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Final Fantasy IV Complete Collection


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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Dec 16 2010 09:41 am Reply with quote Back to top

Coming out to Japan in Spring next year (roughly two decades after the first release on SNES), FF 4: CC will be for the PSP and consists of yet another graphically updated/remade version of FF4 as well as FF 4:The After Years. In addition, the Complete Collection will contain an entirely new scenario set between Final Fantasy IV and The After Years, however Square Enix has not yet released any details about it.


"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
 
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Dec 16 2010 09:45 am Reply with quote Back to top

You know, I didn't enjoy Final Fantasy 1 on the GBA because it was made way too easy and a lot of the enemies had really retarded names instead of the original ones. They probably won't fuck it up that bad, but I also probably won't enjoy a graphic updated Final Fantasy IV, as it is my favorite SNES RPG and would like to see it left alone.

But it's for the PSP so no one will play it anyways.


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Dec 16 2010 10:58 am Reply with quote Back to top

Nifty.

Woodzy hit the key point, however.
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GPFontaine
Joined: Dec 06 2007
Location: Connecticut
PostPosted: Dec 16 2010 11:16 am Reply with quote Back to top

I was so disappointed by the 3D DS version of the game that I don't ever want to see another handheld version of FFIV. Ever.

I love FFIV. It is my favorite RPG of all time, and it sucks on a tiny screen with shitty 3D models. If this game is going to be remade, do it right, do it fucking huge. No EMO, no anime. No fucking PS3/P or XboX. Throw that shit up on the Wii with a Nintendo console. That is where it belongs.



 
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Black Zarak
Title: Big Coffin Hunter
Joined: Feb 01 2006
Location: Phyrexia
PostPosted: Dec 16 2010 12:52 pm Reply with quote Back to top

joshwoodzy wrote:
You know, I didn't enjoy Final Fantasy 1 on the GBA because it was made way too easy and a lot of the enemies had really retarded names instead of the original ones.
Not an attack on you Woodzy, but why the fuck is this such a big deal to people? So the spell casting enemies in robes with squid heads are called "Mindflayers" now instead of "Wizards", why/how is that such a terrible affront to the game? Why is a more descriptive name than something like "Wizard" a huge deal? I just played IV on the DS not too long ago and (our) III too and they changed a bunch of stuff like that that in no way shape or form affects the game but people freak the fuck out about it, why? Is nostalgia that strong that if generic enemies aren't named exactly the same it ruins it? I can't vouch for altered difficulty as I didn't really notice a difference but why are name changes such a sore spot?


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Dec 16 2010 01:30 pm Reply with quote Back to top

Zarak, it's the same reason a lot of us hate Mario All-Stars. It's different from what we grew up playing, and not in a good way. The big issue with Dawn of Souls is that it's too easy. FF1 on the NES may have been a little grind heavy, but honestly, that's what made FF1 and the first three Dragon Warrior games fun. You didn't have a map, so you had to explore, and god forbid you ended up somewhere you weren't supposed to go, or you'd be dead within two rounds.

Dawn of Souls, I don't think I died a single time. Reduced enemy strength and item costs made the game boring. It didn't have any real story either, so you couldn't even play it to enjoy the story.

I don't hate all enhanced remakes though. For enhanced remakes done right, see:

Link To The Past (GBA)
Chrono Trigger (DS)
Book of Ys I+II (DS)
The Mario Advance series
Final Fantasy 4-6 Advance
Kirby: Nightmare In Dreamland

Also, fuck the PSP. Sony users don't deserve this game, I do. It better fucking end up on the DS or 3DS.
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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Dec 16 2010 01:59 pm Reply with quote Back to top

GPFontaine wrote:
...no anime...


In a FF game? Good luck...


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3DS is very good, and Wii U!

 
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Knyte
2010 SLF Tag Champ*
Title: Curator Of The VGM
Joined: Nov 01 2006
Location: Here I am.
PostPosted: Dec 16 2010 02:10 pm Reply with quote Back to top

If they wanted to remake IV for X360/PS3 and the graphics looked like the cut-scenes from the PSX port, then sign me up!

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Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
PostPosted: Dec 16 2010 02:58 pm Reply with quote Back to top

Heh, as long as the content was very faithful, I think that would be awesome.


My Muzaks! CHECK IT OUT!!!
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3DS is very good, and Wii U!

 
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Dec 16 2010 03:12 pm Reply with quote Back to top

They'd need to include Knights Of The Round as a summon, it would need to be an all-new Director's Cut of the spell, and the animation should be unskippable. In fact, mashing buttons to try and skip it should cause it to startover.
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i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
PostPosted: Dec 16 2010 03:46 pm Reply with quote Back to top

i sooo buy that. i never played FF IV but i heard the best about it.


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it was the blurst of times
 
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mavsfan0041
Title: Title
Joined: Dec 12 2010
Location: Dallas
PostPosted: Dec 16 2010 04:16 pm Reply with quote Back to top

Sounds pretty awesome. I bought a PSP off of a friend for 30 bucks. I'll definitely spring for this. I like my RPGs on the go, so while FFIV is excellent in and of itself I can't play it on the bus as of yet. Sad
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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
PostPosted: Dec 16 2010 06:19 pm Reply with quote Back to top

joshwoodzy wrote:
But it's for the PSP so no one will play it anyways.

You do know the PSP system base is somewhere around 50 million units, while DS has a commanding lead at about 130-140 million, the fact remains that Sony has sold more PSP's then Microsoft has sold 360's.

My point you ask...I'm pretty sure a lot of people will play this. (Including me)


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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
PostPosted: Dec 16 2010 07:11 pm Reply with quote Back to top

I was just being a dick to be silly, settle down Beavis.


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Douche McCallister
Moderator
Title: DOO-SHAY
Joined: Jan 26 2007
Location: Private Areas
PostPosted: Dec 16 2010 08:12 pm Reply with quote Back to top

I was just being silly to be a dick, settle down Butthead.


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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Dec 16 2010 08:43 pm Reply with quote Back to top

Black Zarak wrote:
joshwoodzy wrote:
You know, I didn't enjoy Final Fantasy 1 on the GBA because it was made way too easy and a lot of the enemies had really retarded names instead of the original ones.
Not an attack on you Woodzy, but why the fuck is this such a big deal to people? So the spell casting enemies in robes with squid heads are called "Mindflayers" now instead of "Wizards", why/how is that such a terrible affront to the game? Why is a more descriptive name than something like "Wizard" a huge deal? I just played IV on the DS not too long ago and (our) III too and they changed a bunch of stuff like that that in no way shape or form affects the game but people freak the fuck out about it, why? Is nostalgia that strong that if generic enemies aren't named exactly the same it ruins it? I can't vouch for altered difficulty as I didn't really notice a difference but why are name changes such a sore spot?

I can vouch for the altered difficulty. But yeah, it's not a big deal. In fact, Goblin, Mindflayer, and so an -are- the original names. It was the original translation that was the butcher job, not the remakes.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Dec 16 2010 10:01 pm Reply with quote Back to top

No one cares about your gay otaku trivia, you spoony bard.
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UsaSatsui
Title: The White Rabbit
Joined: May 25 2008
Location: Hiding
PostPosted: Dec 16 2010 10:25 pm Reply with quote Back to top

Syd Lexia wrote:
No one cares about your gay otaku trivia, you spoony bard.

Son of a submariner! You'll pay for that!
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Thunderhorse
Title: This is DELICIOUS!
Joined: Dec 29 2009
Location: Colorado Springs, CO
PostPosted: Dec 17 2010 05:38 am Reply with quote Back to top

UsaSatsui wrote:
Syd Lexia wrote:
No one cares about your gay otaku trivia, you spoony bard.

Son of a submariner! You'll pay for that!

It was not by my hand that I am once again given flesh. I was called here by humans who wish to pay me tribute.


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Pandajuice
Title: The Power of Grayskull
Joined: Oct 30 2008
Location: US and UK
PostPosted: Dec 17 2010 07:33 am Reply with quote Back to top

Syd Lexia wrote:
The big issue with Dawn of Souls is that it's too easy. FF1 on the NES may have been a little grind heavy, but honestly, that's what made FF1 and the first three Dragon Warrior games fun. You didn't have a map, so you had to explore, and god forbid you ended up somewhere you weren't supposed to go, or you'd be dead within two rounds.


But see, that kind of stuff was only fun in 1988 when we didn't know any better or have anything else. Grind heavy sandbox games with no direction is a primitive form of game design that today's gamers absolutely will not put up with. So they have to remake these classic games with today's gamer in mind and I for one appreciate that.

But another FFIV remake? There's already one on the DS. I'm starting to lose patience waiting for a FFVI remake.
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Thunderhorse
Title: This is DELICIOUS!
Joined: Dec 29 2009
Location: Colorado Springs, CO
PostPosted: Dec 17 2010 08:25 am Reply with quote Back to top

Pandajuice wrote:
Syd Lexia wrote:
The big issue with Dawn of Souls is that it's too easy. FF1 on the NES may have been a little grind heavy, but honestly, that's what made FF1 and the first three Dragon Warrior games fun. You didn't have a map, so you had to explore, and god forbid you ended up somewhere you weren't supposed to go, or you'd be dead within two rounds.


But see, that kind of stuff was only fun in 1988 when we didn't know any better or have anything else. Grind heavy sandbox games with no direction is a primitive form of game design that today's gamers absolutely will not put up with. So they have to remake these classic games with today's gamer in mind and I for one appreciate that.

But another FFIV remake? There's already one on the DS. I'm starting to lose patience waiting for a FFVI remake.

I didn't care for the DS version's graphics. The PSP collection will likely look more realistic like the remakes of 1 & 2 on it. This is most definitely a buy for me. 4 is my first and favorite Final Fantasy, and the only one I've beaten, too. I never played the After Years because my Wii has no memory left. I wonder if the characters will all survive like the GBA version, or become unplayable like the other versions.

Also, as for a FF6 remake, you'd think that would've happened already, seeing as though its one of, if not the, most popular titles in the series. Maybe they're doing a big, fancy console remake?


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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Dec 17 2010 08:32 am Reply with quote Back to top

Here's an idea, Final Fantasy needs to just disappear for awhile. How many times can you rerelease or remake a game? Go away and come back in five years with something fresh. Also, take Sonic with you when you go.


Shake it, Quake it, Space Kaboom.
 
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Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Dec 17 2010 08:42 am Reply with quote Back to top

I guess I'm in the minority since I actually liked IV DS (I also need to get back to cleaning out the Challenge Dungeons in After Years before I do the final chapter); the augment system was a nice way of customizing my characters (Cecil was a damn beast by the end of my game, able to cover anyone being attacked and counterattacking, while Rosa could Double All Cast the best heal spells even while my party had Reflect up, etc. Honestly the only character I couldn't really decide what to do with augment-wise was Edge).


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Thunderhorse
Title: This is DELICIOUS!
Joined: Dec 29 2009
Location: Colorado Springs, CO
PostPosted: Dec 17 2010 08:55 am Reply with quote Back to top

lordsathien wrote:
I guess I'm in the minority since I actually liked IV DS (I also need to get back to cleaning out the Challenge Dungeons in After Years before I do the final chapter); the augment system was a nice way of customizing my characters (Cecil was a damn beast by the end of my game, able to cover anyone being attacked and counterattacking, while Rosa could Double All Cast the best heal spells even while my party had Reflect up, etc. Honestly the only character I couldn't really decide what to do with augment-wise was Edge).

I liked it too. The challenge was actually pretty nice. I just really hated the art style. Had they just kept it 2D or made it less cartoony, I would've liked it a lot more.


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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Dec 17 2010 09:52 am Reply with quote Back to top

Pandajuice wrote:
Syd Lexia wrote:
The big issue with Dawn of Souls is that it's too easy. FF1 on the NES may have been a little grind heavy, but honestly, that's what made FF1 and the first three Dragon Warrior games fun. You didn't have a map, so you had to explore, and god forbid you ended up somewhere you weren't supposed to go, or you'd be dead within two rounds.

But see, that kind of stuff was only fun in 1988 when we didn't know any better or have anything else. Grind heavy sandbox games with no direction is a primitive form of game design that today's gamers absolutely will not put up with. So they have to remake these classic games with today's gamer in mind and I for one appreciate that.

But another FFIV remake? There's already one on the DS. I'm starting to lose patience waiting for a FFVI remake.

But they didn't update the storyline at all or add any more depth to the game. So the game was basically just "walk your way through a weak story". It was pointless. It was like reading a shitty book. The game was what it was, and Dawn of Souls did nothing to modernize it. The only thing Dawn of Souls serves to do is make Mystic Quest look challenging.
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