| NERO wrote: |
| Oh man I still have nightmares about the Outside Sandcrawler jumping puzzle. Platforming has never seemed hard after. |
I remember that! Strangely, it wasn't the outside part that bothered me so much (I actually thought it was kind of fun), but the inside. I HATED the inside the Crawler level so, SO much. Ugh. I haven't played in years. Maybe I should give it another go sometime.
In other news: Billy Mitchell does indeed suck, on so very many levels. I think I got more angry watching that movie that I did at any "real" documentary about genuine affronts against mankind. I guess its easy to sympathize and understand the plight of a single person getting unfairly F'd in the A than it is to comprehend suffering on a large scale. Its so strange how our brains (well mine anyway, but I don't think I'm alone in this) process that sort of input. I wonder why we do that.
...Er. But I digress. Hard game that hasn't been mentioned yet? I'm going to go with Maniac Mansion, when I was a kid. It wasn't hard in the Contra (platforming/fighting) sense of the word, but in the Shadowgate "what the HELL am I supposed to do now?" sense. Although, once you got the basic idea and started to get into the spirit of things, it WAS fun to see how many endings you could figure out how to get, and how many ways you could kill yourself.