Author |
Message |
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
So i bought this game a week ago and i have to say its great.
First thing i liked was that its strictly targeted towards adults.
The language, the plot, the depth of the characters. A 6 year old boy wont be able to enjoy this.
The gameplay experience centers mostly around climbing up towers, wich happens in the manner of an old-school puzzle game. The game is though as nails and you even have to escape bosses now and then. There is also a hidden mode called "Babel" where shit really starts to hit the fan. Imagine a room full of differnt shaped rubic cubes that you have to solve while an earthquake.
Overall, its fun and challenging and if you learn the techniques that you find in the game you wont have that much trouble making it through the story mode.
The best thing about this game is the story and the storytelling.
You will be entertained, baffled and curious for whats coming all the time.
Its also a very short game (10h+) wich kinda sucks but there are 8 different endings and tons of things to unlock. I found 3 so far and got Gold Trophys (need to have a perfect run on the stage) on every stage so far and i am 40 hours into the game. Next i will try to get the True Freedom Ending and i will take on Babel-Mode.
Well, if you get the chance try this game. It is one of the best for the PS3. It basically consists of sex scenes alternating with moments of drunken swearing. Oh and giant Babys with Chainsaws. There is also a trophy quoting the Monty Pythons and one quoting the Simpsons. Yeaaah, no shit.
|
 it was the best of times
it was the blurst of times |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
|
It's a short game if you play it on Easy. Play it on the hardest setting and good luck. Make good use of the save function!
FUN FACT: This game received a Day One patch in America to lessen the difficulty. This was due to Japanese gamers complaining the game was too hard.
|
|
|
     |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
I always play it on normal. I will try hard when i got a bit better, for i heard its merciless.
The Axismundi Stage on hard. Fuck, only a miracle multitasking japanese boy wonder could make it.
Wich Endings did you get Syd?
|
 it was the best of times
it was the blurst of times |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
|
Um, don't the Babel stages have set difficulties?
I got all the endings. You only need to play through the game fully three times to get all 8 endings. I forget where it is, but you save at a certain point towards the end, and you make different choices to get different endings.
I've beaten Altar and Menhir in Babel mode. Haven't beat Obelisk or Axis Mundi. From what I understand, Axis Mundi is currently unbeatable in the US/Europe release.
I got the Gold rating on all the levels in Easy/Normal. Normal was tough to get Gold on until I realized you could exploit the hell out of Undo. Hard, I started playing and I think I finished the first two levels then started playing something else.
|
|
|
     |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
Syd Lexia wrote: |
Um, don't the Babel stages have set difficulties?
I got all the endings. You only need to play through the game fully three times to get all 8 endings. I forget where it is, but you save at a certain point towards the end, and you make different choices to get different endings.
I've beaten Altar and Menhir in Babel mode. Haven't beat Obelisk or Axis Mundi. From what I understand, Axis Mundi is currently unbeatable in the US/Europe release.
I got the Gold rating on all the levels in Easy/Normal. Normal was tough to get Gold on until I realized you could exploit the hell out of Undo. Hard, I started playing and I think I finished the first two levels then started playing something else. |
I read somewhere that you can play them on hard. Dont know if thats true though.
Ah i see. I will try this method to get all the endings. Domo.
Axis Mundi is only beatable if you play it 2 player, because of some glitch or something. I tried it once and i instantly knew i couldnt make it.
Undo is very important. Especially to keep the Step-Combo alive.
Climbing around on the edges of the blocks is also a lifesaver in the later game.
Did you complete Rapunzel? Probably not, right?
|
 it was the best of times
it was the blurst of times |
|
  |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
Syd Lexia wrote: |
Um, don't the Babel stages have set difficulties?
I got all the endings. You only need to play through the game fully three times to get all 8 endings. I forget where it is, but you save at a certain point towards the end, and you make different choices to get different endings.
I've beaten Altar and Menhir in Babel mode. Haven't beat Obelisk or Axis Mundi. From what I understand, Axis Mundi is currently unbeatable in the US/Europe release.
I got the Gold rating on all the levels in Easy/Normal. Normal was tough to get Gold on until I realized you could exploit the hell out of Undo. Hard, I started playing and I think I finished the first two levels then started playing something else. |
I read somewhere that you can play them on hard. Dont know if thats true though.
Ah i see. I will try this method to get all the endings. Domo.
Axis Mundi is only beatable if you play it 2 player, because of some glitch or something. I tried it once and i instantly knew i couldnt make it.
Undo is very important. Especially to keep the Step-Combo alive.
Climbing around on the edges of the blocks is also a lifesaver in the later game.
Did you complete Rapunzel? Probably not, right?
|
 it was the best of times
it was the blurst of times |
|
  |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
Syd Lexia wrote: |
Um, don't the Babel stages have set difficulties?
I got all the endings. You only need to play through the game fully three times to get all 8 endings. I forget where it is, but you save at a certain point towards the end, and you make different choices to get different endings.
I've beaten Altar and Menhir in Babel mode. Haven't beat Obelisk or Axis Mundi. From what I understand, Axis Mundi is currently unbeatable in the US/Europe release.
I got the Gold rating on all the levels in Easy/Normal. Normal was tough to get Gold on until I realized you could exploit the hell out of Undo. Hard, I started playing and I think I finished the first two levels then started playing something else. |
I read somewhere that you can play them on hard. Dont know if thats true though.
Ah i see. I will try this method to get all the endings. Domo.
Axis Mundi is only beatable if you play it 2 player, because of some glitch or something. I tried it once and i instantly knew i couldnt make it.
Undo is very important. Especially to keep the Step-Combo alive.
Climbing around on the edges of the blocks is also a lifesaver in the later game.
Did you complete Rapunzel? Probably not, right?
|
 it was the best of times
it was the blurst of times |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
|
No, I did not complete either Rapunzel mode. Oh, spoiler, there's a secret second Rapunzel mode if you complete the first under certain conditions.
The limited moves made it hard for me. I think I got maybe halfway through the first mode before I gave up.
|
|
|
     |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
Syd Lexia wrote: |
No, I did not complete either Rapunzel mode. Oh, spoiler, there's a secret second Rapunzel mode if you complete the first under certain conditions.
The limited moves made it hard for me. I think I got maybe halfway through the first mode before I gave up. |
I only played to the 15 stage. Thinking that there are 128 stages kinda takes away my enthusiasm.
|
 it was the best of times
it was the blurst of times |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24882
|
My issue was that in the main game, there are multiple paths to take to victory. It's about thinking on your feet and making your own path.
In Rapunzel, as the difficulty increases, it gets to the point where the puzzles have very specific solutions. That's less fun. I've been thinking about FAQing it just for the Achievement points.
|
|
|
     |
|
Vert1
Joined: Aug 28 2011
Posts: 537
|
Watched all the cutscenes on youtube. Got that whole awkward teen hot girl fantasy thing going on that is truly uncomfortable after any real maturation as a male. (Sidenote: Lollipop Chainsaw's cutscenes seem so fanserviced that I clicked out within the first minute.) I think it wouldn't be pathetic if perhaps the player was actually living out this fantasy instead of watching it. I mean real-life dialogue in the bedroom isn't Oscar academy stuff and maybe the little girl voice works as a turn on, but it's just a bit too much on-screen. I will probably do an article on this.
From wiki: "In North America, due to the game's somewhat risqué cover art, an edited version was used on a "small percentage" of launch copies at select retailers in consideration of more "sensitive" shoppers"
America and its sexuality issues.
The enemy designs are very freaky and I've always enjoyed Atlus' use of religious themes in games. [SPOILER:fdb61d9e0b]The whole pregnancy thing didn't make any sense to me. And the whole no one can see her but you, but nobody notices you are talking to yourself just does not work. it could have if they had a few extras in the story talk about how that crazy guy is talking to himself. I'd like to just roll with it since it was kind-of neat...-_-[/SPOILER:fdb61d9e0b].
i'll_bite_your_ear wrote: |
The best thing about this game is the story and the storytelling.
You will be entertained, baffled and curious for whats coming all the time. |
Do you hate videogames?
From wikipedia:
"In addition to the Golden Playhouse mode, Babel Mode features four large stages playable with up to two players, while Vs Colosseum features two players simultaneously playing a stage in order to reach the top first"
Sounds cool. I've never played a real-time puzzle platformer so I am interested in trying it out to see if it's my kind of thing.
I don't get your complaint, Syd. In order for the game to be truly difficult Atlus would have to limit multiple solutions. I get that at a certain level this can be extremely frustrating, but is this not what hardcore puzzle-platforming people desire? How would you make hard mode harder? Just cutting down puzzle time?
|
|
|
    |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
Vert1 wrote: |
i'll_bite_your_ear wrote: |
The best thing about this game is the story and the storytelling.
You will be entertained, baffled and curious for whats coming all the time. |
Do you hate videogames?
|
I don't get your point. Why would i hate videogames for making a thread about how much i like a videogame? Explain please.
|
 it was the best of times
it was the blurst of times |
|
  |
|
Vert1
Joined: Aug 28 2011
Posts: 537
|
Cause you enjoy watching the cutscenes the most than the parts where you play the videogame...
Hate is a strong word though.
|
|
|
    |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
It's just the strongest side of the game in my oppinion and the one that had the strongest impact on me. It's unusually well written, both in a comedic yet realistic way (pointing at the characters more than at the story). The whole language the characters are talking in, the scenarios, the variety of different personalitys. It worked out well in my oppinion. The only thing that wasn't that great is that the story seems to keep repeating itself, with Vincent just getting in trouble all the time because of Catherine.
Vert1 wrote: |
I don't get your complaint, Syd. In order for the game to be truly difficult Atlus would have to limit multiple solutions. I get that at a certain level this can be extremely frustrating, but is this not what hardcore puzzle-platforming people desire? How would you make hard mode harder? Just cutting down puzzle time? |
Yeah but how many hardcore puzzle fans are out there? Like...10 or something.
And you won't know much about the difficulty of the game unless you played it. Babel Mode is insanely difficult.
|
 it was the best of times
it was the blurst of times |
|
  |
|
Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
|
Vert1 wrote: |
i'll_bite_your_ear wrote: |
The best thing about this game is the story and the storytelling.
You will be entertained, baffled and curious for whats coming all the time. |
Do you hate videogames?
|
This might be the silliest thing you've said yet.
|
 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
|
  |
|
Vert1
Joined: Aug 28 2011
Posts: 537
|
It's not silly. It should be pretty self-evident why story is the least important part of the videogame medium for a player to enjoy and that praising it the highest is cause for great concern on the videogame or gamer in question. But it's not apparent for modern 2D-deprived gamers. So, I'll just have to sum it up really quick.
Books are the medium for reading great stories - Ranked by Human Dimension
Movies are the medium for watching moving pictures. - Ranked by Human Dimension
Videogames are the medium for controlling moving pictures. - Ranked by Game Rules. (How fun it is to play)
So for storiy quality it goes: Books>>>Movies>Videogames
And I figured people who have read Syd's article on Pac-Man Nihilism (sidenote:his best article if you ask me) would get this. That stories are disposable (read: very unimportant) in a videogame. Just think of some videogame story that you think is extremely important (even adventure genre) and realize that only hints (rules) that make sense to solve in the gameworld conveyed in the story (not the story by itself) are the important part. That cutscenes are designed as a slight break from playing a game so that you can relax before you get back in it. They are also designed to make sense of why your avatar is now in a new level.
When setting up a story/cutscene movie for players to watch is the strong-point of the game it simply means the game is bad. This is what some gamers wrote about on killer 7. "We don't enjoy playing the game. We enjoy playing it to get to the story/cutscenes". -- a crap complaint since the game is quite fun to play. And it doesn't matter if the game in question is Mario, Resident Evil, or Catherine. The storylines are all crap and unimportant. Cutscenes have become abused from what should be very quick breaks from play to full-on feature films. Just give us the game, man. Think of sports and how throwing in a mandatory story while playing it would be straight up retarded. Just think of cutscenes appropriate use as a type of half-time or bench break.
So how much of an effect does story/cutscene removal have on Catherine? The game gives you multiple answers to choose from but I've seen nothing to indicate they effect t've seen nothing to indicate they effect the block puzzle levels you play through. At least in Skies of Arcadia your answers affected your status in the world to unlock bounties to collect or result in you getting straight up murdered -- they had an impact on the game. This isn't like Hotel Dust [DS] where wrong answers to people are failed puzzles with consequences (upset character enough = Game Over). This was a problem with Atlus recent semi-recent jrpg effort in Persona 3 where answers don't give much pleasure due to lack of complexity and skill required from the character dialogue option selection choices (risk/reward - rules).
|
|
|
    |
|
Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
|
Story and narrative can be important elements of games. Your assertion that they're "the least important" is simply your opinion, not an objective fact. If a player feels that the narrative was the most compelling reason to keep playing the game, that's entirely his prerogative. And more importantly, stating that the story is his favorite party of the game wasn't Ear's way of saying that the rest of the game was even bad, just that that one aspect was outstanding. Implying that he somehow dislikes the rest of the game, or going a step further as you did and implying that he dislikes all other elements of all other games, isn't a very rational takeaway.
|
 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
|
  |
|
Vert1
Joined: Aug 28 2011
Posts: 537
|
Fighter_McWarrior wrote: |
Story and narrative can be important elements of games. Your assertion that they're "the least important" is simply your opinion, not an objective fact. |
1) Name a way they are not the least important part of a videogame. (Name something less important to a videogame than story and narrative that videogames have).
2) Opinions are not equal. Some are better than others. Mine is the better argument thus far.
And if you wish to be Mr. Objective I'd appreciate it if we could reframe from attacking each other through repeated uses of "you's" and "your's" and stick to the points.
Quote: |
not an objective fact. |
What is an objective fact on importance of stories? There is no such thing. Importance implies judgment on what is worse or better; it is an opinion.
Quote: |
If a player feels that the narrative was the most compelling reason to keep playing the game, that's entirely his prerogative. |
Oooh feelings. This'll lead to great analysis of game rules.
Quote: |
And more importantly, stating that the story is his favorite party of the game wasn't Ear's way of saying that the rest of the game was even bad, just that that one aspect was outstanding. |
I've already written that the story is crap. That not only is that story crap but that videogame stories are crap. And that if you like a crap story the best from a game than the game is crappier due to it being second to crap.
Quote: |
Implying that he somehow dislikes the rest of the game, or going a step further as you did and implying that he dislikes all other elements of all other games, isn't a very rational takeaway. |
It is rational since it's based off statistical analysis of language used in crap games like Lollipop Chainsaw that focused on story and had crap "gameplay"; crap game.
|
|
|
    |
|
Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
|
1. They can invest the players in the characters they're playing (The Last of Us)
2. They can help build a sense of atmosphere for players to immerse themselves in (Metroid Prime)
3. They can entertain as much as the gameplay itself (Pretty much every great RPG ever)
4. They can add a sense of humor to a game (Borderlands)
5. They can help guide player decisions and create a sense of roleplaying (Fallout)
6. They can lead the player to feel that something is "at stake" so that they care about the game's outcome (Spec Ops: The Line)
7. They can dynamically change a game's gameplay based on their outcome (Mass Effect)
8. They can create lend the feeling of an interaction world (Grand Theft Auto)
9. They can use gameplay as a means of exploring complex themes (Bioshock)
To name a few...
To say that a story is unimportant in a video game because the medium is about interactivity is like saying that Avatar is the greatest film of all time because the medium is all about visuals. The whole point of artistic mediums is using them in different ways for different effects.
The Walking Dead episodes are one of my favorite examples. It uses the gaming medium well because it puts you directly in the shoes of an individual, puts you in charge of his actions and presents a wild variety of different outcomes based on your decisions. Each result is emotionally compelling, be they heartbreaking or rewarding. That can't be duplicated in any other medium.
But adopting your robotic idea of what a game should and shouldn't be, TWD is totally worthless because there isn't a ton of gameplay. That's silly.
Long story short: Maybe you should just accept that not every gamer shares your values, and that not every game developer is catering to your explicitly utilitarian expectations. What art is supposed to do and what it does is up to the artist and the viewer.
Quote: |
And if you wish to be Mr. Objective I'd appreciate it if we could reframe from attacking each other through repeated uses of "you's" and "your's" and stick to the points.
|
Once again, Vert, a criticism is not an attack. And I can safely use the term "you" here, because you're the only one making this argument.
|
 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
|
  |
|
Vert1
Joined: Aug 28 2011
Posts: 537
|
AGAIN, conpared to what other aspect in the videogame are story and narrative more important??
|
|
|
    |
|
Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
|
Vert1 wrote: |
AGAIN, conpared to what other aspect in the videogame are story and narrative more important?? |
AGAIN it depends on the game, it depends on what the game is trying to present and it depends on what the players feels is important.
|
 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
|
  |
|
Vert1
Joined: Aug 28 2011
Posts: 537
|
NAME ONE
NAME ONE VIDEOGAME GENRE STORY AND NARRATIVE ARE NOT THE LEAST IMPORTANT ASPECT IN
|
|
|
    |
|
Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
|
I named nine, that, depending on the player's opinion, could be more or less important.
Art is subjective, Vert. Different people take different things away from each artwork. The medium is irrelevant. You admire gameplay above all things, and that's fine. But don't shit on someone's opinion if they think that the story of one particular game was its best aspect.
|
 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
|
  |
|
Vert1
Joined: Aug 28 2011
Posts: 537
|
you didn't name any aspects
Fighter_McWarrior wrote: |
1. They can invest the players in the characters they're playing (The Last of Us)
2. They can help build a sense of atmosphere for players to immerse themselves in (Metroid Prime)
3. They can entertain as much as the gameplay itself (Pretty much every great RPG ever)
4. They can add a sense of humor to a game (Borderlands)
5. They can help guide player decisions and create a sense of roleplaying (Fallout)
6. They can lead the player to feel that something is "at stake" so that they care about the game's outcome (Spec Ops: The Line)
7. They can dynamically change a game's gameplay based on their outcome (Mass Effect)
8. They can create lend the feeling of an interaction world (Grand Theft Auto)
9. They can use gameplay as a means of exploring complex themes (Bioshock) |
These are things story and narrative can accomplish. They are not aspects in the video game they are better than
|
|
|
    |
|
Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
|
I did, but whatever. Having this argument with you is about as useful as pounding my head into a concrete wall.
Your logic in action goes something like this:
"My favorite part about this song is its lyrics."
"So you're saying that you hate music?"
There are people who make that argument, and as art is subjective, they're just as wrong as you are for saying that Ear doesn't appreciate games because Catherine's story was his favorite part of the game.
|
 "Spanish bombs, yot' quierro y finito
Yo te querda oh ma corazón
Oh ma corazón, oh ma corazón" - The Clash, Spanish Bombs |
|
  |
|
|