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Sony Hits Ken Kutaragi's Weak Point for MAXIMUM DAMAGE!


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Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
PostPosted: Apr 26 2007 10:25 pm Reply with quote Back to top

I'm surprised this hasn't been posted here yet, but the story has been popping up across news outlets, both mainstream and videogame-specific. You can choose your favorite news site for the details, but here is CNN's take on the issue. The long and short of it is this: Sony has asked Ken Kutaragi, the defacto father of the PlayStation brand, to step down/retire. In other words, he's been fired.

Poor Ken. He'll probably have to take up a new job if he wants to buy a PlayStation 3 any time soon. Work for that $600 next gen videogame console, Ken! Learn some discipline!
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Douche McCallister
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Title: DOO-SHAY
Joined: Jan 26 2007
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PostPosted: Apr 26 2007 11:02 pm Reply with quote Back to top

Usually when you get fired you are not asked to become an honorary chairman of or act as a senior technology adviser. I haven't heard a whole lot about this but usually people are asked to step down when a huge project they initialized has stagnated beyond repair not retire and be a chairman over there company. Lets not forget he bashed Sony about losing market share to Apple.

So basically I don't think Sony "Fired" him per se, as he just has other things he wishes to pursue outside of Consoles.


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Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
PostPosted: Apr 26 2007 11:24 pm Reply with quote Back to top

Ken got asked to be an "honorary" chairman because it would look horrible for Sony to leave him without any kind of "position" within the company as far as shareholders and public opinion are concerned. What Sony has done is let the man who created the PlayStation brand save some face while they shuffle him away to a position where he doesn't have any real sway over their videogame division anymore, and so can't do any more damage. The PS3 is a disaster right now. It's overpriced and hedging bets with costly tech that most consumers can't even utilize without spending a few thousand dollars on state of the art HDTV's, not to mention other top-grade home theatre equipment. Ken apparently went way over-budget with the development of the PS3, without getting the proper permissions from higher-ups in the company. It also doesn't help matters that Ken's been spouting all sorts of bizzare nonsense about the PS3 for the past year: "The PS3 is going to be 4D!" "People will buy the PS3 even if there are no games for it!" "The PS3 will be around for 10 years!" "People will have to work harder to buy a PS3!" "The PS3 will teach our children discipline!" Wow... Oh, and lest we forget some choice Ken gems concerning the PSP, such as "The PSP is like a work of art! It's perfect!" Surely, a man this full of himself would not step away from the product line he "masterminded" of his own volition. "Fired" is a strong, but fairly accurate description of what Sony has done to Ken Kutaragi. He's been relegated to the position of a figure head, where, with any luck, he won't be able to screw things up any more than he already has.
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Douche McCallister
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Title: DOO-SHAY
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PostPosted: Apr 27 2007 12:58 am Reply with quote Back to top

Not that im trying to start an arguement but it is Sony and not the game division that is trying to push Blue Ray and to include it in a system would slightly solidify there market share in that aspect, and being that the PS3 regular edition comes with everything an Xbox 360 PLUS a blue ray dvd player is just like a freebie.
Plus if you check out your local circuit city you can find very nice HDTV's for a little over a grand. Anyone with a flat screen or older tv is going to have to upgrade there tv's in the near future anyways. Especially with HD channels becomming the norm..especially in my area.

Yea I admit the price of the PS3 sucks but its not going to stop me from buying one. All systems struggle at launch, wii being an exception, but it takes time to develop must haves and originality single to your console alone.

The only reason Sony has a video game department is because of him...soley on him. And to "fire" him so soon after PS3's launch is ludacris. I feel that he is upset with Sony and now that he got his latest creation out he is turning to different things to work on. Kinda like Rocky Balboa, he did what he wanted to do and then hung up his gloves. Being a chairmen gives you some rights to what goes on, just like a sharesholder meeting would, but making him a technology advisor?
If they fired him I think they would have just stuck to Honorary chairman. Thats usually what happens to CEO's.

The man definitly knows how to hype and underdeliever don't get me wrong, but tides will change and I'm sure the PS3 will be just as great if not better than the PS2. It's sad to see a genius like that turn to different projects but he has definitly left a mark in almost all of our lives.


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Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
PostPosted: Apr 27 2007 02:23 am Reply with quote Back to top

Ken Kutaragi definately made a huge impact on the videogame industry, but I prefer to reserve epithets like "genius" for people like Shigeru Miyamoto.

In all honesty, Ken got pretty lucky with the original PlayStation. It struck at a time when the "Big Two" of the videogame market back then both made huge blunders with their latest consoles. Sega's Saturn was an underpowered, overpriced machine. It's 3D capabilities were comparatively terrible, though it shined in 2D graphics (much to Capcom's delight). In what was definitely the weirdest and unfortunately, most crippling move, Sega actually launched their system months EARLY of their projected release date. It was no surprise that almost no games were ready by that time. Nintendo built a great machine, with the best 3D graphics of that generation, with one glaring problem. Nintendo banked on the cartridge format one generation too long, and lost big time. Their cartridge games cost anywhere from $10-30 more than equivalent CD-based games. 3rd party support dropped like a rock. In rolls the original PlayStation with a price point not too offensive to the consumer market ($299), with cheaper games and great 3rd party support. The PSX was really not so much a technical marvel as a marketing success, able to capture a relatively new videogaming demographic: college-aged males.

In the following videogame generation, Sega bungles things for the final time with the Dreamcast, and in swoops the PlayStation 2, gaining a lot of ground thanks to the brand recognition of the previous generation, and getting to market a year before Nintendo's GameCube and Microsoft's Xbox. Despite the PS2 being the WEAKEST console of the last generation, it got a big installed userbase FIRST and grabbed up the 3rd party support. No one else really ever had a chance.

Ken Kutaragi is a hardware engineer, but the systems he is famous for are hardly "innovative" machines. What "genius" did he really offer to the industry? Funny how things go south as soon as he puts out a portable and a console that both actually push industry standards for raw videogame horsepower, huh? I think Sony, rightly, realized that the PlayStation brand can live without Ken.

As I said before, a man THAT involved in himself and "his own creation" would not walk away from his position of power over it willingly. He was told by Sony to step aside and let someone else fix his mistakes. Don't be fooled by his new titles of "honorary chairman" and "senior consultant." Sony has done the equivalent of sending "grandpa" to the old folk's home. Sure, he's still part of the family, and even comes for Thanksgiving and Xmas, but no one really respects grandpa anymore, or listens to what he has to say. He's just kind of a specter of his former self now.

Sorry for the wall of text, but so rarely do interesting points about the videogame industry come up that don't degrade into the buyer's remorse bullshit of console fanboyism.
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Syd Lexia
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PostPosted: Apr 27 2007 07:30 am Reply with quote Back to top

It's not so much that the Sega Saturn was underpowered as it was it was that the hardware was very difficult to get optimal performance from. The system used dual processors and in order to get maximum efficiency from both, games had to carefully allocate specific tasks to each one. The whole thing was quite confusing and frustrating for developers, and many games ended up not taking advantage of the full power of the hardware as a result.
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Murdar Machene
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PostPosted: Apr 27 2007 10:50 am Reply with quote Back to top

Watch as Nintendo faggots mock the man who presided over arguably the most successful console ever, the PS2

Cool Rolling Eyes

To my homies, I just be'z kiddin'. But you gotta give the man respect.
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Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
PostPosted: Apr 27 2007 11:17 am Reply with quote Back to top

Some respect, yes, but there is nothing magical about the success of the PSX or PS2. Ken Kutaragi's position could have been filled by just about any other competent hardware engineer with similar results. The success of the first two PlayStation brand consoles was all about taking advantage of the market climate, something the PS3 is currently failing to do, unfortunately.

As for the Saturn, I was probably thinking about its very limited lighting capabilities and lack of hardware video decompression, but you're right, Syd, underpowered wasn't quite fair of me. Seems like poor Sega couldn't do anything right with the Saturn: difficult to efficiently program, architecture harder to consolodate to reduce production costs, non-standard 3D modeling geometry, shady marketing tactics that alienated 3rd party developers and retailers.
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UltimateFierce
Title: Nippon Yankee
Joined: Jan 17 2007
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PostPosted: Apr 27 2007 11:29 am Reply with quote Back to top

Bet half of a PS3 that he'll commit suicide soon.


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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Apr 27 2007 03:23 pm Reply with quote Back to top

UltimateFierce wrote
Quote:
Bet half of a PS3 that he'll commit suicide soon.


Fixed.


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Syd Lexia
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PostPosted: Apr 27 2007 06:52 pm Reply with quote Back to top

Wolfman Jake wrote:
shady marketing tactics

I would argue that marketing has always been Sega's major weakness. Sega has had exactly one successful console, the Genesis, and that only succeeded because Sega gave Sega of America president Tom Kalinske carte blanche do whatever the hell he wanted with the system. One of the key decisions he made was to package Sonic the Hedgehog with the console instead of the much less exciting Altered Beast. The success of the Genesis could have been the beginning of something grand for Sega, but jealously, laziness, and a strong unwillingness to change would fell the console giant almost as quickly as it rose.


If you're interested in the whole story, as told by Tom himself, this interview from July 2006 is a damn good read: http://www.sega-16.com/Interview-%20Tom%20Kalinske.php
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Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
PostPosted: Apr 27 2007 08:33 pm Reply with quote Back to top

Thanks for posting that interview with Tom Kalinske, Syd. It is a very fascinating read. I knew about the hostility between Sega of Japan and Sega of America concerning the development of Sonic 2 and the ill-fated Sonic X-treme because "American" programmers were involved in both projects, but I had no idea the relations between the Japanese and American branches were so strained across the whole company. The only other videogame company I know of where development teams get THAT possessive of "their" franchises is Konami, the best examples of such being the Castlevania and, I believe, the Dance Dance Revolution properties.

I do have one quibble about that article. During what period of time, exactly, was Sega unequivically the "king" of the 16-bit era? If it's true, it couldn't have been for the entire time, because by the close of the 16-bit console generation, the SFC/SNES had outsold the MD/Genesis by a margin of 20 million units. The relatively poor reception of the MegaDrive in Japan compared to the Genesis in America and Europe can't account for a margin that wide. Seriously, isn't the SNES hailed as one of the most successful consoles in videogame history, before Sony introduced videogaming to a much broader consumer base with the PSX and PS2?
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Knyte
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PostPosted: Apr 27 2007 11:19 pm Reply with quote Back to top

Accually, most historians agree that there was no clear cut "winner" of the 16-bit wars. Sega held the lead for the 1st half, and SNES caught up and passed in the 2nd half.
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Mr. Bomberman
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Joined: Jan 27 2006
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PostPosted: Apr 28 2007 12:25 am Reply with quote Back to top

So, this is what I came back to.


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Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
PostPosted: Apr 28 2007 05:35 am Reply with quote Back to top

I think it's been quite civil so far. Just some discussion and debate on videogame history. Tempers aren't flaring, egos aren't bruised, etc., etc.
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
Location: Robot Boombox HQ
PostPosted: Apr 28 2007 02:29 pm Reply with quote Back to top

SHUT THE FUCK UP YOU FUCKING MOTHERFUCKIER I HATES YOU!!!!111111111!!@3K2321@#


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Cattivo
Joined: Apr 14 2006
Location: Lake Michigan
PostPosted: Apr 28 2007 03:16 pm Reply with quote Back to top

I always viewed the Genesis as the winner of the 16 bit era even though Sega dropped from the scene afterwards and that I owned both a Genesis and SNES and enjoyed both. I must be looking at the situation through the eyes of a sports gamer, as that was the main reason I enjoyed the Genesis.
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Syd Lexia
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PostPosted: Apr 28 2007 03:52 pm Reply with quote Back to top

Genesis came on stronger faster, thus the perception that they won. Nintendo did eventually catch up though, partly due to Donkey Kong Country.
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
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PostPosted: Apr 28 2007 04:37 pm Reply with quote Back to top

And better sound quality. Can't forget the better sound quality.


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Syd Lexia
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PostPosted: Apr 28 2007 05:01 pm Reply with quote Back to top

If I recall correctly, the SNES had better color quality too, but the Genesis was capable of more layers though.
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
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PostPosted: Apr 28 2007 06:32 pm Reply with quote Back to top

Yeah. SNES has more color depth, but experiences slowdown when displaying more than a certain number of sprite layers. Genesis can display a shitload of sprites without slowing down, but the color is a little weak.


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Knyte
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PostPosted: Apr 28 2007 08:15 pm Reply with quote Back to top

I would only say SNES won, in the fact, that it gave us the original Playstation.
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Char Aznable
Title: Char Classic™
Joined: Jul 24 2006
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PostPosted: Apr 28 2007 10:09 pm Reply with quote Back to top

Can you imagine if Sony and Nintendo had stayed together? What probably would've happened after the Nintendo PlayStation would be the Nintendo PlayStation 2, and the 64 wouldn't even exist. We'd be on the Nintendo PS4.


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Wolfman Jake
Joined: Nov 29 2006
Location: Minnesota
PostPosted: Apr 28 2007 11:28 pm Reply with quote Back to top

Char Aznable wrote:
And better sound quality. Can't forget the better sound quality.

Now THAT is something for which Ken Kutaragi can hog all the credit he wishes. Mr. Kutaragi actually designed the SFC/SNES sound chip.

The Genesis pulled off some really impressive visuals in its last year or two, but the sound NEVER improved. Tinny music and staticy voice samples from start to finish.
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Syd Lexia
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PostPosted: Apr 28 2007 11:52 pm Reply with quote Back to top

Wolfman Jake wrote:
Tinny music and staticy voice samples from start to finish.

Kind of ironic, considering Sega used more voice samples than Nintendo.


Char Aznable wrote:
Can you imagine if Sony and Nintendo had stayed together? What probably would've happened after the Nintendo PlayStation would be the Nintendo PlayStation 2, and the 64 wouldn't even exist. We'd be on the Nintendo PS4.

Not quite. The system that became the Playstation was originally designed as a peripheral for the SNES, not unlike the Sega CD. Nintendo saw the lukewarm reaction that Sega CD got and backed out of their deal with Sony, rightfully so I might add. If Nintendo hadn't backed out of their deal, the SNES CD peripheral would have quickly come and gone, and that would have been the end of it. One might argue that we would STILL be using cartridges today instead of CDs, since the PSX was the first truly successful CD-based system.
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