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Skulltag


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Aqua Hedgehog
Joined: Nov 02 2008
PostPosted: Jun 29 2009 09:28 pm Reply with quote Back to top

I don't know if this has been posted before, but it's worthy of a repost Wink .

http://www.skulltag.com
Skulltag is a Windows port of the Doom engine adding new game modes, such as Deathmatch and CTF. Superior to all the other ports, even ZDaemon. FAR Superior to vanilla Doom, for that matter. List of supported games are on the site, but here's the games I'm playing on it:

Doom2
Heretic
HeXen
Strife
Plutonia
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jun 29 2009 09:39 pm Reply with quote Back to top

Um.... Doom already a Deathmatch?
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Aqua Hedgehog
Joined: Nov 02 2008
PostPosted: Jun 29 2009 09:50 pm Reply with quote Back to top

The original DOS Doom engine didn't have any good multiplayer option besides maybe co-op or playing on DWANGO. DWANGO, unlike Skulltag, had to be paid for and is dead and only lives on in the form of unofficial WAD files. The 20+ MB download and maybe 10+ MB for each IWAD will very well be worth 32-player Deathmatch, CTF, LMS, Terminator, Co-Op, ect. To be honest, I've been into it for nearly a year and am liking how more diversity is added to the engine.

EDIT: Spelling errors fixed
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Jun 30 2009 09:45 am Reply with quote Back to top

You are incorrect. DOOM has supported deathmatches since its initial release. From The Doom Wiki:
Quote:
In addition to the thrilling nature of the single-player game, the deathmatch mode was an important factor in the game's popularity. Doom was not the first first-person perspective shooting game with a face to face competitive mode (MIDI Maze, on the Atari ST, had one in 1987), but it introduced the term deathmatch to games and was the first to use Ethernet connections, and the combination of violence and gore with fighting friends made deathmatching in Doom particularly attractive. Due to its widespread distribution, Doom became the game that popularize the mode of play to a large audience.

Of course doing so required either a direct connection via dial-up modem or a LAN. Back in 2000, my friend and I found a program that would simulate a LAN and used it to DM each other in Doom 2 from our respective colleges at different ends of the state.
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Aqua Hedgehog
Joined: Nov 02 2008
PostPosted: Jul 03 2009 01:09 am Reply with quote Back to top

Oh, didn't know that. But Skulltag expanded on the classic Doom formula and allows players to play other IWADS without seperate EXE's.
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