFVI. NeoXdeath from V was way harder. I didn't think Mario 3 was hard at all however. Contra would have been perfect except I unintentionally made the mistake of using the 30 extra lives cheat code that my friend told me about and beat it in 1 afternoon.
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JRA
Joined: Sep 17 2007
Location: The Opium Trail
PostPosted: May 01 2010 08:38 pm Reply with quote Back to top

Super Mario Bros. 3 is more time consuming than it is difficulty. All I can say is thank god for interrupt-save mode.


PJX wrote:
Megaman X


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Ash Burton wrote:
Resident Evil 4


on which difficulty?


There are a lot of what if's in life Donny. What if I hit you really hard in the face, knocked yo shit to the back of yo skull? What if I....had you girl gargle my nuts? The fact remains, you are a fuckin mutant.
 
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SoldierHawk
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Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
PostPosted: May 01 2010 09:19 pm Reply with quote Back to top

Half-Life. NEVER cheap, always fair (well, unless they deliberately set you up for a "joke" death, like sliding on the puddle into an open elevator shaft to introduce the "slippery floor" concept, but they always auto save just before so there's no harm done.) I'm up to a part now that's quite difficult for me, but its not unfair--the enemy marines are set up in this nice bunker complex that's got me flanked on both sides. Sound strategy, and I can see that its beatable, its just HARD.

I second Batman: AA for the reasons already stated. (And Batman for the NES, come to think of it...all in all a wonderfully constructed platformer.)

Just Cause 2 is really well done too. It might be a LITTLE too easy, but given what your objectives are in the game, its just excellent.


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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
PostPosted: May 02 2010 01:44 am Reply with quote Back to top

I'm told that Darius Gaiden has an unfair difficulty adjustment system, but it's the only shmup I can be bothered to play start to finish every time.


I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
 
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Ross Rifle
Title: Rock N Roll God
Joined: Oct 29 2006
Location: Chilliwack, BC
PostPosted: May 02 2010 09:07 am Reply with quote Back to top

Definitely most, if not all, of the GTA games. They always contain a super-challenge of two, but overall the game manages to maintain a difficulty consistency unlike any before.


Does anybody here have a Ross Rifle?
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: May 02 2010 10:46 am Reply with quote Back to top

SoldierHawk wrote:
Half-Life. NEVER cheap, always fair (well, unless they deliberately set you up for a "joke" death, like sliding on the puddle into an open elevator shaft to introduce the "slippery floor" concept, but they always auto save just before so there's no harm done.) I'm up to a part now that's quite difficult for me, but its not unfair--the enemy marines are set up in this nice bunker complex that's got me flanked on both sides. Sound strategy, and I can see that its beatable, its just HARD.

Right on. The Half Life games are always very well designed, as they test your mental flexibility as much as your reflexes, while also thinking of fun new ways to clear out enemies.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
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Ross Rifle
Title: Rock N Roll God
Joined: Oct 29 2006
Location: Chilliwack, BC
PostPosted: May 02 2010 10:49 am Reply with quote Back to top

Portal. At first I thought it was a little too easy, but you can't help but appreciate the increasing difficulty of the puzzles and simplicity of the game, not just in the puzzles themselves, but in the...atmosphere, I suppose.


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McScurvy
Joined: May 16 2008
Location: Shermer. Illinois
PostPosted: May 02 2010 04:37 pm Reply with quote Back to top

Maximo: Ghosts to Glory. Having your shield break and forcing you to choose which power-ups you wanted to lock in to your status bar (you lost the others when you died) prevented things from becoming too easy. Unlike most games of the previous generation, you actually had to approach enemies with something resembling a plan since some of them had to be killed a certain way. Just charging in worked for the first couple of levels but, after that, you’d quickly find yourself in your boxers running away cause that zombie didn’t die after you hit square a couple times.
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