Super Mario Bros. 2: Fuck Gravity

 

Kris Kross will make you jump...but you're fucked nonetheless.

      In the original Super Mario game, jumping on enemies served one purpose: incapacitate them. The laws of gravity prevented anything else from happening. If Mario jumped on a Koopa or a Goomba, he wouldn't bounce at all, just like if you were to jump on a stray dog roaming through your neighborhood. However, all of that changed in the sequel...

 

Hmm... what will happen this time? Mario cheats physics with his shiny new Air Jordans.

      In SMB2, Mario gets definite air when he stomps on one of his foes. This was no small change either; it became a major strategy point. Some pits could only be successfully bridged by bouncing off a conveniently placed Koopa Paratrooper. Super Mario Bros. 3 expanded upon this mechanic, allowing Mario to earn 1UPs by bouncing off enough enemies. While the physics of Mario 2 don't make sense from a practical standpoint, they sure as hell are fun.

 

Copyright © 2005 Syd Lexia. All Rights Reserved. This is SydLexia.com.