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Digital Rights Management - DRM


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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Feb 25 2010 06:56 pm Reply with quote Back to top

It's the one that used to install a rootkit that would stay behind even if you uninstalled the game it was attached to, and many other issues.
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Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: May 27 2010 11:48 am Reply with quote Back to top

even blizzard is against DRM:
Quote:
Blizzard Calls DRM a "Losing Battle"

The issue of digital rights management has been coming to a head recently, and now another major player in the PC gaming space feels it's increasingly becoming a waste of resources. Videogamer reports that Blizzard co-founder Frank Pearce thinks developers need to change their focus.

"If you start talking about DRM and different technologies to try to manage it, it's really a losing battle for us," Pearce said, "because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it's because they want to pirate the game or just because it's a curiosity for them, is much larger than our development teams."

Pearce's solution is pragmatic, and puts stock in the value of his service. "If we've done our job right and implemented Battle.net in a great way people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net," he said. "The best approach from our perspective is to make sure that you've got a full-featured platform that people want to play on, where their friends are, where the community is." He adds that he wants his teams "focused on content and cool features, not anti-piracy technology."

The attitude is growing more common among large PC publishers, particularly ones that have created their own platform for games. Valve recently made similar comments, claiming its Steamworks features render DRM obsolete by allowing multiple installs. Publishers without a dedicated platform, however, are still feeling the sting of piracy, leading to more heavy-handed solutions like the controversial (and cracked) Ubisoft DRM.

http://www.1up.com/do/newsStory?cId=3179516


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