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Ubisoft ditching paper manuals


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V.B.D.
Joined: Dec 20 2009
Location: CA
PostPosted: Apr 19 2010 06:52 pm Reply with quote Back to top

So Ubisoft announced today that they will be doing away with paper manuals for their 360 and PS3 games in favor of digital in-game versions. Personally I have mixed feelings about this because while some manuals are full of useful content and nice looking art (ie. Blazblue's is a fantastic example of what a manual should be), most I come across these days are a waste of the paper they're printed on (Activision and Ubisoft games seem to be especially terrible as MW2 and AC2 had manuals that were not only black and white, but only about 6 pages in length including table of contents and credits/legal jargon, wtf?).

Anyway, how would you feel if this trend were to catch on amongst other developers? I rarely ever look at a manual before booting up a game for the first time, but I do like to flip through them on occasion when I'm not playing to learn more about the storyline, pick up on a gameplay element or feature I might have missed or check out the artwork. For me, getting a manual in the box has grown to be an integral part of the whole new game experience, but with the overall quality of manuals declining as of this generation, it may just be a moot point.
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Apr 19 2010 09:15 pm Reply with quote Back to top

With so many games having forced tutorials for every aspect of gameplay I don't see the point in manuals.



 
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Apr 19 2010 09:15 pm Reply with quote Back to top

6 pages if youre lucky. most sports games just have maybe 1 or 2 pages if that.

nintendo still does decently in terms of their own manuals, but nothing like they used to be in the NES/SNES days.

unless you buy the super mondo ultra ultimate collectors special edition.


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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
PostPosted: Apr 19 2010 09:41 pm Reply with quote Back to top

Man... Used to love reading all the manuals from like Suikoden, FF VII, Metal Gear and so on with the PSX games.... Can't say I'm not surprised...
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username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
PostPosted: Apr 19 2010 09:48 pm Reply with quote Back to top

back in the day, they used to be great to read while taking a dump.


Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load

 
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Douche McCallister
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Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
PostPosted: Apr 19 2010 10:09 pm Reply with quote Back to top

username wrote:
back in the day, they used to be great to read while taking a dump.

This. Also I can't remember the last time I looked at a manual with intent. The fact that they wouldn't be another article for some retard to lose when trading them in would eliminate the "Yes they have it...but it doesn't have the manual...maybe next time." I like my games complete. Plus they wouldn't need the room in the case for the manual anymore which would lead to smaller cases which would lead to more room to place on shelves. I approve.


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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Apr 19 2010 10:32 pm Reply with quote Back to top

I usually read the manual, just to get myself more stoked before I play the game. I always appreciate careful detail in a manual.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Apr 19 2010 11:05 pm Reply with quote Back to top

Best game manual ever was the one for Civilization, which was 75% history book and 25% actual gameplay information. Also, it was like 200 pages.
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Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
PostPosted: Apr 19 2010 11:13 pm Reply with quote Back to top

The manual for the PC version of Mechwarrior 2 was pretty bitchen, has a ton of back story and history.



 
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Doddsino
Joined: Oct 01 2009
PostPosted: Apr 19 2010 11:48 pm Reply with quote Back to top

username wrote:
back in the day, they used to be great to read while taking a dump.


QFT
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Vaenamoenen
Joined: Mar 18 2010
Location: Tuonela
PostPosted: Apr 20 2010 02:11 am Reply with quote Back to top

Everything was lost, when cool cardboard packaging was replaced by shitty dvd-cases.
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
PostPosted: Apr 20 2010 02:40 am Reply with quote Back to top

I remember the combined weight and thickness of the SimCity 2000 manuals being enough to kill a small animal. I never did understand anything in the Urban Renewal Kit manual.


I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
 
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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
PostPosted: Apr 20 2010 06:03 am Reply with quote Back to top

Stonekeep not only had a great manual, but also came with a hard back novel that explained the backstory and setting of the game. Hard back!

It's a shame games aren't made for collectors anymore. I love manuals and without one, the game is incomplete to me. In fact, I refuse to be friends with anyone who throws their game boxes/manuals in the trash. They really should be killed.
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
PostPosted: Apr 20 2010 11:32 am Reply with quote Back to top

That's impressive. Was it any good? How long was it?

The PS2 version of Sakura Wars comes with an art book styled after a program that showcases the actresses and details the history of the theater, except in full color. I imagine such things weren't uncommon in past generations.


I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
 
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Douche McCallister
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Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
PostPosted: Apr 20 2010 04:57 pm Reply with quote Back to top

Working Design always had phenominal manuals/collectors editions.


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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Apr 20 2010 05:16 pm Reply with quote Back to top

Douche McCallister wrote:
Working Design always had phenominal manuals/collectors editions.

You ain't lyin'. Lunar Silver Star Story Complete came with a small hardback manual, as well as a cloth map and some other shit. I'm pretty sure Eternal Blue had the same thing going on.


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Thorton02
Joined: Mar 13 2009
Location: Arlington
PostPosted: Apr 20 2010 05:21 pm Reply with quote Back to top

I still keep some of my old game manuals by the can for reading material. I don't own KQIV anymore but for some reason, that manual can get me through a bought of explosive diarrhea like nobody's business. I agree with Syd. The Civ manuals were a life savor after eating ethnic food.

I can't stand reading manuals online. I bought some Lucas Arts collection pack years ago and all the manuals were pdf'd. I think I played one of them for 5 minutes and then uninstalled everything because I didin't want to go back to the manual for some stupid reference.


No, I don't think I will fuck Stummies.
 
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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
PostPosted: Apr 20 2010 07:42 pm Reply with quote Back to top

Just imagine trying to enter the code from Weird Dreams without the Novel...
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Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
PostPosted: Apr 20 2010 07:46 pm Reply with quote Back to top

Diablo II had a pretty bitchin' manual, still pop that out to read once in a while.


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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Apr 20 2010 08:09 pm Reply with quote Back to top

joshwoodzy wrote:
Douche McCallister wrote:
Working Design always had phenominal manuals/collectors editions.

You ain't lyin'. Lunar Silver Star Story Complete came with a small hardback manual, as well as a cloth map and some other shit. I'm pretty sure Eternal Blue had the same thing going on.

It does, I've got that one. It comes with these little cardboard character pieces and a pendant too.


Shake it, Quake it, Space Kaboom.
 
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Apr 20 2010 10:31 pm Reply with quote Back to top

In truth, all I need now to understand a game is either an in game tutorial or an online wiki.

However, I do enjoy owning the manual for the sake of ownership. If it lowers costs and stops game price inflation then I am happy to part ways. If it just pads some executive's wallet and doesn't go back to help the consumer, then I am not amused.



 
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SoldierHawk
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Title: Warrior-Poet
Joined: Jan 15 2009
Location: San Diego, CA
PostPosted: Apr 20 2010 10:36 pm Reply with quote Back to top

Yeah, I love the old style manuals that had beautiful pictures, character profiles, enemy profiles, hints, tons of extra stuff...man those were great. (My favorite from when I was a kid was the original LoZ manual...god, I think I could still quote that thing chapter and verse, I read it so many times.)

Nowadays, they are pointless though. Nothing in there you don't learn in the tutorial, and no good writing or pictures. Might as well put that crap in the game and save a tree.


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Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
PostPosted: Apr 20 2010 11:19 pm Reply with quote Back to top

I personally like the MGS4 Manual. It had a Manga style scheme that had the controls along with the different tricks in the story, much like MGS2's manual had the fully colored Manga one.
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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Apr 20 2010 11:39 pm Reply with quote Back to top

ES IV: Oblivion has an incredibly handy (not to mention extensive) manual for when you're creating a new character.


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PJX
Joined: Jun 20 2008
Location: United Kingdom
PostPosted: Apr 20 2010 11:49 pm Reply with quote Back to top

Vaenamoenen wrote:
Everything was lost, when cool cardboard packaging was replaced by shitty dvd-cases.

Fuck cardboard! Twisted Evil
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